adding abilities on level up to sorcerer? (solved)
Allbrother
Member Posts: 261
Hi
Since the sorcerer doesn't have a clabxxxx.2da of its own, is there a way to assign a custom one to it? I tried creating clabso02.2da, editing the DD's entry in kitlist.2da to point to it and hoping the sorc would default to clabso01.2da, but that didn't work. So any way to do this?
Failing that, what's a good way to add special abilities to the class on level up? The only thing that comes to mind is via dplayer3.bcs scripts, but it only works with the party AI enabled. Is there a better way?
Since the sorcerer doesn't have a clabxxxx.2da of its own, is there a way to assign a custom one to it? I tried creating clabso02.2da, editing the DD's entry in kitlist.2da to point to it and hoping the sorc would default to clabso01.2da, but that didn't work. So any way to do this?
Failing that, what's a good way to add special abilities to the class on level up? The only thing that comes to mind is via dplayer3.bcs scripts, but it only works with the party AI enabled. Is there a better way?
Post edited by Allbrother on
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Comments
which would kind of be a pointless post if you ask me haha
It cannot be reassigned, but you can filter any effects you apply with op177, targeting CLASS=SORCERER.
Well I'll be... never would've thought. Thank you very much.
@sarevok57
Didn't mean to imply people don't want to help. Thanks for taking the time to try and figure it out for me
Unless I'm missing something, in the current v2.6 beta build CLABMA01.2da is missing. Ditto for all the other "CLABMA0[1-9]" tables (those related to specialist mages).
"KITLIST.2DA" still lists them as the specialist mages CLAB tables, so I'm not sure what's going on here... Bug or something has changed...?
They are, by default, empty (no GA_ or AP_ abilities).
OK, good to know...
For completeness, which is the CLAB table of SHAMANs?
I mean, BG games have both "CLABSH01" and "clabshgs", whereas IWDEE has only "CLABSH01"...