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adding abilities on level up to sorcerer? (solved)

AllbrotherAllbrother Member Posts: 261
edited March 2021 in General Modding
Hi

Since the sorcerer doesn't have a clabxxxx.2da of its own, is there a way to assign a custom one to it? I tried creating clabso02.2da, editing the DD's entry in kitlist.2da to point to it and hoping the sorc would default to clabso01.2da, but that didn't work. So any way to do this?

Failing that, what's a good way to add special abilities to the class on level up? The only thing that comes to mind is via dplayer3.bcs scripts, but it only works with the party AI enabled. Is there a better way?
Post edited by Allbrother on

Comments

  • AllbrotherAllbrother Member Posts: 261
    Found a way to do it through baldur.bcs. Still interested in alternatives tho... This place used to be a lot more active, what happened?
  • sarevok57sarevok57 Member Posts: 6,002
    edited March 2021
    it could be because what you are asking is beyond what people know how to do or are capable of, i first saw this post when it came out and tried to figure it out myself but couldn't find a way, so there was no point in me posting; lol don't know how to do it, better luck next time i suppose

    which would kind of be a pointless post if you ask me haha
  • kjeronkjeron Member Posts: 2,368
    Trueclass sorcerer shares the CLAB file with the trueclass mage, CLABMA01.2da.
    It cannot be reassigned, but you can filter any effects you apply with op177, targeting CLASS=SORCERER.
  • AllbrotherAllbrother Member Posts: 261
    kjeron wrote: »
    Trueclass sorcerer shares the CLAB file with the trueclass mage, CLABMA01.2da.
    It cannot be reassigned, but you can filter any effects you apply with op177, targeting CLASS=SORCERER.

    Well I'll be... never would've thought. Thank you very much.


    @sarevok57

    Didn't mean to imply people don't want to help. Thanks for taking the time to try and figure it out for me
  • _Luke__Luke_ Member, Mobile Tester Posts: 1,535
    edited March 2021
    kjeron wrote: »
    Trueclass sorcerer shares the CLAB file with the trueclass mage, CLABMA01.2da.
    It cannot be reassigned, but you can filter any effects you apply with op177, targeting CLASS=SORCERER.

    Unless I'm missing something, in the current v2.6 beta build CLABMA01.2da is missing. Ditto for all the other "CLABMA0[1-9]" tables (those related to specialist mages).

    "KITLIST.2DA" still lists them as the specialist mages CLAB tables, so I'm not sure what's going on here... Bug or something has changed...?
  • kjeronkjeron Member Posts: 2,368
    They are all hardcoded, but you can overwrite them by adding the necessary CLABMA##.2DA files.
    They are, by default, empty (no GA_ or AP_ abilities).
  • _Luke__Luke_ Member, Mobile Tester Posts: 1,535
    kjeron wrote: »
    They are all hardcoded, but you can overwrite them by adding the necessary CLABMA##.2DA files.
    They are, by default, empty (no GA_ or AP_ abilities).

    OK, good to know...

    For completeness, which is the CLAB table of SHAMANs?
    I mean, BG games have both "CLABSH01" and "clabshgs", whereas IWDEE has only "CLABSH01"...
  • kjeronkjeron Member Posts: 2,368
    CLABSH01 is the default shaman CLAB.
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