Advice on sorcerer picks for HoF run
RogerRoger
Member Posts: 8
Hi all,
I just started my first HoF run after completing the saga once. Here's the party that started from lvl 1 and just left Easthaven:
1. Dwarven Defender
2. Fighter/Druid
3. Fighter/Cleric
4. Fighter/Thief
5. Sorcerer
6. Skald
A - I'm not terribly familiar with some of the IWD-specific spells, as I haven't tested them properly in my previous run (and I haven't played BG with SCS yet).
- Emotion Hope and Courage both affect ALL creatures in the area of effect, while Hopelessness and Fear only enemy, correct?
- Shadows, Demi-Shadows, Shadow Monsters. I remember reading somewhere that one of those scales with level. Which one is it?
B - SORCERER SPELL PICKS
(So far I have: Chromatic Orb, Charm Person, Spook, Magic Missiles - Web, Mirror Image)
- Is Vocalize necessary? My first run I got silenced maybe once. Is this going to be different in HoF?
- Expeditious Retreat: I can already see this being extremely useful, but I'm planning on taking Dimension Door. I don't think I need both.
- Invis 10': It could be a life-saver is situations where I'm surrounded from the start. It feels a little like cheating though. I could keep one up on the bard.
- Haste: I'm torn about this one. With fights being so long, having everybody fatigued not even halfway through seems like a very dangerous proposition.
- Protection from Normal Weapons/Missiles: Are these going to become obsolete too fast to be worth it?
- Sequencer/Trigger: Are they worth the slot?
- Level 4 spells -
This is the only level I'm really having trouble making up my mind about. I'll have to heavily delegate to the Bard.
I think I want:
1. Stoneskin
2. Greater Malison (Higher level Undead have good MR though)
3. Dimension Door
And then?
- Improved Invis: I always have it memorized but I rarely end up using it. Might be a good 'oh shit' button if someone is about to die. To the Bard?
- Wizard Eye: If I'm going to lead with summons, I think I'll need a lot of these. My bard won't have a lot of slots until late.
- Spider Spawn. Great combo with Web. I really wouldn't want to pass on this one.
- Emotions: They all seem great, with the exceptions of Fear, which looks like a worse version of Horror.
- Spirit Armor: Given the competition here, I think I'll get Ghost Armor from lvl 3.
- Vitriolic Sphere/Force Missiles: I had 3 Force Missiles in the Sequencer in my first run. Perhaps in HoF even that kind of single target is not worth it.
Any advice you can give me is greatly appreciated.
RR-
I just started my first HoF run after completing the saga once. Here's the party that started from lvl 1 and just left Easthaven:
1. Dwarven Defender
2. Fighter/Druid
3. Fighter/Cleric
4. Fighter/Thief
5. Sorcerer
6. Skald
A - I'm not terribly familiar with some of the IWD-specific spells, as I haven't tested them properly in my previous run (and I haven't played BG with SCS yet).
- Emotion Hope and Courage both affect ALL creatures in the area of effect, while Hopelessness and Fear only enemy, correct?
- Shadows, Demi-Shadows, Shadow Monsters. I remember reading somewhere that one of those scales with level. Which one is it?
B - SORCERER SPELL PICKS
(So far I have: Chromatic Orb, Charm Person, Spook, Magic Missiles - Web, Mirror Image)
- Is Vocalize necessary? My first run I got silenced maybe once. Is this going to be different in HoF?
- Expeditious Retreat: I can already see this being extremely useful, but I'm planning on taking Dimension Door. I don't think I need both.
- Invis 10': It could be a life-saver is situations where I'm surrounded from the start. It feels a little like cheating though. I could keep one up on the bard.
- Haste: I'm torn about this one. With fights being so long, having everybody fatigued not even halfway through seems like a very dangerous proposition.
- Protection from Normal Weapons/Missiles: Are these going to become obsolete too fast to be worth it?
- Sequencer/Trigger: Are they worth the slot?
- Level 4 spells -
This is the only level I'm really having trouble making up my mind about. I'll have to heavily delegate to the Bard.
I think I want:
1. Stoneskin
2. Greater Malison (Higher level Undead have good MR though)
3. Dimension Door
And then?
- Improved Invis: I always have it memorized but I rarely end up using it. Might be a good 'oh shit' button if someone is about to die. To the Bard?
- Wizard Eye: If I'm going to lead with summons, I think I'll need a lot of these. My bard won't have a lot of slots until late.
- Spider Spawn. Great combo with Web. I really wouldn't want to pass on this one.
- Emotions: They all seem great, with the exceptions of Fear, which looks like a worse version of Horror.
- Spirit Armor: Given the competition here, I think I'll get Ghost Armor from lvl 3.
- Vitriolic Sphere/Force Missiles: I had 3 Force Missiles in the Sequencer in my first run. Perhaps in HoF even that kind of single target is not worth it.
Any advice you can give me is greatly appreciated.
RR-
0
Comments
Okay.
Very little in that thread refers to HoF though.
RR-
As to a couple of your questions, vocalize is unnecessary because you hardly ever face casters and haste doesn't matter much because the APR boost isn't nearly enough to compensate for monster stat boosts. If you have disabled your enemies then you can beat them without haste, but if you haven't disabled them then you'll be pummelled into the ground whether you're hasted or not. Very different from BG/BG2 where haste is an important buff.
Magic missile, force missiles, vitriolic sphere, etc all dish out too little damage to merit spell slots in HoF mode. However the emotion spells are top-notch and greater malison is situationally useful too. Good luck!
I apologize for my previous post. I was being rude.
Thank you for taking the time to answer again.
RR-
This list is, as above, capable of soloing the whole of HoF starting at level 1. There are some notes about further optimising it at the bottom. Also it was for solo play so for a group with reloads, especially with multiple spellcasters (especially a cleric or second divine caster), some things are less important e.g. Dimension Door, Find Familiar.
For a party Gate and BBoD are probably more useful swapped for Imprisonment and Chain Contengency. Also Spider Spawn is bugged in 2.6 so I would not recommend it.