Help with the planar prison quest
DGDKami
Member Posts: 34
OK so i'm doing the planar prison quest to rescue Haer or wtv he's called, but i just stumbled upon some pulsating holes on the ground, is there an easy way to get past those things? i try moving my party one by one but then one of them even a little close to the damned things and gets sucked, i have the stupid warden and his guys in front of me attacking. I tried to just leave the whole quest (because fuck that shit), but now i can't even leave the whole place, one of the most poorly designed things i've ever seen in my life.
Even using cheat codes to skip those things is acceptable to me at this point.
Even using cheat codes to skip those things is acceptable to me at this point.
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A game where your IA characters can just wander on their own for no reason shouldn't have sections where you need to walk very precisely imo.
A moderator please delete this thread if you want, no point in keeping this open.
Btw, what exactly did you mean with the whole "wander on their own for no reason" part, I didn't really understand that sentence?
The traps on the longer (recommended) path are far easier to avoid, since they take up less of the corridor. And once you deal with the Master of Thralls and the orb he's carrying, the traps deactivate entirely. At that point, you can go after the Warden with no fear of getting sucked down into a side room.
Also, another point to recommend the long way? There are six unique items of particular interest in this area. Three of them are held by the bounty hunters at the start (Boots of Speed, Pixie Prick, Melodic Chain). Two are held by the Warden (Adjatha the Drinker, Wave shaft). The last is held by an enemy on the long path (Kundane). And that last one is one of the best off-hand weapons in the game for a dual-wielding character; it grants an extra attack per round, which is made with the main-hand weapon.
Nobody recommended me anything, i didn't talk to any NPCs at the start of this quest (only a Djinn who offered me a wish, that was kinda random).
I tried for like half an hour, one of my party members would always end up going down one of the pits.
Circumventing the holes on that eastern path should be tricky, but doable like I said, as long as you move your characters around one by one (separately, not the whole party at once). Maybe that northern part really is too narrow for such moves or something, I never actually tried that though, because again, that slave dude at the beginning was pretty obvious: north = nay, east = yay.
Tagget probably died in the initial battle, but if you go around like he tells you, you can deactivate the sucker portals. And collect the juicy loot Jmerry mentioned.
Nobody told me anything about the layout of the dungeon, but i did throw several fireballs in the initial fight so maybe i killed the poor sucker by mistake.
Also a Djinn spawned after the fight ended which seemed kinda random, so maybe the whole thing glitched.