BG:EE SoD Crashing near end of Chapter 10
bludfystislandman
Member Posts: 15
Hi,
A friend and I have been playing through BG1 for a while and we have reached the end of Chapter 10 in Siege of Dragonspear. When we go back to the coalition camp right after the parlay with Caelar, we go through the dialogue with Corporal Duncan, and a few moments after exiting the dialogue the game crashes. Seems to happen right after one of the rando NPCs dies. I thought maybe I would try skipping to chapter 11 with the console as a last resort, but the game still crashes part way through the movie.
We are both playing the Steam version on Linux (Debian). Here is the output in the terminal when the game crashes:
INFO: sAchieveID=NONE,m_sGlobalName=SPRITE_IS_DEADBDWTR51,m_nValue=1
Game removed: AppID 228280 "", ProcID 3195820
Game 228280 created interface STEAMREMOTESTORAGE_INTERFACE_VERSION014 /
Game 228280 created interface STEAMUGC_INTERFACE_VERSION014 /
Game 228280 created interface STEAMUSERSTATS_INTERFACE_VERSION012 /
Game 228280 created interface SteamController007 /
Game 228280 created interface SteamInput001 /
Game 228280 created interface SteamUser021 /
Game 228280 created interface SteamUser021 / User
Game 228280 created interface SteamUtils009 /
Game 228280 method call count for IClientUGC::GetSubscribedItems : 2
Game 228280 method call count for IClientUserStats::RequestCurrentStats : 1
Game 228280 method call count for IClientUtils::RecordSteamInterfaceCreation : 9
Game 228280 method call count for IClientUtils::GetAppID : 11
Game 228280 method call count for IClientUser::GetSteamID : 2
Uploaded AppInterfaceStats to Steam
Exiting app 228280
No cached sticky mapping in ActivateActionSet.
And it ends there. That is all I have as far as error output, unless there is another location for logs I can grab.
Any help would be appreciated!
A friend and I have been playing through BG1 for a while and we have reached the end of Chapter 10 in Siege of Dragonspear. When we go back to the coalition camp right after the parlay with Caelar, we go through the dialogue with Corporal Duncan, and a few moments after exiting the dialogue the game crashes. Seems to happen right after one of the rando NPCs dies. I thought maybe I would try skipping to chapter 11 with the console as a last resort, but the game still crashes part way through the movie.
We are both playing the Steam version on Linux (Debian). Here is the output in the terminal when the game crashes:
INFO: sAchieveID=NONE,m_sGlobalName=SPRITE_IS_DEADBDWTR51,m_nValue=1
Game removed: AppID 228280 "", ProcID 3195820
Game 228280 created interface STEAMREMOTESTORAGE_INTERFACE_VERSION014 /
Game 228280 created interface STEAMUGC_INTERFACE_VERSION014 /
Game 228280 created interface STEAMUSERSTATS_INTERFACE_VERSION012 /
Game 228280 created interface SteamController007 /
Game 228280 created interface SteamInput001 /
Game 228280 created interface SteamUser021 /
Game 228280 created interface SteamUser021 / User
Game 228280 created interface SteamUtils009 /
Game 228280 method call count for IClientUGC::GetSubscribedItems : 2
Game 228280 method call count for IClientUserStats::RequestCurrentStats : 1
Game 228280 method call count for IClientUtils::RecordSteamInterfaceCreation : 9
Game 228280 method call count for IClientUtils::GetAppID : 11
Game 228280 method call count for IClientUser::GetSteamID : 2
Uploaded AppInterfaceStats to Steam
Exiting app 228280
No cached sticky mapping in ActivateActionSet.
And it ends there. That is all I have as far as error output, unless there is another location for logs I can grab.
Any help would be appreciated!
Post edited by JuliusBorisov on
2
Comments
In the save below, we've made it so that the effect is postponed, so it should no longer crash.
FYI, here is the command we used: C:SetGlobal("bd_bombardment_timer","BD3000",2000000000)
Unfortunately, the situation is most likely going to come up elsewhere as you continue playing. Thanks for the report and sorry that you're experiencing this trouble.
I'm having a similar issue just a smidge earlier. I do the Caelar negotiation just before the camp attack. After it finishes, when my character is walking to the exit of dead man's pass, the game freezes. I'm playing on the steam version on macOS 12.5.1. It never quite crashes, I just get a spinning wheel of death while bird noises play in the background.