Can lua run scripts?
Grammarsalad
Member Posts: 2,582
Okay, I understand that Infinity_GetScriptVarInt(global) can display global variables (not sure how yet). It is possible for lua to run a standard (bcs) script (say) whenever the character record button is pushed (i.e. to set a global based on certain player stats that can then be displayed)
Edit: also, is there an IESDP like repository where these kinds of commands (e.g. Infinity_GetScriptVarInt(global)) are described??
Edit2: Come to think of it, shouldn't this stuff be included in the IESDP? Kind of an aside, but...
Edit: also, is there an IESDP like repository where these kinds of commands (e.g. Infinity_GetScriptVarInt(global)) are described??
Edit2: Come to think of it, shouldn't this stuff be included in the IESDP? Kind of an aside, but...
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Ah so I could set the variable but I wouldn't be able to set it by character stats or internal variable. Ok thanks
Edit: I've never used the console, but I think I get your meaning
What about this...?