Archer vs Fallen Solars on SCS/LOB Ascension
Myrag
Member Posts: 328
So what is your preffered option for dealing with Fallen Solars as an Archer in SCS/LOB Amelyssan fight in Ascension.
In general there are no Arrows or Bolts with +4 enchantment level, only bullets.
For me I just switch to Erinee Sling and do GWW or Called Shot. But the damage is mediocre at best (~23 per shot with their 50% resistance to missle damage). With their 611 HP and -24 AC on LOB so it would take 3 rounds to kill them.
I thought of switching to Lathander>Fighter dual since they can get 10 APR with IH and boons but they would do the same damage as archer with GWW. So no dice here.
My approach would be: Stat drain using called shot with a archer and a simulacrum'ed archer (otherwise not enough APR to drain before expiry even with Gesen). This would take around 1.5 round instead.
I don't like BMU ammo as I feel it was just a fun hidden item, not intended for the real usage.
I know that they aren't that much of an issue for non archers who can use Ravager+6 or BBoD and level drain them, but I was wondering what do you guys use?
ps. I did the fight already several times, just optimizing the party now.
What are your tactics?
In general there are no Arrows or Bolts with +4 enchantment level, only bullets.
For me I just switch to Erinee Sling and do GWW or Called Shot. But the damage is mediocre at best (~23 per shot with their 50% resistance to missle damage). With their 611 HP and -24 AC on LOB so it would take 3 rounds to kill them.
I thought of switching to Lathander>Fighter dual since they can get 10 APR with IH and boons but they would do the same damage as archer with GWW. So no dice here.
My approach would be: Stat drain using called shot with a archer and a simulacrum'ed archer (otherwise not enough APR to drain before expiry even with Gesen). This would take around 1.5 round instead.
I don't like BMU ammo as I feel it was just a fun hidden item, not intended for the real usage.
I know that they aren't that much of an issue for non archers who can use Ravager+6 or BBoD and level drain them, but I was wondering what do you guys use?
ps. I did the fight already several times, just optimizing the party now.
What are your tactics?
2
Comments
Note that Firetooth +4/+5 strikes as +4 by default, just like the Gesen Bow. And if you're using GWW, you can still use melee weapons to good effect even as an Archer. If you have the right Ascension Pocket Plane power (I forget its name; it's one of the evil ones, though you don't need an evil alignment to get it), you can also deal magic damage on melee hits that bypasses MR and heals you. Plus, Archers get a +4 to hit and damage against the Fallen Solars if they pick demon as a racial enemy.
I used codes "finmel01" for Amelyssan and "finsolar" for Fallen solar.
My biggest surprise is that both Mel and Fallen Solars are not immune to Called Shot stat drain. They died in less than 2 rounds under heavy rain of Archer Firetooth +5 bolts with Simulacrum and IH.
I will most likely skip this tactic because stat drain, level drain and OHKO tactics feels a little cheesy on LOB.
On unrelated note. My second surprise while testing was that Mel isn't immune to backstab. My FMT did 50 damage per backstab (with 120 absorbed from 75% slashing res). That's 500 damage in a round, which is 25% of her total HP. She isn't immune to crit either. Hmm... Maybe my installation is a little funky?
EDIT: I forgot Mel changes stats based on which of the BIG5 was killed, so some of the points I\ve made are invalid.
from the readme of Ascension: