Workaround for Dual class with multiple kits?
barker262
Member Posts: 83
G'day all,
Came up with a character concept and am trying to jig the game engine to accomodate it. I thought of a feral kid taken into candle keep (think the 'dog' boy out of Madmax 2 - Roadwarrior in the US) that gets released to the world in the prologue. Regardless of what level he reaches, when he gets to the werewolf island he contracts lycanthropy and embraces it.
Basically a human Barbarian (daggers as primary weapon) that eventually dual classes into druid - shapeshifter. I've found a mod which expands Dualling to include druid but as you all know Dual class only allows one kit.
Could I use EE keeper to either A; force a second kit on the character or
B: Edit the abilities of the Dualled class so that all the earned barbarian (or Shapeshifter) abilities are present when both classes come on line?
Came up with a character concept and am trying to jig the game engine to accomodate it. I thought of a feral kid taken into candle keep (think the 'dog' boy out of Madmax 2 - Roadwarrior in the US) that gets released to the world in the prologue. Regardless of what level he reaches, when he gets to the werewolf island he contracts lycanthropy and embraces it.
Basically a human Barbarian (daggers as primary weapon) that eventually dual classes into druid - shapeshifter. I've found a mod which expands Dualling to include druid but as you all know Dual class only allows one kit.
Could I use EE keeper to either A; force a second kit on the character or
B: Edit the abilities of the Dualled class so that all the earned barbarian (or Shapeshifter) abilities are present when both classes come on line?
0
Comments
if you somehow manage to pull off a barbarian/druid
i would suggest using barbarian as your class kit and once your druid level surpasses your barbarian levels you can use EE keeper to forcefully give the druid abilities that you want
Cheers Sarevok...arn't you dead?
Do you know how where on EE Keeper I would find a setting to enable - shapeshift; werewolf on the Druid?
as long as i get a wee bit of your soul i can come back alive
to add werewolf shapechange abilities go to;
- open up your save game
- then open up the character you want to do this to
- open up innate ( in between memorization and wizard at the top )
- add spell
- click on "Resource"
- then look for SPCL643 for werewolf
or
- SPCL644 for greater werewolf
- then "assign to CHARACTER" - button at the bottom
- then you will notice for your shapeshift abilities your xMem will be 0 for both
- so with that go to the right of the page and you will see a "Mem +"
- click on that to add memorizations of how many times per day you want to be able to use the ability
and then voila, you should be able to use the werewolf shapechanges
There's this Dual to Kit mod.
Thanks everyone. Kjeron, I gather you're saying that if I were to try my option b; I would have to open EE keeper and locate all the resources (thanks Sarevok - no soul for you) to activate them.
Or do you mean, as the game does not offically allow dual classing of Barbarians at all, the 'dual class' would be cosmetic only. Basically just activating the dual classs button on the character screen.
I'll have a look but I'm abit scared to add more mods to an already rickety game. Currently I've gone back to 2.5, even then some of the monsters have mixed up descriptions with spoken text. Looks rediculous but doesn't seem to affect the game.
Thanks Sarevok - now go to hell.
The kit features ... hit dice are locked in when you dual, so it doesn't matter if you change the kit. Rage is a spell, easy enough to grant even if you don't actually have the kit anymore. Physical resistance is a spell effect - same. Only three things will be truly lost - the backstab immunity (need a custom effect there), the armor restriction (irrelevant, since Shapeshifter has a more stringent restriction), and the restriction to no more than specialization in any weapon (you're on the honor system there).
Dual-classing into kits doesn't always work right; certain kit features like altered proficiency limits or reduced backstabs don't work on the second class. No problems for the Shapeshifter, though.
Level 1: Lesser werewolf token dw#shwe1
Level 7: Werewolf token dw#shwe2
Level 13: Greater werewolf token dw#shwe3
Then, of course, you're on the honor system for the kit's drawbacks. Don't wear armor, don't turn into a wolf or bear.
I've built all-werewolf parties around this component; one actual shapeshifter to supply them all. Rather than being only usable by the creator as the description implies, the tokens can be passed around. Any druid, shaman, monk, or rogue with Use Any Item can use the tokens.
So all in all, for anyone who checks this thread in the future; for the original concept at the top of the thread it is easier to add the class features to the druid dual class portion as opposed to the barbarian one. Just access EE Keeper and follow the suggestions above. Thanks to all who helped out.