Help With EE Oddity Requested (Possible Bug?) [Fixed]
TarotRedhand
Member Posts: 1,481
Game:
The current stable release of NwN EE.
Tileset:
The LOK Dungeon (ctp_dungeon_lok.hak), part of the Community Tileset Project.
What I did:
Basically I extracted the textures from the hack, added “fancy maps” maps to all but 2 (just coloured, no markings) of them and put them into a new hak that is placed above the original hak. While this appeared to work well some of the textures needed to be adjusted (mostly darken/lighten). It is now looking quite good apart from one oddity I don’t understand. Two of the tiles of the LOK Dungeon have free standing jail cells in them. These are 10x10 metres in size with bars all around and a barred gate/door.Now here is the oddity. When first opened in the toolset these “cages” look like this -
As you can see, for some reason the gate is totally black. Yet when I open the properties for the gate -
The preview window shows the gate correctly coloured. Then when I close the properties window -
the gate appears coloured correctly even if slightly dark. So I save at this point. However in game -
the gate is still black! For reference here is how the gate looks in game using just the original hak -
which doesn’t suffer from this problem. Also for reference here are the contents of a typical materials file used -
So anyone got any ideas? Is this a bug in EE? Any help gratefully accepted.
TR
The current stable release of NwN EE.
Tileset:
The LOK Dungeon (ctp_dungeon_lok.hak), part of the Community Tileset Project.
What I did:
Basically I extracted the textures from the hack, added “fancy maps” maps to all but 2 (just coloured, no markings) of them and put them into a new hak that is placed above the original hak. While this appeared to work well some of the textures needed to be adjusted (mostly darken/lighten). It is now looking quite good apart from one oddity I don’t understand. Two of the tiles of the LOK Dungeon have free standing jail cells in them. These are 10x10 metres in size with bars all around and a barred gate/door.Now here is the oddity. When first opened in the toolset these “cages” look like this -
As you can see, for some reason the gate is totally black. Yet when I open the properties for the gate -
The preview window shows the gate correctly coloured. Then when I close the properties window -
the gate appears coloured correctly even if slightly dark. So I save at this point. However in game -
the gate is still black! For reference here is how the gate looks in game using just the original hak -
which doesn’t suffer from this problem. Also for reference here are the contents of a typical materials file used -
renderhint NormalAndSpecMapped texture0 tcdl0_wallgen_d texture1 tcdl0_wallgen_n texture2 tcdl0_wallgen_s texture3 null texture4 tcdl0_wallgen_h texture5 null
So anyone got any ideas? Is this a bug in EE? Any help gratefully accepted.
TR
Post edited by TarotRedhand on
0
Comments
I would say that this is an .mdl problem that degraded the appearance of your door before, and now suffers more with more accurate systems.
Can you include the .mdl for the door?
Experiment to Add Fancy Maps (PBR) to an Existing Tileset (EE Only)
Thanks.
TR