Is it possible to add gamepad support in a future update to NWN:EE on Android/iOS? Since there were control schemes designed for the Xbox One and Switch platforms, it strikes me as odd that mobile players cannot enjoy NWN without their thumbs cluttering the screen.
It's definitely been on the list of what explore for a good while now - not just controller support, but maybe opening the game up more for screen readers. It's an involved and complicated topic though, so we haven't had a chance yet to slot it all into any development. The NWN UI system is almost uniquely unsuited to gamepads as it is. The console UI is almost a complete rewrite, so it's unfortunately not as easy as just copy/pasting it over (to PC/moblie). Have you considered using controller emulators in the interim? And / or maybe a trackball?
There is a problem Ive encounered. In the recomended for download community modules there is one called Aielund Saga. Well, you can't finish second act because of gamebreaking bug - from what I understood from browsing internet, its a problem with mountain tile in the area after deep Stoneguard mountain. Game just crashes. How do I fix this? Will there be a patch or something? Is it just a mistake that this module was added to downloadable list, since you can't play it on Android? Should I just delete it and get over it?
Well, thats just great - Siege of Shadowdale has the same issue... Fantastic...
I'd like to know if there has been movement on .35 working with the mobile versions? I play android and many of the PWs I play now use .35 elements, which causes crashes and periods of unplayability. I know it was TBD in May, but is there an update at all yet?
Now that Google has irrevocably broken the ability to copy saved games over from one device to another when you get a new device (because they don't allow access to the directory containing the saved game files on new Android versions), can Beamdog update the game to properly migrate data when doing device transfers (like via Smart Switch)? Other apps/games seem to do just fine doing that. Or support cloud saves on the devices (OneDrive or Google Drive integration, or integration with Google Play)? It's a pretty big deal in a game where so much time can be sunk into a playthrough just to have the fact I got a new device force me to start over.
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Currently, TBD. Once we have more info, we'll share it.
Well, thats just great - Siege of Shadowdale has the same issue... Fantastic...
Sadly still not compatible with the increased allowed file size of nwsync files of .35.
Tell me, is it possible on Android to somehow check whether the scripts work or, if they don’t work, to find out the cause of the malfunction?
I really hope that the update for Android will come out this year)
Will the update support multi-classing up to 8 classes, both on PC and displaying the area of spells?