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Win64 debug files

JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,461
Hello friends!

Fulfilling the modding community's request, we're sharing Win64 debug files for Icewind Dale & Baldur's Gate I & II Enhanced Editions.

There won't be Mac or Linux versions, mainly because the stripping and debug systems there work very differently if compared to Windows.

http://client.beamdog.com/ie_debug/IE_2.6.6.0_Win64_debug.zip

We look forward to new mods you will be able to create using these files.
BubbsuyfearlessDoubledimashook71Gusindaswit

Comments

  • BubbBubb Member Posts: 890
    Thank you, (and I like, can't say that enough), to everyone involved in releasing these files! EEex was always made possible in large part because of these debug files, and now that they're back, a proper, (and highly improved), v2.6-compatible EEex is in development. Work so far has been a bit painful without the symbols, but these files change that. :)
    JuliusBorisovDoubledimashook71Satrhan
  • suysuy Member Posts: 26
    Thank you very much! I've been working a bit into packaging my small engine-side tweaks to make them public in case others want them. I'll try to get a release soon now that 2.6.6 support can be added on Windows. :)
    JuliusBorisovStonebear
  • Magus_BGforgeMagus_BGforge Member Posts: 18
    Cool. How about classic, non-EE pdb files? For Tobex and stuff.
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