Globaltimers Obsolete for Spell timer ?.
NK1990
Member Posts: 76
in BGII:EE Mods
Are globaltimers for spell cast timers even necessary when we have CheckStatGT(Myself,0,AURACLEANSING). Because I saw it was common in pre-made scripts with a globaltimer one_round, and to me it just seems to be slowing the script actions a lot. Like the PC with it on were freezing up, standing around doing nothing, acting weird in some places of the game, and working fine in others. With it off and only the checkstatGT on, it seems to work as intended. If I create my own globals for different stuff like multiple gateways before a final positive, the game does not react correctly on that either, it just freezes up.
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Comments
The timer allows other script blocks to run up until the timer expires and a new spell is capable of being cast.
You were right it did not work without the timers.