[MOD] Walahnan, the chronomancer NPC
LavaDelVortel
Member Posts: 2,880
I am happy to announce my new NPC mod for BG1EE and SoD.
Gender: Male
Class: Mage - Chronomancer
Alignment: Chaotic Neutral
Stats:: 17 | 16 | 11 | 18 | 11 | 11
Walahnan is a powerful chronomancer and a man who suffers from germophobia. But worry not, he can prove to be more than useful. While his ambitions do not overwhelm those around, he certainly has some aspirations that inspire his studies.
The mod does not include a romance, however, you may get an option or two to show you like him. To join him, visit Ulgoth's Beard and accept to help him with his personal quest.
The mod also includes some content for Siege of Dragonspear.
DOWNLOAD LINK
FORUM
Enjoy!
Gender: Male
Class: Mage - Chronomancer
Alignment: Chaotic Neutral
Stats:: 17 | 16 | 11 | 18 | 11 | 11
Walahnan is a powerful chronomancer and a man who suffers from germophobia. But worry not, he can prove to be more than useful. While his ambitions do not overwhelm those around, he certainly has some aspirations that inspire his studies.
The mod does not include a romance, however, you may get an option or two to show you like him. To join him, visit Ulgoth's Beard and accept to help him with his personal quest.
The mod also includes some content for Siege of Dragonspear.
DOWNLOAD LINK
FORUM
Enjoy!
Post edited by LavaDelVortel on
6
Comments
As far as Walahnan is concerned we receive an NPC far more complex than those offered by the original / EE version:
- more dialogues
- more interactions / banters between the companions
- a personal quest connected to Walahnan's predicament in Neverwinter
- tons of pleasantly written texts
- a bunch of new items
- a whole new subclass to toy with
Great work, LDV! Keep it up, mate!
I'm in chapter five. Does he disappear before then?
So he has to be recruited before the end of chapter four?
He's an interesting companion so far with an intriguing class and unique spells. I found his dialogue about feeding his snail familiar quite amusing.
The voice acting is quite good (and familiar -- is it the same actor who voiced Ellianh in your "Skineater" mod for IWDEE?).
One suggestion: perhaps mention that parties should pick up Walahnan before chapter 5 in the mod description?
Yep, it's the same voice actor! => @norQ
I'm glad you like him so far! I wanted him to be different to my latest NPCs because... well, I wrote some evil characters, or really unusual characters and this one is a bit more normal, without being boring! Well, I hope he is!
WeiDU uses the BG2 variables for setting the voices, but the slots SELECT_ACTION4-7 define are used for the fluff talk when you click on a character's portrait multiple times in BG1/BGEE. Prior to patch 2.6, BGEE CREs couldn't even have 7 action responses. EET uses BG2 setup though, so the slots work as you intended there, which means you need to specialcase those lines between the two platforms, like in https://github.com/Skitia/Helga-BG1/pull/2/files. I would file PRs, but you don't use GH.
Also for reference, every sound slot after BIO are constant as NearInfinity lists them in all games, so EET can also have those respond-to-multiple click responses if you specify them with hex offsets.
I should write a tutorial of this somewhere anyway. Probably to G3.
Thank you!
If so, any hint as to his location?
(I'm still in the city, but I don't want to miss him if I need to pick him before leaving!)
I was wondering if you had any plans eventually to add a BG2 component? Or is he happy just to get back to Neverwinter and have several baths?
There is a plan to bring him back, yes, but I have just an idea how I want to handle his story. So, it's not like bg2 portion is going to pop out of nowhere like some of my mods, but yes, I would like to get back to him at some point.
Thankee!
I hope you'll enjoy the mod! As for the kit: IIRC it's because this is a mage specialist kit and... I think there was some kind of problem in regard to opening it to the PC, it could cause problems in a heavily modded game or something. Sorry, I don't remember. Besides, I think it would make some talks sound strange, when you learn more about it from him.
I'm sorry about that. I enjoy your other mods, so i'm sure I'll feel the same about this one! Alright, that's fine! Thanks for responding so quickly!
ERROR: [PDIALOG.2da] -> [override/PDIALOG.2da] Patching Failed (COPY) (Failure("ERROR: READ_2DA_ENTRY_FORMER failed on variable %pdialog_56_5%"))
Stopping installation because of error.
after more testing : it happens only if this mod is installed after glam npcs pack there : https://www.gibberlings3.net/mods/npcs/glam-npc-pack/
installing either glam alone or your mod alone allows eet_end to be installed next...
So an incompatibility between these 2 ?
The one at the top of this topic, so it would be bg1ee, but on an eet setup of course, on the bg2 side.
Even better :
if you install in this order you get the error :
glam npcs pack
this mod
eet_end
but if you install in this order
this mod
glam npcs pack
eet_end
then it's fine !
So that's what I did for now, I guess it's better to post about it anyway... !