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[Released] Black Hearts v2.0 (BG:EE & SOD)

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  • SourSour Member Posts: 156
    edited August 6
    Cool, I'll keep an eye out for it. I tend to pick and choose and it's always interesting what people have come up with for the various characters throughout the series.

    ROD is Reflections Of Destiny. I wasn't sure if it might have issues with Black Hearts but I figured I'd try. The issue I had didn't have anything to do with Black Hearts. I had a similar problem with early versions of Endless Baldur's Gate in that the intro cinematic for Korlasz dungeon got stuck because Imoen wouldn't say her dialogue for some reason. Since the game locks you out from everything including the menu to turn off the game when it's in cinema mode, I hastily killed the program in task manager which doesn't work with EEEX. I should have forced the game off through steam but I have habits from the days before steam was around and it killed my game. No big deal, that's what happens when you use alpha EEEX with beta Infinity UI and a brand new mod that is largely untested. I am ready for a full playthrough though and I plan to cut the fat on my next run to insure stability until late SOA at the least.

    My next run of the game will have a few quests from the BG mini quest mod from Jastey with Black Hearts, loretakers, BG NPC Project and IWDEET. These mods all run flawless together and I've made it to SOA multiple times with this setup so I know I can trust it. SOA has a few mods from Acifer that I plan to install that I have not played through in a trilogy run but his mods are almost always stable for me outside of a few non game breaking quirks here and there. I'm not sure when I'll start my next run but I'll report in here as usual if I find any problems with Black Hearts.
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