Pathfinding Regression
Old_Gith
Member Posts: 152
In the last stable update or previous stable update. Across the board regression: NPCs, henchman, familiars, etc. Just making sure BD is aware. All are now becoming invariable stuck on the most commonplace tileset features and/or placeables.
4
Comments
No improvement noticed on my side. My character still being stuck when opening doors from side in front of them. Walking from upper level to lower still, bridges, placeables on a non-flat terrain. That still get you stuck.
The only improvement I found is that my players no longer stuck permanently when they create a placeable "under" them. And this was solved in build 32 already.
It would be much better if the pathfinding got reverted to vanilla 1.69. It is nearly unplayable for those of us that are controlling their character only via mouse.
My last attempts to play with 1.69 were rather bad, as I found 2 modules in a row that were badly broken by that update, so I don't remember the details if the PC was easier to navigate. I can say with certainty that the non player party members are behaving *much* better now with this update.
https://youtu.be/oKOEh1RwPl4