Purely necromantic F/M/C
Yigor
Member Posts: 811
Well, I'm trying to play with solo F/M/C using only spells of the Necromancy school. ?
Difficulty: HoF
Name: Larloch (lawful evil)
Race: half-elf
STR=18/63
DEX=CON=18
INT=WIS=16
CHA=4
Current level = 3/3/3 in Easthaven
Dual-handed (3 slots)
Hammer proficiency (2 slots).
Available necromancy spells:
Aid (divine, lvl 2)
Cause Light Wounds (divine, lvl 1)
Cause Moderate Wounds (divine, lvl 2)
Chill Touch (arcane, lvl 1)
Cure Light Wounds (divine, lvl 1)
Cure Moderate Wounds (divine, lvl 2)
Larloch's Minor Drain (arcane, lvl 1)
Slow Poison (divine, lvl 2).
Difficulty: HoF
Name: Larloch (lawful evil)
Race: half-elf
STR=18/63
DEX=CON=18
INT=WIS=16
CHA=4
Current level = 3/3/3 in Easthaven
Dual-handed (3 slots)
Hammer proficiency (2 slots).
Available necromancy spells:
Aid (divine, lvl 2)
Cause Light Wounds (divine, lvl 1)
Cause Moderate Wounds (divine, lvl 2)
Chill Touch (arcane, lvl 1)
Cure Light Wounds (divine, lvl 1)
Cure Moderate Wounds (divine, lvl 2)
Larloch's Minor Drain (arcane, lvl 1)
Slow Poison (divine, lvl 2).
1
Comments
Animate Dead, Cause Disease, Cause Serious Wounds, Circle of Bones, Cure Medium/Serious Wounds, Death Ward, Horror, Lesser Restoration, Neutralize Poison, Poison, Unfailing Endurance, Unholy Blight.
Well, I missed Holy Smite cuz of evil alignment. ?
I decided that my necromancer could/should have a familiar (an Imp with Polymorph Self spell 1/day) casted from a scroll that I bought in Kuldahar. ?
Magic Book: Necromancy
Priest Book: Abjuration/Necromancy
Divine Abjuration Spells:
lvl 1: Armor of Faith, Protection from Evil, Remove Fear, Sanctuary
lvl 3: Cure Disease, Dispel Magic, Exaltation, Glyph of Warding, Negative Plan Protection, Protection from Fire, Remove Curse, Remove Paralysis, Storm Shell, Zone of Sweet Air
lvl 4: Free Action, Protection from Evil (10' Radius), Protection from Lightning, Recitation
Current Status: lvl 7/8/8 in Kuldahar (chapter 1). ?
Yes, but I restarted it in trio with Blackguard and Wild Mage. There are only 5 possible saves on my Nintendo Switch version and I decided to unify 3 evil characters into the same gameplay. ?
Well, the Aerial Servant is not related to Necromancy imho, but U can make an exception and/or create your own rules. ?
N.B. Aerial Servant and Conjure Air Elemental spells suit especially to Air/Wind Elementalists. ?️
Currently, I left my necromantic F/M/C (lvl 8/8/8) in the Kuldahar's tavern and playing with Blackguard + Wild Mage duo in the Vale of Shadows. After that I'm planning to alternate playing with Blackguard + F/M/C. ?
Meanwhile, there is a bug and, while waiting it the Kuldahar's tavern, my F/M/C got somehow 260HP. I guess that he ate and drank a lot! LoL ??
Available arcane necromantic spells:
Chill Touch, Larloch's Minor Drain and Horror.
(In addition, I have in the spellbook Find Familiar, Identify and Knock).
Available divine necromantic spells:
Level 1: Cause Light Wounds, Cure Light Wounds.
Level 2: Aid, Cause Moderate Wounds, Cure Moderate Wounds, Slow Poison.
Level 3: Animate Dead, Cause Disease, Cause Medium Wounds, Circle of Bones, Cure Medium Wounds, Unholy Blight.
Level 3: Cause Serious Wounds, Cure Serious Wounds, Death Ward, Lesser Restoration, Neutralize Poison, Poison, Unfailing Endurance.
(In addition, I authorize the Find Traps spell).