[REQUEST] Make spiders immune to web
tl1942
Member Posts: 178
In my 2.6.6 EET+SCS install, spiders are not immune to webs, whether they're web "traps" in Cloakwood or web spells that I cast.
Is there a simple mod that fixes this? Maybe even just a few loose CRE files?
Is there a simple mod that fixes this? Maybe even just a few loose CRE files?
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I can't suggest a solution because SCS has an Improved Spiders component and I wouldn't want to mess with things it did. But for the record, ANTIWEB.ITM only grants one equipped effect: Immunity to projectile, set to target projectile ID 319 (webtrav) which is the explosion projectile of the Web spell (i.e. the one responsible for paralyzing).
Note: If you look in the Web spell to check which explosion projectile it uses and see ID 320, that's due to an offset, it's the same as Immunity to projectile's 319.
EDIT: In the override folder, there are three CRE files with *spider* in the name (prefixes BD, SP, and UD) and all have ANTIWEB equipped in the amulet slot... There must be other spiders added by mods... I'll keep looking.
EDIT#2: Bingo. Found a bunch of other CRE files with "spid" in the name, with race set to "spider" that *don't* have the ANTIWEB item. Likely added by a mod, but I'm not sure which...
But the following files are all present in the unmodded game: SPIDFGSU, SPIDGI, SPIDGISU, SPIDHU, SPIDLAND, SPIDPH, SPIDPHAS, SPIDPHSU, spidsm01, SPIDSW, SPIDSW01, SPIDSWSU, SPIDWR. Not sure if a mod would remove an item from them without spitting it out as a new file in the override folder though.