I'm confused about versions of mods and of baldurs gate
lollers
Member Posts: 190
Typically if I do not care about mods the easy answer to the question of version is simply for me to play the newest one of whatever game I am thinking about... I always care about BG mods however, and the question of version compatibility is something people ask from time to time. What does it even mean for a mod to not be made for BG 2.6? Is there a way to figure it out? Is it generally something of little consequence or something that modding people wouldn't feel like it matters enough to mention? I know very little, but I know the game was 2.5 for several years before the current one of version 2.6, and I kind of assume that anything that runs well on 2.6 is equally smooth on all of the older versions but maybe this is incorrect?
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For example, UI mods and Ascension have 2.6-specific versions because they do something in the engine that relies on 2.6's code. EEex only works on 2.5 because of how things were written.
@lollers
Smaller mods, and those that don't interact with the big set-pieces of the original game, are more likely to be compatible across versions unchanged. Mods that make sweeping changes to practically everything - those will probably need updates for the 2.6 change.
Do gameplay mods and NPCs generally have this risk in common? I had that problem with one of the NPC mods before the 2.6 patch, and I believe I was also using spell revisions and SCS.
One note of advice with regard to mod version numbers: highest version number being the most up-to-date (and hopefully bugfree) and therefore preferable version only applies if the mod was downloaded from the original mod page. Roxanne likes to give her mod versions higher numbers than the original mods although the original mod packages were debugged more intensely in several cases.