Priority Bug Crash on game start
TrentOster
Administrator, Developer Posts: 433
Based on your reporting and feedback we have identified a few issues.
The crash on Game start appears to be one of three major bugs:
1) On Windows XP, a missing the Visual Studio 2008 redistributable. This is causing crashes. We are statically linking the required bits (technical term, I know) in an upcoming hotfix.
Symptoms: You click start in the launcher on a Windows XP system and it fails to launch.
To verify you have this problem:
If you go into the directory where Baldur's gate is installed and click the Baldur.exe directly it will display an "invalid configuration" error.
Solution: wait for the hot fix or if you want it fixed immediately, download the redistributable here:
http://www.beamdog.com/files/prerequisites/vcredist_x86_2008.exe
2) Game crashes either on startup or following character creation on an non-ascii character set (potentially anything other than us english)
Symptoms: (as above) a crash either at startup or following and attempt by the game to save data. Could also be an inability to save games and to save settings.
Problem: Non ASCII characters somewhere in the file path. If you've installed the launcher under my programs on some languages machines or any directory using non-ASCII characters the game is unable to access those files.
Solution: Upcoming hotfix. There are rumours of a work-around and if someone has one which works consistently, I'd like you to post it below.
3) Intel graphics Open GL support - We are still gathering all the information around this family of bugs. It appears to affect certain lines of Intel graphics and the symptoms and solutions are different for different hardware.
Suggestions: Nathan has covered this very well here:
http://forum.baldursgate.com/discussion/7385/important-regarding-intel-hardware-driver-issues-slow-game-performance/p1
The crash on Game start appears to be one of three major bugs:
1) On Windows XP, a missing the Visual Studio 2008 redistributable. This is causing crashes. We are statically linking the required bits (technical term, I know) in an upcoming hotfix.
Symptoms: You click start in the launcher on a Windows XP system and it fails to launch.
To verify you have this problem:
If you go into the directory where Baldur's gate is installed and click the Baldur.exe directly it will display an "invalid configuration" error.
Solution: wait for the hot fix or if you want it fixed immediately, download the redistributable here:
http://www.beamdog.com/files/prerequisites/vcredist_x86_2008.exe
2) Game crashes either on startup or following character creation on an non-ascii character set (potentially anything other than us english)
Symptoms: (as above) a crash either at startup or following and attempt by the game to save data. Could also be an inability to save games and to save settings.
Problem: Non ASCII characters somewhere in the file path. If you've installed the launcher under my programs on some languages machines or any directory using non-ASCII characters the game is unable to access those files.
Solution: Upcoming hotfix. There are rumours of a work-around and if someone has one which works consistently, I'd like you to post it below.
3) Intel graphics Open GL support - We are still gathering all the information around this family of bugs. It appears to affect certain lines of Intel graphics and the symptoms and solutions are different for different hardware.
Suggestions: Nathan has covered this very well here:
http://forum.baldursgate.com/discussion/7385/important-regarding-intel-hardware-driver-issues-slow-game-performance/p1
9
This discussion has been closed.
Comments
And then there are screen flickering issues which are very annoying - this typically happens when equipping a leather armor (...) and/or a helmet. Lag in combat is still there, but playable so far. Have not yet tested graphic-intense combat with a lot of spell effects but I suspect things will then get much worse.
I wonder when will freaking patch come out. Releasing the game in that state is just compromitation.
I also have this problem.
On launch it says: "There was a problem with Baldur's Gate Enhanced Edition"
When launching directly from baldur.exe it does nothing and the process dies after a few seconds.
Repairing the install from the launcher runs a file check and does nothing implying the files are valid.
No baldur.ini file is created in documents\Baldur's Gate - Enhanced Edition
Error Log says:
Faulting application name: baldur.exe, version: 0.1.0.0, time stamp: 0x50b66b64
Faulting module name: atioglxx.dll, version: 6.14.10.11653, time stamp: 0x4ff3e437
Exception code: 0xc0000005
Fault offset: 0x00d84900
Faulting process id: 0x1540
Faulting application start time: 0x01cdcf20466765c5
Faulting application path: C:\Games\Baldur's Gate Enhanced Edition\Data\00766\baldur.exe
Faulting module path: C:\Windows\system32\atioglxx.dll
ATI Radeon Mobility 4670
Intel Core 2 Duo T9600 2.8GHZ
4GB Ram
Windows 7 Professional 64-bit
I have the latest ATI Drivers for the 4670 downloaded from their site
Driver Package 8.97.100.3-120703a-145534C-ATI
OpenAL is installed and working correctly
Visual Studio Redistributable 2008 is installed and working correctly
I've also tried reinstalling and launching from a simple location (c:\bgee\)
I only have one graphics card and no intel gpu to cause problems.
I've tried everything in the
http://forum.baldursgate.com/discussion/8405/read-before-posting-master-technical-faq#latest thread to no avail.
After reinstalling, no more "stopped working" error when starting a new game after dialog. It looks like the update from windows 7 to 8 caused some issues with the drivers
1. Running Windows 7 x64 - I did the install you have listed just in case.
2. Have installed the game from Stand Alone and BeamDog and both installs were to the root of C:\
3. Have confirmed that my PC runs OpenGL 2.0 fine. No Intel Graphics.
The Baldur.exe fails on module Baldur.exe is the error in the Application Log.
Ticket #729 issued about 48 hours ago. No help there.
All details in previous post here and updated in the ticket.
http://forum.baldursgate.com/discussion/8198/baldur-exe-crashes-module-baldur-exe-click-no-play-again#latest
I have tried all the Compatibility modes as well.
I have performed all the recommendations listed on this site as well.
http://www.beamdog.com/support/766?error=-1073741676&lang=en
I would love to be able to get the game to open.
Exception code: 0xc0000005
Please Help.
We are working on a new build which fixes a number of issues and where we can retrieve better information on a crash. This will aid us in getting to the root causes of the issues.
-Trent
Oddly enough, I am able to launch the game only if keeping open iTunes at the same time (I know, I know, that's weird and nonsensical, but that's how it is for me and many other players who reported this very odd workaround on the forums on these forums...).
The game creates the baldur.ini when it starts. A missing file just makes the game re-create it. This isn't the problem.
-Trent
Was that patch intended to address the gae wont start issue or was it fixing oher stuff?
thanks.
hp laptop with windows 7, ati graphics card, latest drivers installed