Discussing some NPC mods
System
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This discussion was created from comments split from: Sandrah Saga For EET.
Post edited by Arvia on
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This is what I have planned for Aura and Drake. Their quests are not minor by any means. But I'm making sure that, however they are resolved, it would be a way in which the absence of the player, for better or worse, would change the outcome drastically. This aspect of writing is what Roxanne completely and utterly fails at.
Yes, I am back. No fanfare or large wall of text this time. Just saying I'm hoping to get better now.
I'll also point out what Ratatoskr and BCaesar (who I'm not tagging so as not to drag them into this dumpster fire of a post) did with their mod- they got interested in a number of things, and made their megamod in a way that lets the player pick and choose what they want to do- in fact, it's big enough that you can't really play with all the NPCs affected in a single go. They provided multiple optional routes that you can choose to install, or not. They added multiple modifications to significant quests (and even the main quest line), and yet even if installed you don't have to do them. That's the way to do a big, big mod.
Way ahead of you on that one - she has been part of my default install since I discovered her. She really is a fantastic NPC, and now that she has some levels on her, an amazingly good tank with Carsomyr. I only mention Isra because Sirene's quest is, comparatively, fairly uneventful, save in ToB.
However, I really enjoy the way references to her heritage, and her own misgivings and doubts, were handled in that mod. The fact that you can pick her up a day or so after Candlekeep and keep her all the way to the end, including SoD, is a nice perk.
I'm just talking about the quest/encounter aspects by the way, I'm still proud of the mods as a whole.
I have issues with the mod, and I haven’t even played it.
I don’t mind the possible cringe.
I have played the Sarileth mod many times, and didn’t mind it - actually I found it a semi well written mod centred around a 15 year old girl with no knowledge of the world.
I hold 15 girls in the highest respect in RL, but wouldn’t have them tag along when charname is about to wreck some serious havoc on the gold cost - I only bring them for the tour to WK
So I think I can stand the cringe. But my 2 major grievances would be:
1) the heavy railroading:
I am not that much into RPing, but even I have my limits and ToB feels a bit to railroaded for me. In that regard Sandra feels like something I would feel nauseous from, and
2) modders ethics:
I have heard serious allegations from several respectable modders. I could look the other way and have the best of everything; but it would feel wrong and it would be disrespectful. That no one would know if I did, wouldn’t change that.
So that’s why I suspect the heavy bias (or just defamation) on the mods playability.
Ps. I have a question, which stems from point number 2. I would really like to play Secret of Bone Hill again. I have only found it you know where. Should I download it from the site and play it or stear clear?
And I am not asking about the possible bugs in the mod - it was buggy as h… 15 years ago and I can work around should be in the same sorry state.
Officially, Secret of Bone Hill is an SHS mod - http://www.shsforums.net/files/file/1076-the-secret-of-bonehill and http://www.shsforums.net/forum/194-secret-of-bonehill/, however these are quite outdated and apparently received no updates for a long while now. So yeah, there is no good answer here.
Although if you don't install Sandrah, the you-know-whose version works. I had played that version a few months ago but I wouldn't be surprised if it turns out that it has cut content and it was still bugged and confusing as hell. I ended up grabbing a walkthrough doc, following it to the end to get back to the main area. I presume the sheer scope of rewrite required is why it's in official limbo.
I downloaded it via the SHS forum back in the days - was even a member there for years. So I know the versions.
But I am playing the games on a tablet now, so it’s strictly the EE versions I can use. And I fear that even EET version may be to buggy since EET can’t cover the 3 separate app that hold the EE saga today - but it may be compatible which I fear the old versions aren’t . So I am inclined the take the “safer” of the choices and take the EET/Sandrah version for the ride…
And again: I can live with some bugs, but it’s actually the morale scruples that hold me back - and that we don’t have a 2.6 version for the iOS.
Moving on.
G3 Discord: https://discord.gg/bvFC4mE6
Infinity Engine: https://discord.gg/WyJPU6Wg
I'd call this irony of fate.
*Haiass the Wolf is a standalone mod by Auda and Mordenkainen, updated and EET compatibility!! by @Henanigan .
I'm busy and couldn't come up with something, I'm open to suggestions for a more original thread title
Are you serious?
Like, I'm sorry I'm sharing links and all, but f*** me for wanting to share a venue to talk to people I guess.
I don't have a single material thing to gain from what I asked, by the way.
That said - no need to swear at me, thank you.
I will second Jasteys and Arvias sentiments - perhaps the topic is getting the better off us and off topic.
Sorry for my part in derailing the topic
@AionZ, we don't know each other, but I just wanted to say (FWIW) that I very much agree with your comments regarding player agency and NPCs. Actually I was going to reply in that other thread at one point, but thought better of it because I didn't really have anything to add... but now that I've started typing...
IMO it might be a good idea to make a quest out of getting to know an NPC (as in, well, new thread so no names ); but, in order for it to be a 'quest', the player should actually accomplish something in the game: like, gradually helping them get to terms with something in their past. That way, your actions as a player would matter. Just getting the NPC to grant information (that the player knows already, to boot) on a need-to-know basis is not something that I'd call a 'quest'.
You have nothing to apologize for, splitting the thread was no criticism, the subject just didn't fit there anymore and should have its own space instead.