Otherwise Known As
ZaramMaldovar
Member Posts: 2,309
Here's a fun idea for a new board:
Take a spell or item (or combination) and give it a funny little "Otherwise Known As" anecdote. I'll go first
1. Death Spell: Otherwise Known As "You're not even worth my time"
2. Crom Faeyr: Otherwise Known As "What Golem?"
3. Robe of Vecna+Amulet of Power+Improved Alacrity+Time Stop: Otherwise Known As "I'm going to cast my entire spellbook at once and there's not a damn thing you can do about it"
4. Chain Contingency: Otherwise Known As "Hitting me was the worst mistake of your life and here's three reasons why"
5. Spell Immunity: Abjuration: Otherwise Known as "Kangaxx? Please"
6. Seven Spike Traps: Otherwise known as "Power Word: Powergame"
Take a spell or item (or combination) and give it a funny little "Otherwise Known As" anecdote. I'll go first
1. Death Spell: Otherwise Known As "You're not even worth my time"
2. Crom Faeyr: Otherwise Known As "What Golem?"
3. Robe of Vecna+Amulet of Power+Improved Alacrity+Time Stop: Otherwise Known As "I'm going to cast my entire spellbook at once and there's not a damn thing you can do about it"
4. Chain Contingency: Otherwise Known As "Hitting me was the worst mistake of your life and here's three reasons why"
5. Spell Immunity: Abjuration: Otherwise Known as "Kangaxx? Please"
6. Seven Spike Traps: Otherwise known as "Power Word: Powergame"
Post edited by ZaramMaldovar on
5
Comments
2. Polymorph Other: Otherwise Known As "You is getting squirrely"
3. Ruby Ray of Reversal: Otherwise Known As "Screw you Spell Immunity: Abjuration"
4. Maze: Otherwise Known As "Wait, how much intelligence does a Neeber have again?"
5. Strength of One: Otherwise Known As "Strength of 18/75"
Spell Thrust: Otherwise known as "Really screw you, Spell Immunity: Abjuration".
One casts Minor Globe and Immunity: Abjuration.
The other casts Spell Thrust. No more protections.
But if a greater basilisk decides to switch to melee ... then you might be in trouble. How good is your soloist at tanking, anyway?
I think it's only +4 to hit (no damage bonus)...?
1+4 damage, doubled to 10
The case that only has its chance to hit affected? Ranged attacks at melee range. That's a -8 to-hit penalty with no damage adjustment.
OK, good to know, thought it was only a THAC0 bonus...