[REQUEST] Choose familiar
EpitomyofShyness
Member Posts: 113
If it is possible I'd like to be able to choose a familiar, instead of being forced to have one type based on Alignment. Additional familiar options would be nice as well. (coughWolfcough)
However, using only the familiars allowed currently as an example;
Lawful Good - Psuedo Dragon, Fairy Dragon, Ferret, Rabbit, Cat
Neutral Good - Psuedo Dragon, Fairy Dragon, Ferret, Rabbit, Cat,
Chaotic Good - Psuedo Dragon, Fairy Dragon, Ferret, Rabbit, Cat
Lawful Neutral - Psuedo Dragon, Ferret, Rabbit, Cat, Imp, Dust Mephit
True Neutral - Psuedo Dragon, Ferret, Rabbit, Cat, Imp, Dust Mephit
Chaotic Neutral - Psuedo Dragon, Ferret, Rabbit, Cat, Dust Mephit, Quasit
Lawful Evil - Ferret, Rabbit, Cat, Imp, Dust Mephit, Quasit
Neutral Evil - Ferret, Rabbit, Cat, Imp, Dust Mephit, Quasit
Chaotic Evil - Ferret, Rabbit, Cat, Imp, Dust Mephit, Quasit
Of course I'd like to see a few more added to these ranks as well, but being able to choose between several different familiars rather than being railroaded thanks to alignment would be awesome.
However, using only the familiars allowed currently as an example;
Lawful Good - Psuedo Dragon, Fairy Dragon, Ferret, Rabbit, Cat
Neutral Good - Psuedo Dragon, Fairy Dragon, Ferret, Rabbit, Cat,
Chaotic Good - Psuedo Dragon, Fairy Dragon, Ferret, Rabbit, Cat
Lawful Neutral - Psuedo Dragon, Ferret, Rabbit, Cat, Imp, Dust Mephit
True Neutral - Psuedo Dragon, Ferret, Rabbit, Cat, Imp, Dust Mephit
Chaotic Neutral - Psuedo Dragon, Ferret, Rabbit, Cat, Dust Mephit, Quasit
Lawful Evil - Ferret, Rabbit, Cat, Imp, Dust Mephit, Quasit
Neutral Evil - Ferret, Rabbit, Cat, Imp, Dust Mephit, Quasit
Chaotic Evil - Ferret, Rabbit, Cat, Imp, Dust Mephit, Quasit
Of course I'd like to see a few more added to these ranks as well, but being able to choose between several different familiars rather than being railroaded thanks to alignment would be awesome.
Post edited by Bhryaen on
9
Comments
-Galactygon
For Sorceror's it is a terrible idea to pick it as a spell known. Maybe they should remove it from the list of spells you can pick starting, and add a quest to get a scroll of it in Candlekeep so that you don't accidentally waste one of your precious spells known on it?
Three classes can get it easily though. Wizard, sorc, and bard. Then anyone that dual classes or is a multiclass in wizard. It really is more open to just a few people that play one run through with a straight arcane caster.
In BG2, high level rogues can get one too with the Use Any Item ability. By that point its just an hp boost though.
Were Familiars even permitted to classes other than Mages/Sorcerers in DnD?
-Familiars are avaiable at start of BG1
-Their improvements are principally as a result of special 'familiar quests', these help enhance the RP element, as well as staging/controlling the power of familiars so they don't become too powerful early on.
I think otherwise Aosaw is correct, might be better to wait for post-release and see that this is done properly. Having your familiar appear with a portrait would also be incredible.
The range of familiars is limited, so you would only need one portrait for each familiar. This is especially considering that you're only allowed one familiar in your party, so there's no danger of having say, two rabbits with the same portrait.
And as long as the portrait appears as a footnote beside its master, there's no risk of familiar portraits getting confused - PC1's otter and PC2's otter have the same portrait but it's patently obvious to whom each otter belongs.
Briefly, my personal proposal for this problem: Remove the "Find Familiar" spell from the list of spells that can be learned at level up (including character creation) for BG1, and possibly remove it from the game entirely. Then figure out how best to implement the spell, and release it in a patch post-ship.
I'll try and find the thread, and post the link when I do.
EDIT: Found it! Here you go: http://forum.baldursgate.com/discussion/comment/496
They get half the hit points of the Familiar summoned. So it might be possible for a Mage to start with more HP than a Half-Orc Barbarian with maxed out CON.
Keep familiars as they are now.
It's possible for a mage to start with 1hp and the ability to cast only one spell per day. They can't wear armour or hit the side of a barn with weapons. If you want to play as a pure-class mage for a protagonist, you'll be reloading every 5 minutes until you gain a few levels and gets some NPCs to form a wall of steel around you. Even then, a single arrow shot or trap can kill you.
It's hard to be a mage for the first few levels. Even if a starting mage had 10hp, they STILL only get one spell per day and can't do any real damage. Familiars don't unbalance the game as much as people think.
L.
I think @HeroicSpur idea of some 'familiar quests' to level them up is not bad. Though I think these would probably be better served as mini-quests or little diversions rather than a full blown quest. Something filled with more dialogue and roleplay options than actual fighting. Though maybe it could end up with a mid level boss fight in the right circumstances. Just my opinion.