Avoiding Nashkel
Maurvir
Member Posts: 1,093
This isn't my first run where I intentionally had my party avoid Nashkel, and triggering chapter 2, but it is my first time to get my characters leveled up this far before doing so. I am grateful that the game allows you so much latitude to do so, and I plan on cleaning out every area accessible to them before heading down there. Right now, most of the party is level 3 or thereabouts.
I am curious what the practical side effects of waiting until your party is significantly higher level than usual for starting chapter 2. Having a dragon disciple with the RoW means kobolds should be easier to handle, thanks to so many sleep spells, but does this quest slide in difficulty with the party, or am I setting my party up for a cakewalk?
I am curious what the practical side effects of waiting until your party is significantly higher level than usual for starting chapter 2. Having a dragon disciple with the RoW means kobolds should be easier to handle, thanks to so many sleep spells, but does this quest slide in difficulty with the party, or am I setting my party up for a cakewalk?
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Also, I've never used detonation arrows as a big thing in Durlag's tower. The only encounter that I go all in on explosions for is the chess game, and that's a volley of wand/potion/necklace fireballs.
I doubt I am the only one to do this. Before chapter 5 I have my game set so that if you charm one of the bridge guards outside the city they will open the gate.
Back on to the original topic, jmerry is correct--going to the mines later makes them ridiculously easy. I don't recall that I ever waited all that long before, but perhaps now I will just to see.