Selection Sounds not playing with custom soundsets
Cyberlisk
Member Posts: 29
Hey there,
I just tried adding a custom soundset to IWD:EE but the character selection sounds are not playing in-game. They work fine when sampling the soundset, e.g. during character creation.
I'm very sure it's not a problem with a soundset itself rather than a filename issue of some sorts because I tried renaming one of the original soundsets from IWD:EE and the selection sounds are not playing either.
To clarify: E.g. when you copy & rename the standard Female Fighter 4 voice ( ffight4*.wav) to test4a.wav, test4b.wav, etc. then the same voice is displayed as the new custom soundset 'TEST' but the in-game character selection sounds cease to work. The files themselves haven't been changed at all, simply the names.
Any ideas what could be the cause of this? I did some research and multiple people seem to have had this problem before me but no one had a solution.
This thread seems to describe the same problem: https://forums.beamdog.com/discussion/82009/custom-soundset-not-working-properly
I just tried adding a custom soundset to IWD:EE but the character selection sounds are not playing in-game. They work fine when sampling the soundset, e.g. during character creation.
I'm very sure it's not a problem with a soundset itself rather than a filename issue of some sorts because I tried renaming one of the original soundsets from IWD:EE and the selection sounds are not playing either.
To clarify: E.g. when you copy & rename the standard Female Fighter 4 voice ( ffight4*.wav) to test4a.wav, test4b.wav, etc. then the same voice is displayed as the new custom soundset 'TEST' but the in-game character selection sounds cease to work. The files themselves haven't been changed at all, simply the names.
Any ideas what could be the cause of this? I did some research and multiple people seem to have had this problem before me but no one had a solution.
This thread seems to describe the same problem: https://forums.beamdog.com/discussion/82009/custom-soundset-not-working-properly
0
Comments
It then polls BGEE.LUA to get descriptive names for those soundsets (otherwise it defaults to the base filename).
Then it polls CHARSND.2DA to assign the appropriate string reference to the creature for each slot of that soundset.
It knows which sound files to sample during CHARGEN, but has no way to know which string or slot they correspond to in dialog.tlk without an entry in CHARSND.2da.
Both ways always used to work perfectly fine in-game as well without making any changes to baldur.lua or CHARSND.2DA. What has changed to make the Selection Sounds in particular not work correctly anymore, despite using the correct file names?
And if changes to CHARSND.2DA were actually necessary, what would I need to change?
The basic issue is that if one of the selection sound slots are set up faulty, the entire selection queue bugs out after calling that slot. Due to the fact that 2.6 restores the 7th selection voice slot IWD has but BG2 lacked without offering an option to load it up via the legacy soundset loader, this issue applies to all crudely installed voiceset.
Please read the documentation and use the master version of https://github.com/Gibberlings3/EE_soundset_tool, it handles all of the issues aforementioned, offers subtitle support and exposes all the soundslots, including the ones unavailable to the legacy loader.
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow (plainab/grogerson): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3240 // Friendly Random Drops -> Randomize on reload: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v9
~CD_SOUNDSETS/CD_SOUNDSETS.TP2~ #0 #0 // Soundset Tool
Edit: Ok nevermind, got it to work now. Thx again for your help!
I participated in the development of that toolset and I know of atleast two other people who managed to set things up with it besides myself, so yeah... would be surprising if something falls apart.
So, how did you fix this? I am having the same issue.
This has got to be worst thing you can find on a forum, someone with the same problem as you who just says "I got it working now kthxbye" without telling their solution. 😆
So I have a custom soundset where all sounds work except the selection sounds. Here's my tp2 file content. Thankful for any help!
Note that this step is missing from the README in the soundset tool, but it's described inside this forum post.
The sound doen't have a name when I select it in game
Can someone help me ?
edit : text doesn't work anymore after multiple uninstall and re-install