SoD: Still Open for Improvements?
![hsenpar](https://forums.beamdog.com/uploads/userpics/QJQVT38WGGEW/n2AA54F48DJ67.png)
Hello,
An older, crammy loghead, like myself, just got around to playing the game that has been around for a while. Is someone still working on the project? I'm asking if it's worthwhile to write down the things that bothered me. I'm looking for at least 5% chance of implementation in exchange for a shorter essay.
Regards,
An older, crammy loghead, like myself, just got around to playing the game that has been around for a while. Is someone still working on the project? I'm asking if it's worthwhile to write down the things that bothered me. I'm looking for at least 5% chance of implementation in exchange for a shorter essay.
Regards,
0
Comments
Fair enough.
Yes, I do understand people have different social, political, and other opinions - including game creators and players - but I have played games and read books by authors and creators I do not agree with hundreds of times over some decades. That doesn't stop me from enjoying their content (or not enjoying it also!).
Personally, I have found it is really an issue of time and distance. What seems important to people today, is often forgotten tomorrow. It took me some years and decades living outside my home country to learn this. The perspective of time is a wonderful thing.
I wish peace and good gaming to all. I'm now going back to my current assassin run, still in BG1 for now...
My first serious issue with SoD was in the ducal palace, with the imprisoned shapeshifter. After the guy told me he was a guard, my first instinct was to ask a guard to verify his story. There is no one in the ducal palace with whom you could discuss the man behind bars. In order to advance the quest you are supposed to open the cell.
You do not know the man. There is no reason for you to assume that opening the cell would help you identify him or ascertain the truth of the matter. All it can realistically do is give a potential criminal the opportunity to escape justice. I had to actually google the quest in order to even get the idea that this was an option.
This is what SoD is to me. A series of situations where I have to do nonsensical things in order to advance the plot. I like the story (kinda; Caelar is the most annoying antagonist in any game I know). But the fact that I have to go out-of-character on a regular basis to go through it makes the experience somewhat bitter.
Modders might still try to implement some of your suggestion where possible.
1. Pack sizes: To be reduced by 25-40%
Large enemy packs are unfit given the 500K exp cap. In a journey of BG:EE SoD, there are only a few level ups to be had. On the opposite, there's Icewind Dale: Where the "Level Up" events release dopamine for much longer, and where combat encounters (even where no loot is expected) carry an incentive.
Bump up the quest experience rewards to compensate, where appropriate.
2. Remove Belhifet
There's an original antagonist, Caelar Argent---faced together with Hepernaan---that makes for a good combat encounter to culminate the game. With some power-ups required to compensate for lack of Belhifet, that is. I failed to appreciate a story that used every chapter on spreading FUD about Caelar Argent, only to make her the lesser evil by introducing a plagiarized piece of Belhifet during the finale.