How do I remove preset group?
Unsanity
Member Posts: 54
I am talking about Gorris, Kirika, Baern, Ilauna, Cadriel, and Felicia.
I have to click delete on all 6 preset characters to make my own. Also, when I export a character, the preset group is in that list as well. I have to scroll pass them to get to my exported characters.
How to I remove them? I can't seem to find their files via documents or via program files (86).
I have to click delete on all 6 preset characters to make my own. Also, when I export a character, the preset group is in that list as well. I have to scroll pass them to get to my exported characters.
How to I remove them? I can't seem to find their files via documents or via program files (86).
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Comments
But I don't see how it's such a big problem unless you're starting many new games. If you just want to test characters, start a multiplayer game where you can modify the party at any time.
Sometimes, I have fun just making characters. I can do that for hours, especially if I am theory crafting different groups. If they happen to have really good rolls, I would export them. I figure, just doing that will extend my play time with this game. Also, I would have my own list of premades should I play again in the future.
How can you do that? Modify the party? I noticed you could remove a character, but not add one.
Well, it may be doable but it'd probably be more hassle than is worth in this case. It's not just about removing a few files.
You can only do that in a multiplayer game, unfortunately. It used to be possible in classic IWD, but it's no longer the case.
Also, keep in mind that some items are randomly generated so you will not always find them in each campaign.
For the character list, you just name 6 or 12 chr files with these names and place in the override:
This will replace them. There might be a way to remove them, but I haven't looked into it.
For the starting parties, they're set in iwdparty.2da and howparty.2da. If you just want to remove them and start with the Create buttons, then just delete all the resnames from the tables using Near Infinity or another editor.
If you want to replace the starting parties, it's slightly more complex, but not that much. The file names used are these:
Using Near Infinity, export your characters into the override as CRE files, with the file names above. Then for each CRE file, you need create a new string with it's name, and enter the StringRef into the Name and Tooltip fields. And that's pretty much it. The name is needed because those fields are empty by default, so the character won't have a name, if you try to use it in a game.
Note that it doesn't alter the characters in the Import list. For those, edit as mentioned in my previous post here.
Like. A. Charm.
E. Z. P. Z. Mac-n-Cheesy.
Thank you much.