disabling buttons AND custom spells in sequencers
rarian
Member Posts: 1
in BG:EE Mods
I have two little little questions.
1. Can you somehow make leveling up temporarily disabled?
I have a need of switching character class with a skill. Easily done. However, leveling up while the class is switched would result in much unwanted chaos. Is there some way to disable leveling up (graying out the button maybe)?
I think maybe temporarily subtracting a lot of xp with an opcode would work but that seems like a workaround at best.
2. Can you make custom spells show up in sequencer/contingency selection list? There doesn't seem to be a 2da responsible for it. Any hints on how to accomplish it?
1. Can you somehow make leveling up temporarily disabled?
I have a need of switching character class with a skill. Easily done. However, leveling up while the class is switched would result in much unwanted chaos. Is there some way to disable leveling up (graying out the button maybe)?
I think maybe temporarily subtracting a lot of xp with an opcode would work but that seems like a workaround at best.
2. Can you make custom spells show up in sequencer/contingency selection list? There doesn't seem to be a 2da responsible for it. Any hints on how to accomplish it?
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Comments
For the second, you need to use ADD_SPELL with weidu in order to add your spell to the spell.ids file.
Setting Experience to zero, with a timing mode other than 1, will not interfere with your actual experience, and will properly revert once the effect is removed.
2. The sequencer/contingency automatically lists all memorized wizard/priest spells, custom or not. They must be explicitly blacklisted (in CONTINGX.2da) in order to NOT show up.
I will try adding them to spell.ids then.
Thanks for the xp hint though.
(nevermind the new account)