Modder question: city areas/hubs for Siege of Dragonspear
jmerry
Member Posts: 3,881
in BG:EE Mods
I'm working on something that includes an ability that can be activated in city areas - or in anything I add to a whitelist. For example, in the main BGEE campaign, the city areas are the nine sectors of Baldur's Gate, Ulgoth's Beard, Beregost, and Nashkel. You're never without access for too long, so that campaign doesn't need anything on the whitelist. Black Pits 1 gets its hub on the list, though. In BG2EE, Amkethran isn't flagged as a city, so that goes on the list as the chapter 9 hub.
So, then, what areas in SoD have the "city" flag? And if there are stretches when you can't reach any any for a while, what are the hub areas I should add? Area codes needed, not just names.
So, then, what areas in SoD have the "city" flag? And if there are stretches when you can't reach any any for a while, what are the hub areas I should add? Area codes needed, not just names.
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For the rest - is it about city as in, civilized and lots of other people? Or is it more like houses and less nature so ruins would do, too (e.g. Kanaglym, bd5300)?
That's about what I figured. I'll go with bd2100 and bd3000 for the whitelist. (And, of course, I'm asking because I don't have SoD myself but would like the mod to be reasonably functional on games with it.) Now I just have to hurry up and get it done before my self-imposed deadline.
I hope it's ok to link this here, I am using the GameBanshee Walkthrough myself and find it quite helpful. There is an error in the area codes of two of the city areas, though (the ones I posted above are the correct ones.)
The project is almost ready; I've cleared the first level of syntax errors and am trying to get it to install.
The current stumbling block ... it's a monk kit. Error message as follows when trying to perform ADD_KIT: Cannot set column-wise because there are 23 lines in 25STWEAP.2DA but I was only given 4 things to append
On my examination... here's the relevant code snippet:
The only thing I can think of is that there's some misalignment, but I just can't see it.
Update: I replaced the offending variable with an explicit string that exactly matched it except for lacking a trailing space. Somehow, that was enough to get past the error. On to the next.
And testing again ... it wasn't the whitespace. Operation succeeds with explicit string, fails with variable that evaluates to the exact same thing. But only in that particular spot.
Apart from that, I'm no hlep here unfortunately.
I've gotten to the point of "the mod installs", though there's still considerable work to be done. I might well switch over to use that library even though I've got the basic kit installation part to a functional state already.