How much open lock and find traps needed for a thief ?
Danacm
Member Posts: 951
I never known, is it needed to reach 100 in each or are there any lower amount is enough ? I want to dual class from thief and i just want to the maximum needed points to allocate, but if 100-100 needed it needs lvl 5 or 6 to dual.
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open lock 70,
find/disarm trap 60
this is for IWD though, not sure about HoW or TotLM, but worse case scenario any potions of perception you find or master thievery, just keep them on your thief incase you cant bypass the said lock/trap
also remember that the level 2 mage spell knock will unlock any lock without fail ( as long as its allowed to be picked )
It is so good to know i only need to dual at about lvl 4 to fighter or mage.
And I think there isn't any sense in starting off as anything else but the swashbuckler with the given constraints.
Only pure classes, existing multiclasses.
nothing wrong with that, even i every once in awhile just do vanilla classes in IWD, although i do like to take advantage of the two handed weapon style for any characters using 2 handed weapons
no clue on that one, any time i have ever to remember summon a familiar it goes straight into the backpack to stay there for the rest of it's days