Bug Report: Partners are constantly turning to the east!
Victorixxx
Member Posts: 20
Partners are constantly turning to the east! If you add a partner in the original company or any other custom module, then every 6 seconds he will try to turn east! The bug has appeared since game version 1.85.8193.32. And it is still present in the latest version 34.1. Developers please pay attention!
Post edited by Victorixxx on
0
Comments
Sounds like a classic custom content bug to me - doesn't happen normally.
I disabled all the patch and checked the ovr folder, the bug has been saved since version 1.85.8193.32 of the game, it is missing in version 1.81.8193.27.
I had an archive of the GOG version starting from 1.81.8193.23 to 1.86.8193.34.1, I was able to check this by installing the game I needed.
This bug is also present in the Official Company, see for yourself, if you call a mercenary in passive mode, he will sometimes turn east.
TR
We are talking about a bug in the Original Game, there is no talk of any custom files and patches. I disabled them and completely removed them from my game to make sure that the bug remained. Every time I started a new game Part 1 and took Tommy to prove it.
ambient
cache
data
database
development
dmvault
erf
hak
localvault
logs
modules
movies
music
nwm
nwsync
override
patch
portraits
premium
saves
screenshots
scripttemplates
servervault
tempclient
texturepacks
tlk
Note the folder override not ovr which is in BDs folder. If you have cleared all unofficial stuff from your game, all well and good but remember when you get downloaded stuff it doesn't go in BDs folder.
TR
Dear friend, we are talking about the same problem, I have now checked the direction of the turn more precisely by referring to the map. The characters are turning east! I think this is the same error that leads to similar actions of partners and other NPCs, when some stand, like NPC guards, while others stop after following, like partners. I have corrected the text in the discussion and my comments to be accurate. Thank you.
Not that it changes anything since the bug is still there either way.
Hello! Could you tell me what you did and what script you applied or added to partially solve the problem? Write in detail, please!