Thieves' Guild, Ravenscar and the four guard Rogues. Oh, and Ordulinian
WatchForWolves
Member Posts: 183
It seems that weird things happen to the Thieves' Guild in Chapter 8 of current version of EE. Alatos "Ravenscar" Thuibuld completely disappears and so do the four Rogues guarding the four entrances to the Guild; all the while Narlen Darkwalk and Rededge start spazzing out(disappearing then reappearing in quick succession)
Normally this wouldn't be much of a problem - I can just wipe them all out in Chapter 6 - but as far as I know this will cause Voleta Stiletto(the wounded Rogue at the entrance of Thieves' Maze) to go hostile as well(can she be Charmed to talk to?); and I also don't know how this will affect Husam who has a bit of content himself in Chapter 8.
As for Ordulinian, I first talked to him in Chapter 6 with Reputation <15. Now even though my Reputation is 15 and even though I have both Nephre's Onyx Ring and Arkion's Bloodstone Amulet he only gives me the "Peace, my friends" line. I know in the vanilla version of the game you had to have 15+ Rep when talking to him the FIRST time but this was supposedly changed in EE according to the wiki.
Any Beyond Infiniy wizards can shed some light on the matter?
Normally this wouldn't be much of a problem - I can just wipe them all out in Chapter 6 - but as far as I know this will cause Voleta Stiletto(the wounded Rogue at the entrance of Thieves' Maze) to go hostile as well(can she be Charmed to talk to?); and I also don't know how this will affect Husam who has a bit of content himself in Chapter 8.
As for Ordulinian, I first talked to him in Chapter 6 with Reputation <15. Now even though my Reputation is 15 and even though I have both Nephre's Onyx Ring and Arkion's Bloodstone Amulet he only gives me the "Peace, my friends" line. I know in the vanilla version of the game you had to have 15+ Rep when talking to him the FIRST time but this was supposedly changed in EE according to the wiki.
Any Beyond Infiniy wizards can shed some light on the matter?
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Comments
Story-wise, the thieves go to ground in chapter 7; all the regular thief NPCs get removed. That "spazzing out" behavior is clearly a glitch of some kind.
And as for Ordulinian, you still need the high reputation on first dialogue to get the quest. The wiki is wrong.
Damn, I feared it was going to be like that. I managed to fix it by spawning another Ordulinian.
I also tested Voleta by just teleporting to the Maze and she does NOT become hostile even after you aggro the Thieves' Guild. So that's good.
Which leaves Husam as the only variable. Guess I'll have to replay Chapter 6...
* I approached him with Rep less than 15 and he didn’t give me the quest (this is correct)
* I approached him later with the correct Rep and he STILL didn’t give me the quest (this is a bug, he should give me the quest once my Rep is high enough)
The only way to get the quest was to spawn in another version of him that I hadn’t talked to previously….clearly this bug needs fixing.