Some other ways to summon a creature for carrying scripts?
shohy
Member Posts: 9
In my mod a cre is required to be summoned to execute some scripts, now I only know two ways: eff #67 Creature Summoning, and a CreateCreatureObject() in baldur.bcs.
I'm afraid that eff #67 may be invalidated when there're already 5 summoned creatures, and additional codes in baldur.bcs may slow the game. So I'm here to ask for some other solutions.
Thanks for the help.
I'm afraid that eff #67 may be invalidated when there're already 5 summoned creatures, and additional codes in baldur.bcs may slow the game. So I'm here to ask for some other solutions.
Thanks for the help.
Post edited by shohy on
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Thanks for the reply, the case is that I'm building a Kit with a special skill, I want the skill to be able to detect the character's current states and then do sth accordingly (with the script of a summoned creature). So the area or NPC script are not unsuitable, also the dplayer2.bcs may be not in time.