Purvis is an idiot **SPOILERS - DO NOT READ IF YOU HAVEN'T FINISHED HOW**
Dalmir_The_Dark
Member Posts: 64
So after you expose Wylfdene and return to Lonelywood and run into Purvis in the Cartwright's house, he goes into lengthy detail about how he's an assassin and his disguise as the gravedigger was all a cover because, you know, being an assassin you have to take your time gathering information on your mark and cleverly plan out how to kill them and all that. And now, since you killed his mark - Wylfdene - (or so he thinks) he doesn't want you to be able to take the credit so he has to kill you.
And then after all that, literally his best plan for taking you out is to turn invisible and go Leroy Jenkins on your entire party all by himself, possibly taking 1 on 6 odds (if you have a full party)??? LOL... This guy has to be the stupidest assassin of all time. Wouldn't it have made more sense for him to come up with some kind of plan and ambush you when you least expect it? Or maybe lay some traps in the Cartwright's house? Stalk your party for days at a time, patiently taking you all out, one at a time and then disappearing back into the shadows, only to return later when you least expect it to assassinate another party member, disappear into the shadows again, wash, rinse, repeat, until you are all dead.
Please tell me I'm not the only one who thinks this was a wasted opportunity to have some truly grand roleplaying by an NPC assassin, playing an assassin like they should actually be played.
And then after all that, literally his best plan for taking you out is to turn invisible and go Leroy Jenkins on your entire party all by himself, possibly taking 1 on 6 odds (if you have a full party)??? LOL... This guy has to be the stupidest assassin of all time. Wouldn't it have made more sense for him to come up with some kind of plan and ambush you when you least expect it? Or maybe lay some traps in the Cartwright's house? Stalk your party for days at a time, patiently taking you all out, one at a time and then disappearing back into the shadows, only to return later when you least expect it to assassinate another party member, disappear into the shadows again, wash, rinse, repeat, until you are all dead.
Please tell me I'm not the only one who thinks this was a wasted opportunity to have some truly grand roleplaying by an NPC assassin, playing an assassin like they should actually be played.
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Comments
I wouldn't turn that into a huge quest, but adding some flavor wouldn't hurt. I am thinking of some traps that may be activated after the talk. Possibly use the script Ketta has in BG2? She attacks PC, drinks potion of invisibility and attacks again (and does that a couple of time). Such strategy combined with a trap or two would feel suitable. Perhaps one that stuns the party for a short moment?
I am wondering... perhaps that's something for IWD Unfinished Business or Tweaks Anthology? Maybe @CamDawg has some notes on Purvis? "Sensible Purvis" sounds like a nice IWD tweak component.
He was cunning enough to come up with the gravedigger disguise. I'm not asking that the guy be a super genius. I'm just asking that he act like an assassin and use his brains a bit to realize when he is outclassed and outnumbered to try to use some of that cunning and wit he was using earlier in the game. It doesn't take much brains to believe in self preservation. Even if he were to disappear after drinking his potion of invisibility and then come back later to re-confront you only after he has hired some mercenaries to help him take you down.
Sorry for the late response. I've been MIA from the community for the last year or so due to not having a laptop.
Duplicity and knowledge of poisons/willingness to take a life is different from raw intellect. Frankly intelligence in its purest form would be more akin to a philosopher and will default to things like ethics and innovation. He's smart in the sense that he knows how to lie, and is detached from himself enough to play a part. That actually is more along the lines of sociopathy than anything else. But yea I mean they could have just had him get away and it was oddly scripted that he makes his way out the building and attacks you. Since he's non magical it would have made sense to fight him while he was still on the second floor, maybe a check of some sort if you have the ability to detect invisibility if he pops an invis pot. Thinking of those sorts of things is dungeon master level of flexibility though, it speaks more of the fact that your DM in the game is set in stone computer code and not a person. That's the only real thing of misfortune.