Skip to content

[BG2:EE2.5.16.6] [Android 11] Mod Request: I want to install the UI.MENU from EEUITWEAKS-4.0.2 only

124

Comments

  • AgerioAgerio Member Posts: 73
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).
  • AgerioAgerio Member Posts: 73
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    I was doing that, yes, but both the obb files have the same data folder (same exact name, not contents) so one gets overwritten by the other on copying to the bg2ee folder.....
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    I was doing that, yes, but both the obb files have the same data folder (same exact name, not contents) so one gets overwritten by the other on copying to the bg2ee folder.....

    Okay this time they didn't get overwritten by each other, and instead put both contents of both data folders into one data folder when I copied them over to the bg2ee directory.
    Would it affect anything at all?
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    I was doing that, yes, but both the obb files have the same data folder (same exact name, not contents) so one gets overwritten by the other on copying to the bg2ee folder.....

    Okay this time they didn't get overwritten by each other, and instead put both contents of both data folders into one data folder when I copied them over to the bg2ee directory.
    Would it affect anything at all?

    After doing the weinstall it just failed to install a component and just outright uninstalled those files.
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.
  • AgerioAgerio Member Posts: 73
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    I was doing that, yes, but both the obb files have the same data folder (same exact name, not contents) so one gets overwritten by the other on copying to the bg2ee folder.....

    Do
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    I was doing that, yes, but both the obb files have the same data folder (same exact name, not contents) so one gets overwritten by the other on copying to the bg2ee folder.....

    Okay this time they didn't get overwritten by each other, and instead put both contents of both data folders into one data folder when I copied them over to the bg2ee directory.
    Would it affect anything at all?

    It should be fine
  • AgerioAgerio Member Posts: 73
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍
  • AgerioAgerio Member Posts: 73
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Kk, brb, gotta try this out.
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
  • AgerioAgerio Member Posts: 73
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.

    Try inputting this "pkg install perl" and try again
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.

    Try inputting this "pkg install perl" and try again

    Roger that.
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.

    Try inputting this "pkg install perl" and try again

    IT WORKED! Thank you so much Agerio, but what do I do next? Here's a screenshot of my current mod environment folder: (both ascension and wheels already installed)
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.

    Try inputting this "pkg install perl" and try again

    IT WORKED! Thank you so much Agerio, but what do I do next? Here's a screenshot of my current mod environment folder: (both ascension and wheels already installed)
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.

    Try inputting this "pkg install perl" and try again

    IT WORKED! Thank you so much Agerio, but what do I do next? Here's a screenshot of my current mod environment folder: (both ascension and wheels already installed)
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    My comments don't show now when quoting, so Agerio, what do I do next?
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.

    Try inputting this "pkg install perl" and try again

    What do I do next Agerio? I got both the Ascension mod and wheels installed.
  • AgerioAgerio Member Posts: 73
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.

    Try inputting this "pkg install perl" and try again

    IT WORKED! Thank you so much Agerio, but what do I do next? Here's a screenshot of my current mod environment folder: (both ascension and wheels already installed)

    Well, it's up to you, there are many mods to chose from but i suggest you start small first like find mods that you think is essential and make sure the mod order is right https://forums.beamdog.com/discussion/34882/list-of-bg2ee-compatible-mods/p1
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.

    Try inputting this "pkg install perl" and try again

    IT WORKED! Thank you so much Agerio, but what do I do next? Here's a screenshot of my current mod environment folder: (both ascension and wheels already installed)

    Well, it's up to you, there are many mods to chose from but i suggest you start small first like find mods that you think is essential and make sure the mod order is right https://forums.beamdog.com/discussion/34882/list-of-bg2ee-compatible-mods/p1

    Wait, that's it? no other steps and I just play the game? Or do I have to still move some stuff (like the override folder)?
    And thanks for the compatible mods list, appreciated.
  • ExplanatoryPotatoExplanatoryPotato Member Posts: 123
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Yes check the screenshot
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    No, it will get deleted by the game if you do copy
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    Then I just copy the obb files into the obb folder and they rewrite the unmodified obbs?
    Agerio wrote: »
    Agerio wrote: »
    Agerio wrote: »
    I'm sorry, I know that my pings would sound annoying but I just want to remind you @Agerio , I need help with something, it's above this comment

    Win and Lin should work but I personally pick Lin(Linux) since it's the closest thing to Android

    Also, does weidu like make a new dialog.tlk inside the patch.obb?
    Since like the original one is renamed

    No, it only tampers on the one it detects IE the ones on the modding environment and weidu doesn't make a new dialog.tlk afaik

    Thank you @Agerio !
    But what does make the new dialog.tlk?
    @Agerio , it still says that it couldn't find the chitin.key file thing, here's my screenshots of the contents of my obb folder (patch.obb and main.obb, where the chitin.key is, and it's untouched, no differences in bytes), my mod environment, and the terminux problem saying "couldn't find chitin.key".
    I genuinely do not know what the problem is, and I'd need some help solving it, thanks in advance.

    Oh god no wonder....just copy all
    the main and patch obb file contents to the bg2ee directory and rename the dialog.tlk to it's original name on the bg2ee directory then weidu should do it's magic.
    gxfwz64h9163.jpg

    And what do you mean file contents? As in the contents INSIDE the obb files?
    Or the obb files themselves?

    Ok so it's the contents themselves, then after weidu does it's wizardry magic, do I just copy the modified obb files contents back to the original obb files in the Baldur's gate 2 enhanced edition obb directory so that they get overwritten with the modded ones?

    Wait @Agerio the patch.obb and main.obb has the same "data" folder, as in the name, and when I copy them into one folder named "BG2" in the documents directory(since I don't want to get confused.) they basically dump BOTH contents into one data folder.
    Is that fine???

    Any specific instructions on exactly how to copy the obb files contents into the mod environment folder (documents/bg2ee), screenshots included too, thanks in advance @Agerio .

    Hello @Agerio , just reminding you of my question (the one this comment quoted.).

    Can you please stop this, it's getting really excessive and unnecessary. Anyways assuming you've already copied the two obbs outside the Android directory, you go to zarchiver, open the obbs, copy them by clicking the icons on the left and hold clicking any of those highlighted, click the copy button, navigate until you're on the bg2ee folder and click the paste button which is on the down right corner.ogsgggyu7nec.jpg
    mqxiopq93z52.jpg

    Hello again, I did what you said but when I did the weinstall ascension command and chose to install a component, it resulted in what is shown in the screenshot attached here.

    I see it means that something is missing in the override. Input this command "pkg install iconv" and delete the bg2ee folder and make a new mod environment this time make sure you've copied everything from the obbs to the new bg2ee folder then provide me a screenshot of your mod env folder and screenshot the inside of lang/en_us .

    Aight so here's the screenshots of what I did.
    First, the "pkg install iconv" command, then deleted the old bg2ee folder and made a new one, then put all the obb files contents from main.obb and patch.obb to the new bg2ee folder, didn't put the mod files (ascension and wheels of prophesy) yet.
    And the screenshot of the inside of my lang/en_us.

    Followed your instructions 👍

    Nice, you can copy ascension there then and start installing it

    Good News Agerio! It installed ascension successfully at least, but there's something wrong with installing wheels of prophesy.
    Here's the screenshot of ( 2 screenshots of the mod environment folder AFTER installation and the error on wheels of prophesy.)

    Wheels of prophesy had an error or something during installation.

    Try inputting this "pkg install perl" and try again

    IT WORKED! Thank you so much Agerio, but what do I do next? Here's a screenshot of my current mod environment folder: (both ascension and wheels already installed)

    Well, it's up to you, there are many mods to chose from but i suggest you start small first like find mods that you think is essential and make sure the mod order is right https://forums.beamdog.com/discussion/34882/list-of-bg2ee-compatible-mods/p1

    Wait, that's it? no other steps and I just play the game? Or do I have to still move some stuff (like the override folder)?
    And thanks for the compatible mods list, appreciated.

    What I meant is, I'm done with the installing part, but what files and stuff should I move from point a to point b?
Sign In or Register to comment.