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Extended Night areas

YovanethYovaneth Member Posts: 691
edited February 2023 in The Road to 2.6
[v2.6.5] Beregost is still missing its night area. I've mentioned this a few times before as I know you did get the artwork and files for it... :D

-Y-

Comments

  • jasteyjastey Member Posts: 2,785
    Current version is v2.6.6 though, I think?
  • YovanethYovaneth Member Posts: 691
    Yes. Should have put my glasses on instead of just squinting at the screen! B)
  • hook71hook71 Member, Developer Posts: 582
    Perhaps something that could be added to the EE Fixpack while we wait for an official patch? - https://www.gibberlings3.net/forums/forum/232-ee-fixpack/
  • YovanethYovaneth Member Posts: 691
    I'm working on making it part of a mod. I got to Baldur's Gate and was horrified to find that the night textures are still the original Bioware ones complete with magic changing houses, floating drum towers, whole sections of wall completely missing, walls that just stop in mid-air, grass growing up lamp posts, holes appearing in the road and disappearing during daytime... you get the picture. Remember the Extended Night mod? That, but targetted at Beregost and Baldur's Gate only, with improved graphics for BG.
  • hook71hook71 Member, Developer Posts: 582
    Sounds great!
  • jasteyjastey Member Posts: 2,785
    It's a magic woooorld!

    On a serious note, thanks for working on this.
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