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[MOD] Infinity UI++ Beta v0.95

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  • D4N5T3PD4N5T3P Member Posts: 14
    edited April 17
    Etamin wrote: »
    @Etamin It's probably a lot safer to do a fresh install than to try and uninstall mods that affect the UI.

    Fresh install takes 2,5h. I would have to spend weeks, unchecking components one by one just to find the one creating this bug. Is it not possible to norrow them down by checking this warning? Where can i find createCharScreen and which mods modify it?

    I tried installing SCS without any of the spell components and it didn't give me any error, so it probably has smth to do with those.
    Post edited by D4N5T3P on
  • morpheus562morpheus562 Member Posts: 563
    It's the assigning thief skills in multiples of 5 that throws the error. There is no actual harm in using the component and you can disregard the warning. If it annoys you, then you can remove the component.
  • D4N5T3PD4N5T3P Member Posts: 14
    edited April 17
    It's the assigning thief skills in multiples of 5 that throws the error. There is no actual harm in using the component and you can disregard the warning. If it annoys you, then you can remove the component.

    I don't think it's just that. I was still getting an error even without that component. And when I ignored it, I couldn't even properly create a character - the class selection was bugging out and the buttons on the ability screen didn't work at all.

    When I installed SCS without any of the spell components, it worked without issues. So there's gotta be some of the spell components that cause this issue.

    PS. Did some more testing: the particular component that causes an error is either IWD spells or Core Stratagems spell-system changes. I don't see why IWD spells would cause this, but it would also be weird if the spell system changes would cause it, since it is installed automatically if you install any AI changes (at least it's supposed to)
    Post edited by D4N5T3P on
  • SourSour Member Posts: 154
    edited April 17
    The 9 new arcane spells and 6 new divine spells cause the problem. Other than that you can install all of the spell options. The thief skills in points of 5 is also bugged as previously mentioned.
  • D4N5T3PD4N5T3P Member Posts: 14
    Sour wrote: »
    The 9 new arcane spells and 6 new divine spells cause the problem. Other than that you can install all of the spell options. The thief skills in points of 5 is also bugged as previously mentioned.

    Funnily enough, those spells don't cause the problem in my case lol. The only spell components I didn't install are spell rebalances (because I already have spell revisions installed) and IWD spells (which don't fit in well with spell revisions balance-wise imo), and it works fine for me
  • ErykErykErykEryk Member Posts: 69
    two among best mods of all times cannot work with eachother thats a shame :(
  • AlleyVAlleyV Member Posts: 1
    Hi!! I love the interface, it's amazing! But with all the love in the world, could you please make it compatible with the Subrace mod? Pleaaase 🙏❤️
  • MostNamesAreInUse123MostNamesAreInUse123 Member Posts: 5
    Hey, I found a bug which is easily avoided if you know about it beforehand. So you need to either give a warning to everyone about it or somehow fix it, the bug is: if you never launched BG before installing your mod, then you'll stuck in main menu, which will be covered by invisible window without buttons and obstructed by black transparent background, making all buttons unclickable, the only thing you can do is press Alt+F4 and then only these 2 buttons (Quit and Cancel) will be clickable, so you can quit the game. Restarting the game won't change anything, the only thing you can do it to uninstall your mod, then launch the game, then see that window, which asks you what campaign you want to choose, choose any, and that's it, now you can finally install your mod and play the game. In other words your mod prevents that first window from appearing, because apparently you and other testers never installed this mod on fresh BG install.
  • TrouveurTrouveur Member Posts: 893
    As a general rule, modders recommend to launch the unmodded game once before installing mods.
  • MostNamesAreInUse123MostNamesAreInUse123 Member Posts: 5
    I found a weird bug, I'm playing Icewind Dale EE if it matters. If you go New Game -> New Game (which is a custom 6 characters party creation in IWD1EE), then choose import on one of slots, then choose any character, then click on character's name over its portrait, then click appearance, then click "Back" - the game will freeze. Tried several times and it happens all the time.
  • MostNamesAreInUse123MostNamesAreInUse123 Member Posts: 5
    edited June 11
    Also wanted to add that if a class has no kits, for example multiclasses, then the UI never shows its description, because it tries to show the description of the first kit, but there's none.

    Edit: I meant during character creation.
  • SomeoneElseSomeoneElse Member Posts: 16
    edited June 22
    Hello!
    Are buff icons above portrait and NPC bar for BG2 only?

    I cant get either of it to appear in BG1EE

    Like in Pecca's image link

    https://forums.beamdog.com/discussion/comment/1210615/#Comment_1210615

    Yes i am already using EEex and enabled PC and NPC effects in options.
    I even have some addons active for EEex.
    ?
    -NPC bar (requires EEex) - BETA (might cause performance issues)
    -PC effects next to portraits (requires EEex) - BETA (might cause performance issues)
    

    According to Bubb. Issue is within Infinity UI

    https://github.com/Bubb13/EEex/issues/88

    Edit-
    Tried in EET , same issue.
    Post edited by SomeoneElse on
  • EtaminEtamin Member Posts: 842
    Any news about update? Will it include my updated polish translation?
  • ipajbcomipajbcom Member Posts: 1
    thank for sharing mod, i can repost on my site IPA Library
  • JediMindTrixJediMindTrix Member Posts: 306
    edited 9:28PM
    Some cursory feedback and bugreports while using this with IWDEE and an extremely limited modlist:

    Bugs:
    1) I can echo the problem @Etamin had, the dialog window is locked over the formation buttons until I manually check the 'move window anywhere' box

    2) A lot of unceremonious CTDs while creating a party for a singleplayer game. They typically were triggered after the first character is created and hitting 'back' (from the actual character creation back into the party view). I ended up using pre-generate character to avoid the CTDs

    3) I tried character creation in a multiplayer game. I had one CTD from backing out of a character's creation whereas in the singleplayer version I'd had at least 20+

    4) A LOT of flickering on the inventory screen in-game, primarily when selecting an item from the inventory of an unselected character. Paperdolls disappear a lot too, mainly triggered while passing the cursor into unselected party members inventory. This is with 'Lock Character on Inventory Screen' enabled

    With 'Lock Character on Inventory Screen' disabled, item icons still flicker when dragging them across inventories but I have not experienced any disappearing paperdolls. If you click on an item and immediately move to drag it to another inventory, it fails to 'pick up' the item about 60% of the time.

    5) Some screens appear to use Dragonspear theme despite setting the theme to IWDEE, such as the party creation screen for single and multiplayer

    6) screen flashes black whenever you hit 'new game' from the main menu screen.

    7) alt-tabbing makes the cursor disappear until you either alt-tab again or move to another screen

    8) the portraits in 'Modern UI' mode tend to warp the source files as they appear to be at a different ratio than normal portraits

    9) When holding 'tab', the names of NPCs are not centered above the NPC, but instead appears above and to the left of the npc

    Here is a list related to #6

    * The 'finding network' screen
    * The multiplayer game view screen
    * The party creation screen in singleplayer
    * The 'create new game' screen in multiplayer
    * The buttons and header after on the difficulty selection screen when creating a singleplayer game
    * The character arbitration screen
    * The game options screen selected on the character arbitration screen
    * The import character screen in both multiplayer and singleplayer games
    * The character generation screen in both singleplayer and multiplayer and pregenerate character modes. After importing a character the portrait frequently does not appear until you've entered a submenu and returned to the character generation screen
    * The 'multiplayer session has been terminated' screen
    * The savegame/loadgame selection screens
    * The portrait selection screen
    * 'Customize Character' screen, accessed from the Character Records screen while in-game, as well as the Appearance and Colors submenus
    * Shopkeeper screens

    Suggestions:
    1) The ability to do a UI Scale (instead of zoom) would be pretty helpful for high resolution setups

    2) It would be cool if you could select a characters paperdoll in the character generation screen. I mainly have multiclasses in mind with this one

    3) In multiplayer you can see the classes of the character's listed, I think this would be a good thing to add to the party view for singleplayer game party creation screen

    4) "Remembering" the previously selected voice for an imported character would be a nice QoL feature but obviously not a big important one

    Anyways I LOVE this UI mod and am a huge fan of what it's trying to do. Thank you so much for your hard work and breathing some new life into the game for me
    Post edited by JediMindTrix at
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