shape shifting leaves permanent effect rubbish
reko35
Member Posts: 17
I didn't discover this until I looked into the 'effect' page in eekeeper. Whenever I shape shift, a effect is added as a flag to remove the target weapon, e.g. a bear claw. Transforming back or resting doesn't remove it, and every shifting adds a new one instead of overwrites the old one.
It may not affect the play-through, but makes me unconfortable. Anyway to solve this problem?
It may not affect the play-through, but makes me unconfortable. Anyway to solve this problem?
Post edited by reko35 on
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At the beginning of the game, quick save is QUICK. Then it becomes slower and slower. I believe the rubbish contributes a lot.
In current BGEE, druid polymorphs have "polymorph" and "create weapon" effects with large finite duration. Neither the shapeshifts nor the natural form abilities have delayed "remove weapon" effects.
Also in current BGEE, basilisk gaze attacks have paralyzation (opcode 109) effects, but those are conditioned on "inanimate" allegiance, which an active party member definitely won't have; those should slide right off and leave no lingering effects.
It's 2.5.17 for bgee. And my memory was wrong, this problem didn't happen in bg2ee(2.6.6) as I believed. I thought 2.5 was enough up-to-date and should be nearly the same as the current version. Thank you.
I updated the game to 2.6.6 but both problems are still the same. Any idea in what file can I check the scripts?
There is clearly something buggy with your installation. And with all the mods you definitely have (Edwin wearing a helmet?), I have no idea what broke things.