Skip to content

Swashbuckler doesn't gain extra attacks?

Swashbucklers can specialize in weapons but it seems that they do not gain the +1/2 attack as in the desciption.
Possible bug?
«1

Comments

  • Oxford_GuyOxford_Guy Member Posts: 3,729
    szb said:

    Swashbucklers can specialise in weapons but it seems that they do not gain the +1/2 attack as in the desciption.
    Possible bug?

    It's not a bug, it's meant to work this way, even though some non-fighter types can specialise, only fighter types get the extra attacks

  • MungriMungri Member Posts: 1,645
    Non fighters only gain hit and damage bonuses from specializing, so just +1 hit and +2 damage. Swashbucklers also gain a total of -2 AC, and +1 hit and damage at level 5, and then -3 AC, +2 hit, +2 damage at level 10 making them capable melee fighters eventually, plus they can dual wield. However they get very few proficiency points, so its best to only plan on using a single weapon type such as longswords, scimitars or katanas which are the strongest options, plus 3 points in dual wielding, or optionally a point in shortbows as well wich is very handy early on.

    Basically if you arent bothered about backstabbing, then the swashbuckler is superior to a regular thief. The other two thief kits are useless in BG1 as they dont get their advantages until much higher levels. Swashbucklers also make a very strong class for dual classing purposes, either to a mage or fighter, or even to a cleric, but this isnt as popular. When the passive levels are reactivated, you gain thieving skills plus the AC, specialization, and hit and damage bonuses on your second class, all of which are like turboboosting your second class.
  • QuartzQuartz Member Posts: 3,853
    Yeah basically Swashbucklers are overrated as hell.
  • MungriMungri Member Posts: 1,645
    Why overrated?
  • DinsdalePiranhaDinsdalePiranha Member Posts: 419
    they lose the best ability of thieves, all to pretend to be fighters . which they aren't, and they'll never even come close. fighter/thieves beat the hell out of them, fighter -> thieves (aka dual class) even more so.
  • QuartzQuartz Member Posts: 3,853
    I really have to explain that one?

    For one thing, backstabbing is easily the thief's third most useful ability. Second, I don't find them effective in the slightest. They are basically a shitty version of a Fighter/Thief. Plus, no one actually wants to play a Swashbuckler, they just want to dual-class it to a Swashbuckler/Mage or whatever.
  • DrEastDrEast Member Posts: 113
    Alternatively, you can Shadowkeeper in a kit to your multiclass fighter/thief to make a fighter/swashbuckler and giggle maniacally...
  • wissenschaftwissenschaft Member Posts: 229
    edited November 2012
    Assassins are far from useless in BG1. The poison ability is available right from start and makes you a mage killer. With high Dex they are good with bows. Backstabbing is very power even at very low levels and with STR 18 and stealth +4 to hit bonus you will not have much trouble hitting your target. Just make sure you Move Silent skill is sky high since that determines how long you'll stay in stealth. The chance to go stealth is base on the average of your stealth and move silent skills so move silent is far more important.
  • MungriMungri Member Posts: 1,645
    edited November 2012
    Regardless of how powerful backstabbing is, if one never backstabs then the mechanic is useless.

    I've never had to use backstabs to beat the game.

    Fighter / Thieves do not gain the AC and damage bonuses that swashbucklers do.
    Quartz said:

    no one actually wants to play a Swashbuckler, they just want to dual-class it to a Swashbuckler/Mage or whatever.

    Same with thieves.

    Assassins are far from useless in BG1. The poison ability is available right from start and makes you a mage killer.

    You can kill mages quicker than poison can by simply using set snares.

    they lose the best ability of thieves, all to pretend to be fighters .

    No they actually dont, they can still set traps :p
  • MalbanMalban Member Posts: 25
    I was hoping for that APR bonus from specialization but c'est la vie. This was discussed in the bug forums at length and deemed to be intentionally omitted from non-fighters, which I can understand.

    I'm playing a Swashbuckler (Elf so not planning to dual class) mainly for flavor purposes, though even with faster level progression they are mechanically weaker compared to Fighter/Thieves.

    To compensate for the single APR I feel taking TWF is important (where I would have otherwise taken Single Weapon for flavor) but the lack of proficiency points as @Mungri pointed out can make maxing TWF difficult

    My current plan is to specialize in one weapon, max out TWF and throw a point in shortbows for good measure.

    TL;DR Fighter/Thief is mechanically superior, but I like the flavor of the Swashbuckler so I'm enjoying it for what it is :)



  • MungriMungri Member Posts: 1,645
    Saying that a swashbuckler is weaker than a fighter / thief is the same thing as saying that a mage is weaker than a fighter / mage, of course they are because you get to abuse fighter thaco and HP on such builds.

    However, all thieves and thief kits are weaker than a fighter / thief, not just the swashbuckler. If you dont want to backstab, then a swashbuckler is always better than having a plain rogue. If you want to backstab then play assassin, if you like traps then try a bounty hunter. There is basically no reason at all to play an unkitted rogue.
  • MalbanMalban Member Posts: 25
    While Fighter multis and duals are certainly powerful (this even carried over to 3.5 where splashing a level of fighter was quite common) I'm not sure that your analogy is apt.

    Fighter/Thief is more of unilateral gain over Swashbucklers (which is basically a thief with fighter attributes) as opposed to a Mage who's focus is on spellcasting, especially when single classed mages have the option to specialize as well as gain more mage levels and focus on their primary skill.

    That said I'm not complaining the Swashbuckler is 'weaker' than a Fighter/Thief persay, just making it known.

    The Swashbuckler kit is focused, well done and quite effective at achieving it's aims. If you want a finesse thief who prefers style and upfront fighting to backstabs then this kit will deliver.

  • MungriMungri Member Posts: 1,645
    I didnt claim that the swashbuckler is stronger or as good as a fighter / thief so what point are you trying to make?

    I said that if you dont care about backstabbing, a swashbuckler is far stronger that a pure unkitted thief (no multi or dual class).
  • LinkamusLinkamus Member Posts: 221
    Quartz said:

    I really have to explain that one?

    For one thing, backstabbing is easily the thief's third most useful ability. Second, I don't find them effective in the slightest. They are basically a shitty version of a Fighter/Thief. Plus, no one actually wants to play a Swashbuckler, they just want to dual-class it to a Swashbuckler/Mage or whatever.

    Obviously you've never played a swash into the 20's with wear any item.
  • MungriMungri Member Posts: 1,645
    Swashbucker with use any item + carsomyr go go go!
  • DeucetipherDeucetipher Member Posts: 521
    uhhh, I think ALL of you are overlooking something very important.

    He's called a swashbuckler
  • ZanmaZanma Member Posts: 10
    Swashbuckler was the best kit ever made in 2nd ed...Unfortunately it was the Fighter Swashbuckler kit (18/00 str, yeah, I'll take that plus 7 to dmg with my rapier). Although the thief one is perfectly fine. It still lets me play a swashbuckler which is something that I WANT to do.
  • MungriMungri Member Posts: 1,645
    Another point regarding someones mention of the assassins poison ability being any good in BG1 ... simply play a swashbuckler with the Dagger of Venom +2 instead.
  • VissiousVissious Member Posts: 53
    I think it's an exceptional kit; because you're pure thief you level so fast that those +1 bonuses come thick and fast in the early to mid-game and you're well ahead of the curve for skill points compaired to a F/T multi. Consider it like this; you're trading out APR for a massive boost in finese. You may only attack two, maybe three times a round (equipment permitting) but when you do it will hit and it *will* hurt, and you'll have full access to snares, detect illusion (the mage-killing skill that we all seem to forget about) and even stealth itself (you can't backstab for extra damage, but you can get a sneak-attack in regardless).

    It's a perfectly viable and rewarding class kit, I always go back to it eventually :)
  • ObjulenObjulen Member Posts: 93
    TBH, I don't really use backstab all that frequently because 2nd edition rules make it a pain to use. You have to have high skill points that take away from low level detect traps and lockpicking for stealth or rely on invisibility from outside sources.

    That is, unless you go mage/thief, and then you can invis/buff yourself before fights, which makes you generally better.

    So I'd overall prefer to have a Swashbuckler over a standard thief simply because backstab isn't as good in 2nd ed as sneak attack dice are in 3rd ed, especially at lower levels.
  • HeliasHelias Member Posts: 112
    Swashbuckler is great if you want to create the perfect fighter by dual classing.

    In BG2 I dual classed from Sb to figher at higher levels, but in BG1 it's best to do it immediatly, i.e. at level 2.

    My main character has now 13.000 xp and is MUCH better than a pure fighter of the same XP:
    - 2 more weapon proficiencies (making for a great dual wielder from the early game on)
    - 1 bonus to AC
    - 90% in lockpicking, enough to open all locks in BG1
    Only disadvantage:
    - 8 less HP's
  • DinoDinDinoDin Member Posts: 1,597
    Swashbuckler seems great to be honest. And the Swashbuckler to mage dual build is super strong. Frees you up to have a very versatile party. And if you miss backstabbing you can always add Coran, Montaron, or Valygar in bg2.

    I do agree that the fighter/thief multi is better than a pure swashbuckler or swash+fighter dual. Swashbuckler really shines when dualed to mage or cleric. That's really what it's meant for. If we're talking about thief classes, the way the BG series is, it's never necessary to go pure thief. So of course a dual or multi will be better.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    edited February 2013
    I prefer a Swashbuckler->Fighter for my party's thief, usualy dualed after they get their second Swashy-bonus (10? 11? I keep forgetting...). This is with BG2 in mind, of course, with heavy mods and on Insane difficulty.

    The reason I like them is because I only need a thief for convenience, and the few locks you can't bust. They aren't exactly the most powerful class at end game, given that (as was mentioned before) the actually challenging opponents are immune to backstab and/or traps.

    So what you get is essentially a pure fighter with lockpicking/trap finding skill, that can use the odd extra item or two. Not the worst deal!

    As for pure Swashbucklers, I agree that they are somewhat lackluster. Whirlwind is worse than Improved Haste and UAI is in fact quite overrated. Traps are fun for non-powergamers I suppose, but not useful in tackling the most difficult fights.
  • AranthysAranthys Member Posts: 722
    A level 40 swashbuckler is actually pretty decent with an offhand that grants +1 APR.
    It can :
    - Set traps
    - Has a huge bonus to thaco and damage (+8 damage / +8 THACO is nothing to sneeze at)
    - Has a great AC
    - Gets use any item

    in BG, they still get +2 damage / +2 Thaco, a nice AC and can set trap (Or detect illusions, but in BG1 it doesn't matter much, in BG2 with SCS, where mages use spell immunity : divination, this becomes quite useful)
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    Swashbucklers are the 2nd best melee class in the game (Only a single class Kensai can out do them)...they just don't seem that way at first, and require at least 1 (preferably 2) speed weapons to really show their stuff (though Belm is easy to get, and kuudane only less so..and will last easily until you can get UAI and Use the scarlet Ninja-to (+3 to hit, poison on hit, and vs enemies requiring +4 to hit (only 4 in the unmodded game (well..and the Super Dread Wraith from the Deck (requires +5 or above to hit)...but how often do you manage to fight that thing?), just ditch belm, move the SN to the off-hand and wail on them with...I don't know the flail of ages+4 or something...under IH you still get a respectable 6-7 attacks, and if you're really worried about hitting, can always pop Tenser's for a ridiculous Thac0 and slight damage boost). Once they get UAI they can pretty much out fight AND out-defend any other class in the game (aside from a Blade cheesing every exploit the system can has).
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    While it's true that Swashbucklers are decent melee fighters, I'm not sure I would put them in as "2nd best". The +8 THAC0 they get at lvl40 has their THAC0 still end up worse than what a pure Fighter would have naturally; the +8 damage is certainly nice, though. Their HP will be considerably lower than a Fighter's, which given that they are straight front-liners is actually relevant. The only thing UAI really does is allow for Scarlet Ninja-to to be used, freeing one of the other +1 APR weapons for other characters. I'm not sure how realistic popping Tenser's is, given that the scrolls are limited in number...

    A Swashbuckler->Fighter on the other hand will retain +2 damage/THAC0, while also gaining a lot of HP, extra APR, Grandmaster proficiency, and, more importantly, the Critical Strike HLA. This ability is nothing short of amazing. Given that you don't use Whirlwind because it's worse than Improved Haste, you pick Critical Strike pretty much every time (maybe a Hardiness every now and then). Soon you will have enough to last a considerable time, adding a TON of damage output. Note that having all attacks be critical hits also means that ALL attacks will hit (since a 20 always connects).

    I guess this is a similar discussion to what I've seen with several other classes... pure kits simply can't seem to compete with dual-classed versions of that kit :(
  • AranthysAranthys Member Posts: 722
    No one has ever said that swash was the best class ever.
    It's just a very powerful class.

    Sure, you can dual, but if you want UAI, that means dualing after level 24. Quite a pain to play this way.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    It'll take too long to explain, so I'll just cut it brief and say, you're so wrong it's laughable.

    Play a pure swash, and then tell me they don't destroy everything better then a warrior can. In BG1, they're held back due to the lack of natural attacks, but once you can get a pair of speed weapons in the sequel....only the kensai can beat them in shear ass-kicking, and nothing can touch them with regard to tanking aside maybe a blade. (Though Blades are technically the strongest class period, if you don't mind exploiting every single shoddy implemented rule, spell and decision the game has to offer). (their ac is so high by the time you get UAI, I usually trade out physical AC for wearing Jansen's armor for those ridiculously damage resistances, since even the highest thac0 enemies will only hit you 45% of the time with just your equipment/class AC, and only on crits if you actually buff up).

    A 10 swash>Fighter dual is so laughably weak by comparison it doesn't even deserve mention in this discussion.
Sign In or Register to comment.