Announcing Love Conquers All (LCA) – Corwin Romance Mod for EE and EET
lcaeet
Member Posts: 44
Announcing Love Conquers All (LCA) – Corwin Romance Mod for EE and EET
Update 2024-09-24 - Version 1.3 for EE (non-EET) has been released!
Link: https://github.com/LCA-EET/LCA/releases
Update 2023-09-30 - Version 1.0 is released! See the link below.
This EET mod gives the player the ability to add Captain Corwin to their party in SoA. She can be added once the player recovers the Soultaker dagger from the Djinn in Irenicus’ stronghold. After recovering the dagger, the player can send it, along with a letter, to Baldur’s Gate. Doing so will initiate a series of events that culminates in Corwin’s arrival in Athkatla, to assist the player in the hunt for Irenicus. Players can continue the romance with Corwin through the events of SoA and ToB, or they can initiate the romance during the events of SoA.
Features
- Adds Corwin as a playable character to SoA and ToB
- Adds Caelar as a playable character in ToB
- Over 200 new dialogs with SoA / ToB characters
- Dozens of new items, quests, cutscenes and more
Major Storyline Changes
1. The addition of Captain Corwin to SoA / ToB.
2. Modifications to key BG1 & SoD dialogues that help facilitate Corwin’s return in SoA.
3. If Corwin is in your party at the end of SoA, you will return to Baldur’s Gate (instead of proceeding immediately to ToB). This initiates a mini-quest involving Illasera and Rohma that leads in to the events of ToB.
There are a handful of other side quests you can do while in Baldur’s Gate.
a. Slaver Conspiracy
b. Tianna’s Problem
c. Engagement Ring (if the player is in a romance with Corwin)
d. Saving the Elfsong
e. Returning the Farseer
ToB also includes a quest to rescue Caelar from Avernus.
Current Release: https://github.com/LCA-EET/LCA/releases
GitHub Project Page: https://lca-eet.github.io/LCA/
Update 2024-09-24 - Version 1.3 for EE (non-EET) has been released!
Link: https://github.com/LCA-EET/LCA/releases
Update 2023-09-30 - Version 1.0 is released! See the link below.
This EET mod gives the player the ability to add Captain Corwin to their party in SoA. She can be added once the player recovers the Soultaker dagger from the Djinn in Irenicus’ stronghold. After recovering the dagger, the player can send it, along with a letter, to Baldur’s Gate. Doing so will initiate a series of events that culminates in Corwin’s arrival in Athkatla, to assist the player in the hunt for Irenicus. Players can continue the romance with Corwin through the events of SoA and ToB, or they can initiate the romance during the events of SoA.
Features
- Adds Corwin as a playable character to SoA and ToB
- Adds Caelar as a playable character in ToB
- Over 200 new dialogs with SoA / ToB characters
- Dozens of new items, quests, cutscenes and more
Major Storyline Changes
1. The addition of Captain Corwin to SoA / ToB.
2. Modifications to key BG1 & SoD dialogues that help facilitate Corwin’s return in SoA.
3. If Corwin is in your party at the end of SoA, you will return to Baldur’s Gate (instead of proceeding immediately to ToB). This initiates a mini-quest involving Illasera and Rohma that leads in to the events of ToB.
There are a handful of other side quests you can do while in Baldur’s Gate.
a. Slaver Conspiracy
b. Tianna’s Problem
c. Engagement Ring (if the player is in a romance with Corwin)
d. Saving the Elfsong
e. Returning the Farseer
ToB also includes a quest to rescue Caelar from Avernus.
Current Release: https://github.com/LCA-EET/LCA/releases
GitHub Project Page: https://lca-eet.github.io/LCA/
Post edited by lcaeet on
0
Comments
I'm already trying other mods currently, but I will give it a shot when I can.
Did you take into account some others mods like Lave's Skie cost of a girl's soul which also used the soul dagger ? Or Black Hearts, which greatly improved the Illasera character with appearance in BGEE ?
Can it be also played with EE alone sans EET?
Unfortunately, no. At least not yet. There's a lot of bouncing back and forth between areas from the different games, and I'd need to figure out how to carry forward certain events at the conclusion of SoD. If there's enough interest, I can work on an EE-only version, but it will require some effort.
No, not on this release. It's on the drawing board for a future version though
https://lca-eet.github.io/LCA/
Thanks! I hope you enjoy it.
Yeah, I think so. You'd only miss out on maybe 10 or 15% of the content.
You're the second or third person to ask for an EE version. I'm working on another project, probably through the end of this year, but I might have time to work on an EE version for next spring.
cheers
There's some new BG1 content, including an ammo belt left behind in Corwin's house in BG, but it's not so much to force a playthrough beginning in BG1. Starting in SoD is fine.
Thanks for the Quick Response. Ive just finished Dragonspear, but have no issues redoing if it nets me more content. Wasnt expecting to get so Pro Corwin on this run!
I have had this cutscene trigger correctly once, but since have been able to consistantly replicate. Am I correct in thinking that by skipping this I wont impact the romance?
cheers
That's odd. She should be in the same location that she was just before the cutscene started. And yes, that cutscene won't impact the romance at all. If you can, please e-mail me a copy of your save game. Thanks!
https://github.com/LCA-EET/LCA/releases
Thanks, yes I hope to have it ready sometime in the Fall of '24.
Beyond that, so happy to see this mod! I've been waiting for something that brings proper closure to SoD, and it looks like this does just that! Congratulations!
Hi, it should work, but you'll need to manually set a variable to indicate whether the player had a friendly or romantic relationship with Corwin at the end of SoD. To do so:
1. Open the LCA Assistant. (Abilities -> LCA Assistant*. The icon is that of a white hand.)
2. Select option 9 (Open Debugger).
3. Select option 1 (Proceed).
4. Select option 43 (Adjust variables).
5. Select either option 110 (Friend) or option 111 (Romance).
6. Select option 56 to close the debugger.
You may also want to set the following variables, depending on the actions that you took in SoD:
Option 94 (If you met Rohma in SoD)
Option 100 (If Corwin was in your party during the events in Avernus)
Option 103 (If Corwin witnessed the duel between the player and Ashatiel)
This should be done as soon as you start the game, ideally while still in Irenicus' fortress. When Corwin joins you in Athkatla, there is a possibility that she will spawn without any gear, but since you are continuing a save game that played through SoD, the script should copy whatever gear she had (either equipped or in her inventory) as of the end of SoD.
In the next version, I'll add some new logic to check if the game is being started in SoA, so that these steps won't be needed in the future.
Enjoy!
*Note: If the LCA Assistant ability does not automatically appear in Player 1's special abilities, then save the game and reload it. For whatever reason, new games don't always start the BALDUR.BCS script, but a reload fixes the issue.
I completely forgot you replied to this - I lucked out and rested before an Irenicus cutscene kicked in, that seems to fixed it. Tested your new version, and issue is resolved (cheers)
Another question though!
Ive actually bought the bits and pieces, but Corwin didnt say anything afterwards. Am I right in assuming this is dealt with when the player is sent back to Baldurs Gate at the conclusion of BG2? Or am I missing something?
Yes, that's right. During the Return to Baldur's Gate portion of the mod, you can bring the artifacts to Curator Magda in the Hall of Wonders. Corwin needs to be in your party during the discussion. In the next update I'll add some new journal entries to clear up what needs to be done.
Hi,
I can't promise that there won't be changes in the future, but the mod is certainly playable from start to finish in EET. Most of the changes I've been making are very minor tweaks and fixes, and don't affect the overall progression or your enjoyment in any way. Some of the changes, particularly those to the journaling, aren't noticeable from the player's perspective, but they help me to maintain things moving forward. I might have some more ideas of things to add in the future, but as of now there's nothing left but the sort of minor modifications / refactoring I mentioned earlier.
If you do play it, I'd love to hear your feedback! Have a good weekend.
Im going to take a punt and say thats not meant to happen (funny though)
You are given back the control of the player character, and are obviously stuck in the tube. I may go back slightly and see if reaching spellhold via the madness route, instead of the wardstone route affects anything. At the moment, its a progress blocker.
Yikes. Make sure you're on the latest version of the LCA_Explicit mod. Version 1.0 (which I think you're on) doesn't hook into the correct state. From the v1.0a release notes:
# v1.0a, 2023-11-20
* Fixed a bug in the hook for the Spellhold encounter.
To get past that point, you can either uninstall the LCA_Explicit mod, or update to the latest version (1.0b).