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Announcing Love Conquers All (LCA) – Corwin Romance Mod for EE and EET

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  • KraakenDazsKraakenDazs Member Posts: 25
    I just figured it out after fiddling around for a few hours.

    .....through a combination of high wisdom and Wish spells, my party almost never ...sleeps.... so i was not getting the initial dreams...

    Altough for condition B it actually entails having killed Grom-Il Khan from what i can tell. Before then, the pocket plane doesnt give you a choice when teleporting out.

    But i think ive figured it all out now!
    Still having issues spawning the fire giants in Tethy forest but thats an easy console fix.

    Mad props to your LCA assistant tool, i used it a lot to deduce what i might have been missing! :)
  • lcaeetlcaeet Member Posts: 55
    @KraakenDazs

    FYI, I added compatibility with The Longer Road, for your next playthrough :)
  • UlkeshUlkesh Member Posts: 280
    lcaeet wrote: »
    Ulkesh wrote: »
    Please, add a way for the people using Skip Chateau Irenicus to skip the Chateau (via the procedure suggested by Argent77 for modders), while still getting the dialogue related to the dagger.

    From the readme of skip chateau irenicus:
    Information for modders
    The mod is extensible regarding how containers and items are transferred after returning to the surface. The subfolder "tables" of this mod is scanned for 2DA files which will be processed based on their content. Mods which provide items for Chateau Irenicus can simply put their own 2DA files into the folder, so that it will be taken care by this mod later on. Only items that can be acquired by special means (such as quest rewards or by scripted actions) have to be handled by this method. Items from containers are transferred automatically.

    Each 2DA file may contain information about whether to exclude specific containers from the item transference process, how to handle items acquired by scripted actions and what to do with unique or dungeon-specific items. You can find a more detailed description with example code in "SkipChateauIrenicus/tables/desc.txt".

    The mod also provides an "addon" feature which can be used to deal with mod-added NPCs that can be found in Chateau Irenicus, but are skipped because of this mod. For that reason a modder can place a WeiDU script file with .tpa or .tph extension into the "npc" subfolder of this mod. A small number of predefined variables can be used to interact with this mod. You can find a more detailed description with example code in "SkipChateauIrenicus/npc/desc.txt".

    @Ulkesh

    How is the Sword of Chaos treated by the Skip Chateau Irenicus mod? Does it appear in the rubble? Or do you need some special interaction to access it?
    rubble.
  • lcaeetlcaeet Member Posts: 55
    Ulkesh wrote: »
    lcaeet wrote: »
    Ulkesh wrote: »
    Please, add a way for the people using Skip Chateau Irenicus to skip the Chateau (via the procedure suggested by Argent77 for modders), while still getting the dialogue related to the dagger.

    From the readme of skip chateau irenicus:
    Information for modders
    The mod is extensible regarding how containers and items are transferred after returning to the surface. The subfolder "tables" of this mod is scanned for 2DA files which will be processed based on their content. Mods which provide items for Chateau Irenicus can simply put their own 2DA files into the folder, so that it will be taken care by this mod later on. Only items that can be acquired by special means (such as quest rewards or by scripted actions) have to be handled by this method. Items from containers are transferred automatically.

    Each 2DA file may contain information about whether to exclude specific containers from the item transference process, how to handle items acquired by scripted actions and what to do with unique or dungeon-specific items. You can find a more detailed description with example code in "SkipChateauIrenicus/tables/desc.txt".

    The mod also provides an "addon" feature which can be used to deal with mod-added NPCs that can be found in Chateau Irenicus, but are skipped because of this mod. For that reason a modder can place a WeiDU script file with .tpa or .tph extension into the "npc" subfolder of this mod. A small number of predefined variables can be used to interact with this mod. You can find a more detailed description with example code in "SkipChateauIrenicus/npc/desc.txt".

    @Ulkesh

    How is the Sword of Chaos treated by the Skip Chateau Irenicus mod? Does it appear in the rubble? Or do you need some special interaction to access it?
    rubble.

    @Ulkesh

    That's what I thought, but thanks for confirming. The LCA Soultaker dagger is part of the same quest reward as the Sword of Chaos, so it wouldn't make sense to have a separate interaction for it. With the Skip Chateau mod installed, you'd only miss out on one or two (very slightly) modified lines of dialog. Keep in mind that the journal entry explaining what to do with the dagger is triggered by possession of the dagger, not the Djinn's dialog. You'll see it as soon as you pick the dagger up from the rubble.
  • UlkeshUlkesh Member Posts: 280
    Perfect. So I would find the dagger together with the sword of chaos in the rubble ?
  • lcaeetlcaeet Member Posts: 55
    Ulkesh wrote: »
    Perfect. So I would find the dagger together with the sword of chaos in the rubble ?

    @Ulkesh

    Yes. I don't recall if I put it in the exact same rubble pile as the Sword of Chaos, however. There are two or three different rubble piles, if memory serves. It's in one of them for sure.
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