Little survival guide for a solo vanilla level 1 mage on LoB difficulty
Yigor
Member Posts: 805
Okay, how such a weak char could fight and survive? 🤔
It's possible and playable with some particular options. 😉
First of all, your mage should have the Lawful Evil alignment! Why? Cuz the Familiar is an Imp with Polymorph Self ability. Now, an Imp polymorphed into a Mustard Jelly has 100% immunity vs piercing attacks (and some other resistances)!
It suggests the following tactics: Give to your mage a specialization in sling or darts. Polymorph the familiar into a Mustard Jelly and attack an enemy having piercing attacks. Drink the coffee ☕ while your enemy desperately tries to harm your familiar and your mage bombard it with bullets/darts. 😎
Well, vs the weakiest monsters like gibberlings, other polymorphed forms work better with a quick win. ✌️
I started with a LE half-elf with stats INT = 18, STR = DEX = CON = WIS = CHA =10. Now fighting with gibberlings and wolves between Candlekeep, Friendly Arm Inn and Beregost. ⚔️
It's possible and playable with some particular options. 😉
First of all, your mage should have the Lawful Evil alignment! Why? Cuz the Familiar is an Imp with Polymorph Self ability. Now, an Imp polymorphed into a Mustard Jelly has 100% immunity vs piercing attacks (and some other resistances)!
It suggests the following tactics: Give to your mage a specialization in sling or darts. Polymorph the familiar into a Mustard Jelly and attack an enemy having piercing attacks. Drink the coffee ☕ while your enemy desperately tries to harm your familiar and your mage bombard it with bullets/darts. 😎
Well, vs the weakiest monsters like gibberlings, other polymorphed forms work better with a quick win. ✌️
I started with a LE half-elf with stats INT = 18, STR = DEX = CON = WIS = CHA =10. Now fighting with gibberlings and wolves between Candlekeep, Friendly Arm Inn and Beregost. ⚔️
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What wilderness enemies can get through the immunities of an imp in mustard jelly form?
- Hobgoblin elites, with their arrows of biting. (But that's still 85% resistance, immunity to poison, and only 20 arrows each)
- Kobold commandos, with their fire arrows.
- Blacktalon elites, with their ice arrows.
- Ogres. But only the regular kind; not ogre berserkers, half ogres, ogrillons, or even ogre magi.
- Winter wolves, in melee.
- Basilisks, in melee.
- Sirines, with both melee and ranged attacks. But the charm spells and the special effects of their attacks (poisoned arrows, confusion/feeblemind melee) don't get through the magic resistance.
- Wraith spiders, but only their strength-reducing effect. All other spider attacks are some combination of piercing and poison damage, which the jelly is immune to.
- Ettercaps, with their slashing attacks.
- Wyverns and baby wyverns, with their crushing attacks.
- Ankhegs, with their melee attacks.
- Enemies, mostly named, that happen to wield magical weapons you can take.
- And maybe a few things I haven't thought of.
A much shorter list than the enemies that can't hurt a polymorphed imp.
It allows a Lawful Evil mage to survive in low-level fights and progress to get enough magical firepower! 🪄
LoL A poor orphan mage of level 1 is not supposed to have a wand of fireballs. 😹 This tactics is expensive too (burning all your money), you might need several fireballs per a little group of weak enemies on LoB. 🔥💰🔥
"How can I survive? Oh, easy, just hide yourself until you find a fireball launcher!" 😺
Arcane casters of most alignments (LG, NG, CG, LN, TN, CN, NE) get familiars who are immune to petrification. This turns most of the Basilisk map (AKA Mutamin's Garden) into an EXP fountain, free for the sipping for anyone patient enough to go through (seemingly) an entire backpack filled with nothing by sling bullets. (Warning: Basilisks have a Bite attack that can also Poison the victim on each hit--just be sure to keep outside of the basilisk's melee range.)
This is a really great advice, applicable to most of Mages, Sorcerers and Beast Masters, having familiars immune to petrification! 👍👍
It's worthy to try, but it would be probably quite tedious on LoB difficulty. 😉
All right. It's a level 2 spell (available at High Hedge), so for mages of level 3+. 😎
This suggestion was very useful even for my Lawful Evil mage! 👍 I bought the scroll of Protection from Petrification in the High Hedge magic shop. In the Mutamin's Garden, I casted it both on mage and familiar (the Mustard Jelly form is immune to petrification anyway). With the help of Korax ghoul, my mage killed 1 Greater Basilisk (7000 XP!) and 3 Lesser Basilisks + 2 additional Basilisks after the death of Korax.
Current status: level 5 mage when the Chromatic Orb stuns targets, so many fights become easy! 😎
Bwahaha, that's the best! 😉
Berserkers should be immune to stuns and, consequently, to Chromatic Orbs of level 5 (not sure about higher levels). A Chromatic Orb of level 12 should instantly kill any target, failing the save vs Spells. 💀
Against non-LoB Sarevok, you'd have to hit him with Greater Malison and Doom, and be casting with an Invoker, in order for him to have any chance of failing the Chromatic Orb save.
Oh well, the LoB is hard enough. Fortunately, there are some bugs to make it a bit easier. 😜 If someone searchs for a real challenge, he should try to complete the Black Pits 2 on LoB. 😼
(It is possible to pick up a level-draining weapon for this fight, in the form of Blackrazor. You just have to get it instead of the "better" Celestial Fury, as the item reward for the last fight in tier 2.)
Interesting. My best result in BP2 at LoB is a solo Bersrker9/Mage26, who advanced to Tier IV-1. So, I have somehow beaten those Clay Golems, but I don't remember now. 🤔
https://forums.beamdog.com/discussion/87064/solo-black-pits-2-on-lob-difficulty
P.S. Oh, it seems that I have found details of the fight with Greater Clay Golem:
"Tier III-2: The quickest win in few seconds: Planetar to distract it + Imprisonment." ⛓️