Skip to content

Sorcerer spell picks

First, is sorcerer or dragon disciple better?
Second, which are the best sorcerer spells at each level?
In bg2 it was relatively clear.
I want the sorcerer to be as most effective as possible

Comments

  • Sloty1984Sloty1984 Member Posts: 147
    edited September 2023
    Someone else?
    Why do you cripple yourself so much Yigor?
  • Sloty1984Sloty1984 Member Posts: 147
    Should I focus more on damaging spells or on disabling spells?
    Anti mage spells are of no use I think
    Which are good summoning spells?
    Still the question which are the advantages of a Dragon Disciple?
  • Sloty1984Sloty1984 Member Posts: 147
    Please????
  • Sloty1984Sloty1984 Member Posts: 147
    perhaps someone has a link to it.
    Which are the most important arcane spells?
  • jmerryjmerry Member Posts: 3,882
    Sloty1984 wrote: »
    Should I focus more on damaging spells or on disabling spells?
    Yes.

    More specifically, you want your spell choices to be diverse, so as to maximize the options you have. You shouldn't be choosing between Damage Spell A and Damage Spell B at the same level, or between Disabling Spell A and Disabling Spell B at the same level. And you can't go back to change your spell picks tomorrow, so whatever you pick should be something you'll cast a lot of times. If you only ever want to cast the spell once or twice, that's what scrolls are for.

    As for vanilla sorcerer versus Dragon Disciple, it's a simple tradeoff. More spell casting slots for the sorcerer (but the same number of spells known), assorted passive buffs and special abilities for the Dragon Disciple. How often do you run out of spell slots before the end of the adventuring day? If the answer is "hardly ever", then you're not exactly giving much up for those DD benefits.
  • DinoDinDinoDin Member Posts: 1,597
    Depends on your party composition. For Icewind Dale though, generally I would say focus on damage spells, especially damage spells that are going to guarantee some damage, even on a successful saving throw. And especially area of effect damage for large mobs. Fireball is sort of the ultimate example here.

    You don't need to worry as much about mage protection disabling in IWD, although there are instances where it's helpful. But it's not absolutely essential the way it is in BG2.

    As I said, it depends on your party as well. Druid can get a fair amount of damage spells too. Much of the combat in IWD involves fighting army-like mobs, just waves and waves of them in some dungeons, no joke. And since alot of the other classes aren't so great at area of effect damage, that's where I'd recommend you keep your focus for the sorcerer, in a typical party. More than just being powerful a focus like this will also just make the game more fun, imo.
  • Balrog99Balrog99 Member Posts: 7,371
    edited October 2023
    Don't underestimate Invisiblity 10' Radius. It's a great way to move your entire party around to optimize your chances against the large enemy groups you'll encounter. It's 3rd level so make sure you maximize your other 3rd level spells (3rd level has lots of good spells to choose from).
  • YigorYigor Member Posts: 811
    Sloty1984 wrote: »
    Someone else?
    Why do you cripple yourself so much Yigor?

    Yeah, I like to add some additional difficulties, but in this case, it was not crippling. I just searched for some conceptual and/or roleplaying way to choose sorcerer's spells. 😎
  • YigorYigor Member Posts: 811
    Balrog99 wrote: »
    Don't underestimate Invisiblity 10' Radius. It's a great way to move your entire party around to optimize your chances against the large enemy groups you'll encounter. It's 3rd level so make sure you maximize your other 3rd level spells (3rd level has lots of good spells to choose from).

    Hmm... it supposes some particular, peculiar and sneaking gameplay, optimally with several backstabbing characters. 🥷
Sign In or Register to comment.