What is a strong party of six?
Sloty1984
Member Posts: 147
I know I asked in other threads for small parties so please dont be mad at me for opening this thread.
What do you think is a good full party for playing on insane?
I like it to be diverse and powerful and mostly fun.
Is the game harder with a full party than with a party of 3-4?
What do you think is a good full party for playing on insane?
I like it to be diverse and powerful and mostly fun.
Is the game harder with a full party than with a party of 3-4?
0
Comments
Certain classes have specific dialogue options which allow you more easily solve certain sidequests or get better rewards from them. These include Paladin, Barbarian, Druid and Bard. There might be some others too, but those four I know for a fact have multiple unique dialogue choices. So, worth considering integrating those specific classes into those more broad categories I listed above.
I'd also add cleric, especially a single class one as an important addition. Especially for any first time player. If your definition of "good full party" means not having reload a bunch then a single class cleric is critical for early access to raise dead -- a major accomplishment that increases your margin of error, so to speak. On top of that, the turn undead spell and other anti-undead magic is very helpful in a game chock full of undead.
Lastly, as I said Bard is a good option for one of your arcane casters. But Sorcerer is probably going to be a better choice than a single class mage for your second choice. The game is profoundly stingy on mage scrolls, it's sort of ridiculous. It's actually an example of some of the lack of playtesting and quality assurance for the game. A single class mage can frequently level up and unlock spell levels and have access to zero, literally zero scrolls at that level. A multi, mage-thief or something is a different case and can work a lot better, since you level more slowly and also arent so one-dimensional. So single class mages can often feel like they're not able to fully take advantage.
But much of this is to taste. Frankly the game engine allows for enormous flexibility within the combat system. It's not at all hard to retreat from a battle if you feel outmatched, rest and then try it again. So what party composition is ideal will largely depend on what you as a player want to do. Just keep in mind that the game involves A LOT of combat. Alot of combat against large groups of enemies. Long, multi-level dungeons with waves and waves of this. So plan around that.
Bard (make sure they have CHA 18 and make them leader)
Sorcerer
2X Fighter/Cleric multi-class (Fighter/Cleric is WAY easier to roll than Fighter/Druid)
Fighter/Thief
Fighter/Mage
This is a very conventional party that will cover all bases and will be powerful from start to finish. Lack of scrolls in the game was mentioned as an issue and that is true so, if you want, replace the Fighter/Mage with a 3rd Fighter/Cleric or a Paladin kit or an Archer or whatever you like to play.
Dwarven Defender
Archer
Bard(Skald???)
Sorcerer?
Which two characters would you add?
About Bard: is vanilla better or skald?
Which are the two best tanks/damage melee dealers?
Which are roughly the best spells for a sorcerer?
Should I give all characters a ranged weapon?
A solid start. I'd add a single class cleric, as I said about raise dead, not to mention other benefits. Cleric can also get tanky, helping on the frontline with the defender. One frontliner simply isnt enough given the large enemies groups you will face. They will swarm and surround your one frontliner. With the remaining enemies potentially breaking through and chasing your backliners.
I disagree with advice about not needing a thief. Unless you know the game very well, you should absolutely be taking a thief. Relying on knock and a familiar for the thief skills is terrible advice for a first time player. Especially since you're already rolling with a party with limited arcane spell choices -- bard will have few spells per level, and sorcerer will have few spells to choose from. Thief will give you much more flexibility and ease-of-use. And a bow-wielding thief contributes perfectly fine to damage output. I think the assassin kit is solid here if you're doing single class. The kit negative is offset by fast leveling and the poison skill is outstanding. You might even consider replacing your archer with a thief instead. Bow wielding bard and bow wielding thief can both work pretty well on the backlines, making an archer somewhat overkill.
If you do replace the archer with a thief, then I'd suggest to add a druid. Lots of elemental damage spells, a much stronger class in IWD than the BG series. Alternately you could do a cleric/thief instead of a single class cleric, to cover your thief needs.
About Bard: is vanilla better or skald?
Which are the two best tanks/damage melee dealers?
Which are roughly the best spells for a sorcerer?
Should I give all characters a ranged weapon?
Want to know about cleric and druid (which is the best kit)?
And which weapons would you give to a Cleric or Druid?
I think two Tanks are enough which are good npcs for the rest four?
Which is the best Druid class?
What are the best sorcerer spell picks?
I realize the start of IWD is a bit overwhelming, having to make so many important choices before seeing any of the action, But I really suggest you don't sweat it too much. You're off to a good start with your list from above. I would suggest you just choose stuff that appears like it will be fun to you.
As for weapon choices, I would say yes, start every character with at least one ranged weapon and one melee weapon. This will give you important tactical flexibility with each member of your party early on. But don't sweat weapon choices too much. You really can't go wrong and aside from your dwarven defender, nobody is going to be heavily committed to one weapon anyways. As you level up with the bard, cleric, druid, etc. you will get new weapon points and you will have to quickly spend those on new weapon types. So you'll have more pips than you even truly need.
Fighter/Druid or one of the kits?
What about cleric?
Is there a cleric kit that is good in damage?
2 tanks: dwarven defender and undeaed hunter
Skald and Sorcerer as Arcane casters
Archer
2 Divine casters , cleric/something or druid(which kit) ????
Dual Ranger 3 / cleric?
Which stats do I need to be elligible to dual?
Which druid is the best? Any kit or multi Fighter/Druid or a Dual Druid?
Dual Ranger 3 / cleric?
Which stats do I need to be elligible to dual?
Which druid is the best? Any kit or multi Fighter/Druid or a Dual Druid?
What do you think about:
2 tanks: dwarven defender and undeaed hunter
Skald and Sorcerer as Arcane casters
Archer
2 Divine casters , cleric/something or druid(which kit) ????
Which is the best Druid build?
Fighter/Druid or one of the kits?
What about cleric?
Is there a cleric kit that is good in damage?
(Also, the forum's denizens are heavily slanted to Americans, who likely aren't active in the wee hours of the morning)
You don't need to sweat every detail. Discovering things through trial and error is perfectly valid - after all, these games all let you keep multiple saves. Just play something.
I am very often impatient, so please bear with me?
please dont disbann me
I am some times very impatient.
What do you think about:
Dwarven Defender
Fighter/druid multi
Ranger 3 dual to cleric
Archer
Skald
Sorcerer
?
The rest seem fine to me.
Ranger 3/ cleric I would play as a pureclass cleric, just with some better profs and hitpoints
I didn't say it was bad. I said it was hard to roll and a fighter/cleric multi would be better, in addition to being much easier to roll. By all means play what you want to play, but you did ask for opinions about how powerful that party would be so I gave you my opinion.
Is the 3 ranger/ cleric okay or should I do a multiclass Ranger/Cleric?
I dont get it why the vannila Bard is better than the Skald. Please explain
https://forums.beamdog.com/discussion/36218/vanilla-bard-or-skald
Right on top.
Edit: I shoulda gone to the link myself as its for Baldur's Gate. Still worth reading. There's also:
https://forums.beamdog.com/discussion/43036/bard-or-skald-or-sorcerer
https://forums.beamdog.com/discussion/44917/bards-whats-so-essential-about-them
https://forums.beamdog.com/discussion/81588/party-composition-for-first-run
https://forums.beamdog.com/discussion/34131/best-iwd-party-setup/p1
There are a bunch of others as well.
Fighter/cleric or Ranger/cleric? Dual or multi?
Fighter/druid or any druid kit?
Dual-classed Berserker/Druid of level 29/30 if U would have enough patience to develop that! 👈
N.B. I played with dual-classed Berserker/Cleric and Berserker/Thief, both up to level 29/30. 😎
Till level 29 without a healer?
And keep in mind I dont want to start in HoF mode but will play on insane difficulty
What's the problem? Just save and sleep to heal yourself. Well, without healing abilities, it takes many days of the in-game time, but who cares. 😹