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Lichdom for BG2EE & EET: Merry Lichmas!

EndarireEndarire Member Posts: 1,519
edited February 23 in BGII:EE Mods
UPDATE: Lichdom is also in beta for compatibility with BG2EE as well as EET! Lichdom BG2EE v0.2 still needs testing to ensure the SoA >> ToB Lichdom transition works correctly.

Whatever day it is, have you ever wished you could become a Lich in BG2? If so, this mod is for you! (If not, you can safely skip it. Move on.)

Becoming a Lich is a high-cost, high-benefit option, and likely a lifelong commitment for that character. Those wanting to sample many effects of becoming a Lich without the permanent transformation should talk to Sister Garlena outside Watcher’s Keep and buy a Crown of the Lich from her.

Those interested in the Lichdom ritual quest line should talk to Gravetender Morris in Athkatla’s Graveyard District (SoA) or Saradush (ToB).

Directly download the mod from GitHub today!

Browse the GitHub repository's main page. Many questions are answered here!

Thanks to @lcaeet for his help with coding the mod! Direct all coding-related questions and concerns for this mod to him, including any bug reports.

This is an early version. I repeat: This is an early version. We again request your help finding any bugs in this mod to help bring it confidently to a full 1.0 release and perfecting the ritual.

Enjoy and Merry Christmas!
Post edited by Endarire on

Comments

  • lcaeetlcaeet Member Posts: 55
    I just want to say it was a lot of fun to work on this mod. As Endarire said, it's an early release so please contact me if you run into any technical issues.

    Enjoy!
  • shevy123456shevy123456 Member Posts: 273
    edited December 2023
    Interesting. I may test this on my next run through in 2024. (And then I'll give more useful
    feedback, too.)

    We have about three mods now with a lich theme yes? I mean to turn into a lich or something.
    Or perhaps semi-lich or lich-like properties.

    One is the love-undead mod by Lava if I recall correctly. Then there is the extended planar
    sphere, which is a bit overpowered in general, but I liked the idea of turning into a lich (I
    had Jan do so - always good to see the gnome kids look at lich dad Jan). And this here is
    the third mod with a lich theme right? Though it seems to go farther by centering things
    about the lich theme altogether.

    Some of the defaults seem hard though such as 120.000 gp. I understand that this can
    be configured, but isn't attaining 120.000 gp before ToB very hard, even with lots of "regular"
    mods installed?

    I think for my next run through next year I may have Dusk turn into a lich; it simply sounds
    fun to have a wizard slayer give in to evil!

    Anyway. The github page is very, very detailed which is great. Perhaps one more question:
    are there "attachable" items? Something like "eye of vecna" (not sure if I mix up the games
    now) or anything else, like Kangaxx needing body parts. Or a semi-lich variant.

    Would also be great if, since this theme fits to an evil play-through, we may get some
    stronghold option, be it lich, semi-lich, demi-lich, vampire, half-vampire, anything. (Or perhaps
    I should have Dorn become a lich ... by the way I have not noticed Dorn be mentioned; I am
    currently finishing Dorn's quest, which is why I was thinking of Dorn. Anyway, happy new
    year (soon) everyone! Evil rejoices with this mod! \o/
  • FrenzgynFrenzgyn Member Posts: 80
    It looks promising.
    Congratz for the release.
  • shevy123456shevy123456 Member Posts: 273
    I just realised one has to have EET installed, when I tried to install Lichdom. I missed that upon
    reading through it - naturally it is documented on the github page.

    I actually did not know EET before altogether.

    The link provides for:

    https://github.com/Gibberlings3/EET

    However had, I am scared of trying something like this, as I have had problematic results in the
    past concerning big "tweak" mods in general. So, after I am quite used to lava's mods (usually
    small-ish, standalone mods), I kind of prefer mods that ideally do not require other huge mods
    to be installed, if that is possible. Even the big worldmap mod caused issues for me in the
    past, although that may also be due to some old other mods.

    But, even more important than that, I actually don't really want to use EET at all.

    The discussion forum is also not ... super-active anymore at EET; for instance at:

    https://www.gibberlings3.net/forums/topic/30243-eet_tweaks-v112-released/page/3/#comments

    The last question from 2023 "Is EET tweaks compatible with SCS and Tweaks Anthology?" was
    not answered, which does not inspire me with much confidence. I can absolutely understand
    people wondering about things like that, due to side effects that seem to exist sometimes.

    Now to be also fair - and I understand that this is not solely the fault of those who created
    the lichdom mod, by the way - this is also mentioned in the README:

    "What plans do you have to make a BG2EE version of Lichdom that doesn't require EET?"

    "LCA, the coder of this mod, has an estimated release date of 2024 which he set to allow himself time
    for all relevant projects."

    So, no problem, I suppose this requirement may be dropped eventually, which I think is
    good - it gives us users more flexibility (e. g. we don't have to mandatory install EET
    only for one mod, for instance). For my next run through in 2024, that means I'll not
    test lichdom but instead leave that to the more bold explorers (well, hopefully when
    EET is no longer mandatory), so for that run I'll test the neverwinter night mod and
    the search guild thingy (the detective stuff). This was only meant as a little bit of
    feedback in regards to requirements for mods.
  • UlkeshUlkesh Member Posts: 280
    Hello, I would try this mod, if it didn't force me to play EET.
  • Kensei_xXxKensei_xXx Member Posts: 108
    Got an error Message on my EET Installation;

    oax648urte7c.jpg

    Any Ideas?
  • Kensei_xXxKensei_xXx Member Posts: 108
    So one month gone and no reply? Installation Error still appearing as well on the latest Mod Version.

    Is this Thread still alive?
  • shevy123456shevy123456 Member Posts: 273
    Good to see the recent release at https://github.com/LCA-EET/Lichdom/releases - I'll add that to my next run through (not yet sure when I can) and give some feedback afterwards.
  • EndarireEndarire Member Posts: 1,519
    UPDATE: Lichdom is also in beta for compatibility with BG2EE as well as EET! Lichdom BG2EE still needs testing to ensure the SoA >> ToB Lichdom transition works correctly.

    Otherwise, thankee everyone for your encouragement and excitement about this mod! Alleluia!
  • bouncer1798bouncer1798 Member Posts: 6
    Kensei_xXx wrote: »
    Got an error Message on my EET Installation;

    oax648urte7c.jpg

    Any Ideas?

    I also got this error. It looks like an incompatability with The Longer Road mod. Will test it later today and confirm.
  • lcaeetlcaeet Member Posts: 55
    Kensei_xXx wrote: »
    Got an error Message on my EET Installation;

    oax648urte7c.jpg

    Any Ideas?

    I also got this error. It looks like an incompatability with The Longer Road mod. Will test it later today and confirm.

    The problem file, "xaldtlr.d", isn't included in the installer. You might have extracted the current installation archive to a folder that contains some superseded files from an older version of the mod. Delete any existing Lichdom or Lichdom_EET folders, extract the installer, then try installing again.

    Also, the EET version was superseded. You should download the EE version, which includes code ensuring compatibility with EET.

    https://github.com/LCA-EET/Lichdom/releases/tag/v1.0

    Please reach out if there are any further questions, thanks.
  • bouncer1798bouncer1798 Member Posts: 6
    I did exactly as you described and I am getting this error when using the v1.0 with ascension and longer road mods.

    The Longer Road mod detected. Updating dialogs accordingly...
    Compiling 1 dialogue file ...
    ERROR: compiling [LICHDOM/compat/tlr/d/xaldtob.d]!
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Lichdom for the Baldur's Gate, Enhanced Edition Games.], rolling back to previous state
    Will uninstall 1326 files for [LICHDOM/LICHDOM.TP2] component 0.
    Uninstalled 1326 files for [LICHDOM/LICHDOM.TP2] component 0.
    ERROR: Sys_error("LICHDOM/compat/tlr/d/xaldtob.d: No such file or directory")
    Please make a backup of the file: SETUP-LICHDOM.DEBUG and look for support at: Daniel Valle, dan@danielvalle.net
    Using Language [English]

    Attached is my weidu.log file and setup.debug file.

  • bouncer1798bouncer1798 Member Posts: 6
    edited April 23
    Because the above error shows that the xaldtob.d file is missing I tried to simply rename the "compat/tlr/d/xaldsod.d" file to "xaldtob.d" but then I got the first error that was reported.
    Post edited by bouncer1798 on
  • DraikenWeAreDraikenWeAre Member Posts: 177

    I want to make a suggestion 🖐

    I want to suggest that what if the Phylactry could be put on a companion NPC instead, so that of that companion gets killed through perma death, the phylactry is 100% destroyed, so then the player has to go about making a new one.
  • EndarireEndarire Member Posts: 1,519
    As we discussed, Draiken, the only way to allow someone else to hold a phylactery and have them auto-revive is if there's a finite list of items (or maybe procedurally generated items but not 'random') since the Minimum 1 HP effect is part of the equipped Shroud of the Lich.

    This differs from Hexxat's Coffin which is one specific item mapped to one specific character, meaning anyone can hold it and it'll function.

    Thankee!
  • EndarireEndarire Member Posts: 1,519
    Lichdom updates to 1.1 with bug fixes. Full details on GitHub. Enjoy!
  • Kensei_xXxKensei_xXx Member Posts: 108
    Because the above error shows that the xaldtob.d file is missing I tried to simply rename the "compat/tlr/d/xaldsod.d" file to "xaldtob.d" but then I got the first error that was reported.

    Don't know if the Bug still occurs with the latest Version. Just wanted to add, that I was easily able to circumvent it by istalling before Ascencion.
  • EndarireEndarire Member Posts: 1,519
    @Kensei_xXx
    This bug should have been fixed in a previous version.

    Thankee!
  • EndarireEndarire Member Posts: 1,519
    Lichdom updates to 1.2 with some minor bug fixes. (Morris will properly buff himself if you're fighting him and the Shroud of the Lich is no longer considered a plot/critical/quest item.) The Lichdom Assistant is now an optional install.
  • Evil_TendenciesEvil_Tendencies Member Posts: 13
    edited October 20
    So, does this mod work ok with iwdification/CDtweaks/SCS? I'm intending to install it into an ongoing MP session with two other people and then pass my game folder over to them (as I did to get SCS working). We're at the very beginning of shadows of Amn EE (not EET). Testing has shown everything to be fine so far, but once I get them back in the game I don't want any surprises later, such as when we carry over into TOB or when my lich character tries to get multiple fortresses which I have as an option.

    The only issue I have is I cannot turn into a lich, cosmetically, without using the poly morph option in the assistant debug, as the spell doesn't show up in my innate abilities. Though to be fair, I'm having this same issue with sequencer spells showing up in my innate abilities for SCS. They just don't, despite being installed correctly with everything else seeming to work.

    (IE I put the folders in the steam game folder, install and select all the options).
  • EndarireEndarire Member Posts: 1,519
    @Evil_Tendencies
    Lichdom should be fully compatible with the mods you mentioned - IWDification, Tweaks Anthology, and Sword Coast Stratagems.

    As for sequencers and polymorph effects, I'm unsure what went wrong in your install.

    @lcaeet can tell you more about how he coded it.

    Thankee!
  • Kensei_xXxKensei_xXx Member Posts: 108
    edited October 31
    Found an issue between lichdom and the longer road mod;
    5zrhmy27mkbf.jpg

    Installing Lichdom before Longer Road went fine.
    Setup is EET.

    Seems to be still the same issue as mentioned above.
    Post edited by Kensei_xXx on
  • lcaeetlcaeet Member Posts: 55
    Kensei_xXx wrote: »
    Found an issue between lichdom and the longer road mod;
    5zrhmy27mkbf.jpg

    Installing Lichdom before Longer Road went fine.
    Setup is EET.

    Seems to be still the same issue as mentioned above.

    @Kensei_xXx

    It's fixed now. Thanks for reporting the problem. https://github.com/LCA-EET/Lichdom/releases
  • KelianKelian Member Posts: 5
    Thank you for the mod, I installed it on a fresh BG2EE 2.6 (GoG version on Linux, weidu 249) and noticed issues with the races description during character creation (all descriptions are shifted by one, so first race does not get a description, second race get the description of the first one, etc...).

    It seems that the installation script bg2/xabg2_co.tph is supposed to place the description for the lich race in the first row (0) of the list:
            COPY_EXISTING ~racetext.2da~ ~override~
            INSERT_2DA_ROW 0 6 ~LICH 150 8457 -1 %upper% -1~
    

    but for some reason (I didn't investigate further) the line is actually inserted before the header line containing the description of the fields (ID NAME DESCSTR UPPERCASE BIOGRAPHY).

    I don't know if it will have other consequences, but changing the code to append the lich race description at the end of the list seems to fix the problem:
            COPY_EXISTING ~racetext.2da~ ~override~
            COUNT_2DA_COLS cols
            COUNT_2DA_ROWS cols rows
            INSERT_2DA_ROW rows 6 ~LICH 150 8457 -1 %upper% -1~
    
  • Kensei_xXxKensei_xXx Member Posts: 108
    lcaeet wrote: »
    @Kensei_xXx

    It's fixed now. Thanks for reporting the problem. https://github.com/LCA-EET/Lichdom/releases

    Sure?

    Still got an error on my EET Setup;
    wbho7dd09rgr.jpg

    WeiDU Log:
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~EET/EET.TP2~ #6 #0 // EET core (Ressourcen werden importiert): V13.4
    ~IWD1_EET/SETUP-IWD1_EET.TP2~ #2 #0 // Use <CHARNAME> instead of <GABBER> etc.
    ~IWD1_EET/SETUP-IWD1_EET.TP2~ #2 #1 // Icewind Dale: Heart of Winter in Baldur's Gate Enhanced Edition Trilogy
    ~IWD2_EET/SETUP-IWD2_EET.TP2~ #2 #0 // Icewind Dale 2 in Baldur's Gate Enhanced Edition Trilogy
    ~ASCENSION/ASCENSION.TP2~ #1 #0 // Umgeschriebenes letztes Kapitel in Thron des Bhaal: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #1 #10 // Balthasar kann erlöst werden: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #1 #20 // Zusätzliche Dialoge mit Sarevok finden definitiv statt: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #1 #30 // Zusätzliche Dialoge mit Imoen finden definitiv statt: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #1 #40 // Wiederhergestellte Bhaalspross-Fähigkeiten: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #1 #50 // Verbesserte Verwandlung zum Schlächter: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #1 #61 // Erweiterte Epiloge für Bioware-NPCs -> Alternative Epiloge von Shawne: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #1 #1000 // Härterer Kampf gegen Abazigal: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #1 #1100 // Härterer Kampf gegen Balthasar: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #1 #1200 // Härterer Kampf gegen Demogorgon: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #1 #1300 // Härterer Kampf gegen Gromnir: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #1 #1400 // Härterer Kampf gegen Illasera: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #1 #1500 // Härterer Kampf gegen Yaga-Shura: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #1 #2200 // Erweiterte Epiloge für zusätzliche Beamdog-NPCs, von Shawne: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #1 #2400 // Leicht verbesserte Zwischensequenzen, von DavidW: 2.0.28
    ~UB/SETUP-UB.TP2~ #3 #0 // Boo's Entführung von Cliffette: v28
    ~UB/SETUP-UB.TP2~ #3 #2 // Kalah und was ihm versprochen wurde: v28
    ~UB/SETUP-UB.TP2~ #3 #3 // "Katz und Maus" (Bodhi jagt euch durch die Zauberfeste) von Ghreyfain: v28
    ~UB/SETUP-UB.TP2~ #3 #4 // Gorje Dunkelhügel und die erweiterte Illithium-Quest: v28
    ~UB/SETUP-UB.TP2~ #3 #5 // Die Pai'Na/Spinnenfluch-Quest: v28
    ~UB/SETUP-UB.TP2~ #3 #6 // Wiederhergestellter "Krummer Kranich": v28
    ~UB/SETUP-UB.TP2~ #3 #7 // Wiederherstellung: Zufallsbegegnungen: v28
    ~UB/SETUP-UB.TP2~ #3 #8 // Artemis Entreri in Bodhis Lager: v28
    ~UB/SETUP-UB.TP2~ #3 #9 // Korrigierte "Schöpfungen" Xzars: v28
    ~UB/SETUP-UB.TP2~ #3 #10 // Wiederhergestellte Höllenkreaturen, von SimDing0: v28
    ~UB/SETUP-UB.TP2~ #3 #12 // Wiederherstellung: Gegenstände: v28
    ~UB/SETUP-UB.TP2~ #3 #15 // Wiederherstellung von NPC-Porträts: v28
    ~UB/SETUP-UB.TP2~ #3 #17 // Korrigierte Namen und Biographien der Charaktere: v28
    ~UB/SETUP-UB.TP2~ #3 #18 // Wiederhergestellte kleinere Dialoge: v28
    ~UB/SETUP-UB.TP2~ #3 #19 // Wiederhergestellte Bhaalbrut-Kräfte, von David Gaider: v28
    ~UB/SETUP-UB.TP2~ #3 #20 // Erweiterte Gegenstandsbeschreibungen für ToB: v28
    ~UB/SETUP-UB.TP2~ #3 #21 // Thron des Bhaal: Kleine Wiederherstellungen: v28
    ~UB/SETUP-UB.TP2~ #3 #23 // Kit: Wilder: v28
    ~UB/SETUP-UB.TP2~ #3 #24 // Sarevoks Reue: v28
    ~UB/SETUP-UB.TP2~ #3 #25 // The Murder of Acton Balthis, by Kulyok: v28
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #8 #0 // Wiederherstellung von Orten: v9.1
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #8 #1 // Wiederherstellung von Charaktern und Dialogen: v9.1
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #8 #2 // Wiederherstellung von Sounds: v9.1
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #8 #3 // Wiederherstellung von Gegenstaenden: v9.1
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #8 #4 // Wiederherstellung von Optionen beim Wunsch: v9.1
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #8 #5 // Wiederherstellung von EP fuer TdB: v9.1
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #8 #6 // Leichnam Deril: v9.1
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #8 #7 // Wiederherstellung von zufaelligen Begegnungen: v9.1
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #8 #8 // Kleinere Wiederherstellungen: v9.1
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #8 #11 // Wiederherstellung des letzten Traums des Schlaechters: v9.1
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #8 #12 // Alternative Transformation in den Schlaechter: v9.1
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #8 #13 // Wiederherstellung der Cutscene von Waukeens Promenade: v9.1
    ~FAM/SETUP-FAM.TP2~ #0 #0 // Bessere Vertraute: V 1.0
    ~SHTP/SHTP.TP2~ #0 #3 // Shai Huluds Text-Patch fuer BG1:EE: 2024-05-26
    ~SHTP/SHTP.TP2~ #0 #4 // Shai Huluds Text-Patch fuer BG:SoD: 2024-05-26
    ~SHTP/SHTP.TP2~ #0 #5 // Shai Huluds Text-Patch fuer BG2:EE: 2024-05-26
    ~DRUIDGROVEMAKEOVER/SETUP-DRUIDGROVEMAKEOVER.TP2~ #0 #0 // Druid Grove Area Visual Makeover
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #1 #0 // NSCs reagieren auf die Szene an der Eberfellbruecke: v7
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #1 #1 // Originale Szene an der Bruecke mit Beschreibungstext versehen: v7
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #1 #2 // Szene an Bruecke mit Reaktionsmoeglichkeiten versehen: v7
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #1 #3 // HC-Reaktionen fuehren zu Stataenderungen: v7
    ~SETUP-D0QUESTPACK.TP2~ #2 #0 // Generelle KI-Verbesserungen: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #2 #1 // Kreatur- & Orts-Verbesserungen -> Alle Kreatur- & Orts-Verbesserungen: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #2 #4 // Verschiedene Verbesserungen -> With Additional Random Encounters: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #2 #5 // Zusätzlicher Inhalt bei den Schattendieben: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #2 #6 // Alternative Harfner/Xzar-Handlung: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #2 #7 // Verlängerte Reynald-Handlung: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #2 #8 // Intrige in der Kupferkrone: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #2 #9 // Rahul Kanakias Trank-Quest: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #2 #10 // Überarbeitet Höllenprüfung: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #2 #11 // Verbesserte Oase II -> Dialog- & Kampf-Verbesserung: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #2 #13 // Sanik in Brynnlaw retten: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #2 #14 // Einbruch beim Buchhändler: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #2 #15 // Neues Schicksal für die Eicheln der Dryaden: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #2 #16 // Die Tragödie des Besamen: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #2 #17 // Weitere Sklaverei-Verwicklungen: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #2 #18 // Solamnischen Ritter nach Hause schicken: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #2 #19 // Nazariel, der Leichnam: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #2 #20 // Verhandlung über Belohnungen: v3.5
    ~SETUP-D0QUESTPACK.TP2~ #2 #21 // Höllicher Diebstahl: v3.5
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #1 #0 // Endloses BG1: Hauptkomponente: 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #1 #1 // Dem Status "Held von Baldurs Tor" mehr Inhalt geben (beinhaltet Quartier des HC im Herzogspalast): 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #1 #2 // Kurze oeffentliche Heldenehrung: 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #1 #3 // Sarevoks spezielle Ausruestung: 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #1 #4 // Sarevoks Schwert: 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #1 #5 // Imoen und Herzogin Jannath (Imoen erhaelt Quartier im Herzogspalast): 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #1 #6 // Herzog Eltan ist im Palast: 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #1 #7 // Heiler der Flammenden Faust nach Sarevoks Tod: 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #1 #8 // Elminster taucht erneut auf -> jasteys Version: 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #1 #10 // Erste Fluechtlinge erreichen Baldurs Tor: 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #1 #11 // Ophyllis der Schatzmeister ist im Palastkeller: 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #1 #12 // Denkod in der Diebesgilde kommentiert Sarevoks Tod: 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #1 #13 // Nach Sarevoks Tod einmal das Labyrinth auslassen: 19
    ~LONGERROAD/LONGERROAD.TP2~ #0 #0 // Longer Road: 2.0.7
    ~TRANSITIONS/TRANSITIONS.TP2~ #0 #0 // Main component: Allow continued play after Sarevok and/or Irenicus is defeated: v2.4
    ~TRANSITIONS/TRANSITIONS.TP2~ #0 #10 // Use BGI ending movie as a dream and give new bhaal-spawn power at first rest: v2.4
    ~TRANSITIONS/TRANSITIONS.TP2~ #0 #20 // Give Sarevok his armor, helm, and sword -> Equipped: v2.4
    ~TRANSITIONS/TRANSITIONS.TP2~ #0 #32 // Clean-up Quests -> Option 1 and use gentler Tamoko quest: v2.4
    ~TRANSITIONS/TRANSITIONS.TP2~ #0 #200 // Close quests and rumors that can't be finished after Sarevok is defeated: v2.4
    ~TRANSITIONS/TRANSITIONS.TP2~ #0 #40 // Clean up the town folk chatter with regard to Sarevok: v2.4
    ~TRANSITIONS/TRANSITIONS.TP2~ #0 #50 // Clean up the wounded from the thieves' maze: v2.4
    ~TRANSITIONS/TRANSITIONS.TP2~ #0 #60 // Elminster makes an appearance outside of the Ducal Palace: v2.4
    ~TRANSITIONS/TRANSITIONS.TP2~ #0 #70 // Duke Eltan's reward option: House near Ducal Palace: v2.4
    ~TRANSITIONS/TRANSITIONS.TP2~ #0 #71 // Duke Eltan's reward option: Cabin in High Hedge: v2.4
    ~TRANSITIONS/TRANSITIONS.TP2~ #0 #72 // Duke Eltan's reward option: Gray house in NW Beregost: v2.4
    ~TRANSITIONS/TRANSITIONS.TP2~ #0 #73 // Duke Eltan's reward option: House across from Flaming Fist compound: v2.4
    ~TRANSITIONS/TRANSITIONS.TP2~ #0 #80 // Add Waves of Refugees to Baldur's Gate: v2.4
    ~TRANSITIONS/TRANSITIONS.TP2~ #0 #130 // Use abbreviated capture scene leading to BG2: v2.4
    ~TRANSITIONS/TRANSITIONS.TP2~ #0 #140 // Use Irenicus in hell movie to restore Bhaal-spawn powers after he is defeated: v2.4
    ~SODRTD/SODRTD.TP2~ #1 #80 // SoD - Stat-basierte Beobachtungen und Quest-Optionen von "Lauriel's Themed Tweaks Mod": 4.0
    ~SODRTD/SODRTD.TP2~ #1 #0 // Hauptkomponente: Tracking-System: 4.0
    ~SODRTD/SODRTD.TP2~ #1 #10 // Konsistenzaenderungen an Spieldialogen: 4.0
    ~SODRTD/SODRTD.TP2~ #1 #20 // Offiziere wissen Bescheid: 4.0
    ~SODRTD/SODRTD.TP2~ #1 #30 // HC erhaelt umfangreichere Antwortmoeglichkeiten: 4.0
    ~SODRTD/SODRTD.TP2~ #1 #40 // HC kann den Offizieren berichten: 4.0
    ~SODRTD/SODRTD.TP2~ #1 #50 // Zusaetzliche Offiziersreaktionen: 4.0
    ~SODRTD/SODRTD.TP2~ #1 #60 // Zusaetzliche Informationsquellen: 4.0
    ~SODRTD/SODRTD.TP2~ #1 #70 // Zusaetzliche Kommunikation mit Offizieren: 4.0
    ~USARANIM/SETUP-USARANIM.TP2~ #0 #0 // Sarevok Animations Patch: 1.0
    ~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #0 // Sentrizeal's Wizard 4 Missing Animation Fix: v1.3.1
    ~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #1 // Sentrizeal's Elven Ranger Avatar (Female): v1.3.1
    ~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #2 // Sentrizeal's Elven Ranger Avatar (Male): v1.3.1
    ~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #3 // Sentrizeal's Elven Ranger Weapon Fix: v1.3.1
    ~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #4 // Sentrizeal's Human Gladiator Avatar (Female): v1.3.1
    ~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #5 // Sentrizeal's Human Gladiator Avatar (Male): v1.3.1
    ~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #6 // Sentrizeal's Human Mercenary Avatar (Female): v1.3.1
    ~ALCHEMY/ALCHEMY.TP2~ #1 #0 // Jan Jansens Alchemie: v8.1.0
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #2 #0 // Pocket Plane Banter Pack für BG2: Schatten von Amn: v18
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #2 #2 // Pocket Plane Banter Pack für BG2: Thron des Bhaal: v18
    ~IEPBANTERS/IEPBANTERS.TP2~ #1 #0 // - Erweiterte Dialoge der NPC's untereinander für SvA: v5.9
    ~IEPBANTERS/IEPBANTERS.TP2~ #1 #1 // - Dialoge Minsc/Aerie TdB: v5.9
    ~IEPBANTERS/IEPBANTERS.TP2~ #1 #2 // - Imoen Erinnerungsdialoge: v5.9
    ~IEPBANTERS/IEPBANTERS.TP2~ #1 #3 // - Anomendialog nach gemeinsamer Nacht: v5.9
    ~IEPBANTERS/IEPBANTERS.TP2~ #1 #4 // - Konflikte: v5.9
    ~IEPBANTERS/IEPBANTERS.TP2~ #1 #5 // Wiederhergestellte Interjektion von Aerie/Jaheira/Anomen im Unterreich: v5.9
    ~HDRAIN/SETUP-HDRAIN.TP2~ #0 #0 // I: Stufenentzug fuer Hexxat installieren?: V 1.0
    ~HDRAIN/SETUP-HDRAIN.TP2~ #0 #1 // II: Soll Hexxat den Umhang von Dragomir (tagsueber und draußen) automatisch ausruesten?: V 1.0
    ~HDRAIN/SETUP-HDRAIN.TP2~ #0 #2 // III: Soll Hexxat den Umhang von Dragomir (nachts oder drinnen) automatisch ablegen, sofern ihr Inventar nicht bereits voll ist?: V 1.0
    ~PCVAMP/SETUP-PCVAMP.TP2~ #0 #0 // Mal des Vampirismus: v1.4
    ~DROWPETS/SETUP-DROWPETS.TP2~ #0 #0 // Mod: "DROWPETS" installieren?: V 1.0
    ~C#ANOTHERFINEHELL/C#ANOTHERFINEHELL.TP2~ #0 #0 // Another Fine Hell - Optional Ending for SoD and BGII Closure: Alpha_230919
    ~C#ANOTHERFINEHELL/C#ANOTHERFINEHELL.TP2~ #0 #1 // Get the Hells Out - Quest Option with Extended BGII Content: Alpha_230919
    ~C#ANOTHERFINEHELL/C#ANOTHERFINEHELL.TP2~ #0 #2 // PC's and Imoen's chest in Palace should have their content: Alpha_230919
    ~RR/SETUP-RR.TP2~ #3 #0 // Korrigierter Kampf mit zwei Waffen fuer Diebe und Barden: v4.92
    ~RR/SETUP-RR.TP2~ #3 #1 // Ueberarbeitung der Diebesklassen: v4.92
    ~RR/SETUP-RR.TP2~ #3 #2 // Ueberarbeitung der Hochstufigen Fertigkeiten fuer Diebe: v4.92
    ~RR/SETUP-RR.TP2~ #3 #3 // Korrekte Rassenanpassungen der Diebesfertigkeiten: v4.92
    ~RR/SETUP-RR.TP2~ #3 #6 // Korrekter Zauberfortschritt fuer Barden: v4.92
    ~RR/SETUP-RR.TP2~ #3 #7 // Zusaetzliche Ausruestung fuer Diebe und Barden: v4.92
    ~RR/SETUP-RR.TP2~ #3 #8 // Aufruestbare Ausruestung: v4.92
    ~RR/SETUP-RR.TP2~ #3 #10 // Ueberarbeitete Diebeskuenste -> Standard Traenke der Diebeskunst behalten und ihre Effekte nicht-kommulativ machen: v4.92
    ~RR/SETUP-RR.TP2~ #3 #11 // Begegnung mit den Auserwaehlten des Cyric: v4.92
    ~RR/SETUP-RR.TP2~ #3 #12 // Verbesserungen bei den Schattendieben: v4.92
    ~RR/SETUP-RR.TP2~ #3 #999 // BG2-style icons for RR content: v4.92
    ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #0 // SoD to BG2:EE Item upgrade by Daeros_Trollkiller: v2.0.5
    ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #2 // Remove "Corny Jokes" effect from Jester's Bracers (BG2EE, BGEET): v2.0.5
    ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #4 // Update names, appearances, icons, and lore values of existing dragonscale-based items to be consistent across Baldur's Gate 1, 2, and with new items introduced by this mod. ***These changes are cosmetic only***: v2.0.5
    ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #5 // Update resist type for original Shadow Dragonscale Armor for consistency with new variants: Acid -> Magic Damage): v2.0.5
    ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #8 // Force all import-able SoD items to be available in their normal locations ****Requires starting a new game**** -> All importable items with randomized Voidhammer +3/Voidsword +3: v2.0.5
    ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #9 // Change Cromwell's equipment to be more in-line with his forging skills: v2.0.5
    ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #26 // Allow choice of armor imported from Baldur's Gate into Irenecus' dungeon -> Chain Mail +3: v2.0.5
    ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #31 // Cosmetic Enhancements for Existing Items (does not affect function): v2.0.5
    ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #32 // Remove annoying item effects, ie: blur, shadowed, physical mirror, spell trap. (Does not affect spells): v2.0.5
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #50 // Remove Cleric Kits -> Remove Only Mod Kits: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #52 // Remove Druid Kits -> Remove Only Mod Kits: v8
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #54 // Remove Paladin Kits -> Remove Only Mod Kits: v8
    ~A7-TESTYOURMETTLE/A7-TESTYOURMETTLE.TP2~ #1 #0 // Teste Deinen Mut!: 1.5
    ~A7-TESTYOURMETTLE/A7-TESTYOURMETTLE.TP2~ #1 #20 // Den Zauber "Raumkruemmung" in Geschaeften anbieten: 1.5
    ~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #1 #0 // Silberdrachenblut - Quest Add-On von Gandalf the white: 16
    ~ALABASTERSANDS/ALABASTERSANDS.TP2~ #0 #0 // Alabaster Sands: the new area of Athkatla -> Yes, but don't patch existing save games: v1.7
    ~AC_QUEST/AC_QUEST.TP2~ #0 #0 // Der Lohn fuer die Muehe: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #0 #1 // Ein Fressen fuer die Gnolle: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #0 #3 // Hopsi -> Kompatibilitätsalternative: Ugh und Hopsi befinden sich draussen.: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #0 #4 // Der verlorene Sohn: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #0 #7 // Der grosse Karlini: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #0 #8 // Die Kreischlingszucht: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #0 #9 // Echte Fans: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #0 #11 // Die Schlangen Abbathors -> Veraenderte Version: Quest kann abgeschlossen werden.: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #0 #12 // Ein Halbling unter Augenlosen: 5.2
    ~ASSASSINATIONS/ASSASSINATIONS.TP2~ #3 #0 // Assassinations Mod fuer Baldur's Gate II: v19
    ~IMPASYLUM/SETUP-IMPASYLUM.TP2~ #2 #0 // Improved Asylum Mod: v201
    ~IMPASYLUM/SETUP-IMPASYLUM.TP2~ #2 #1 // Spellhold Lich: v201
    ~BACKBRYNNLAW/BACKBRYNNLAW.TP2~ #2 #0 // Zurueck nach Brynnlaw Modifikation fuer Baldurs Gate II: v9
    ~BGQE/SETUP-BGQE.TP2~ #1 #0 // Schleim-Quest: 27
    ~BGQE/SETUP-BGQE.TP2~ #1 #1 // Familienquest in Beregost: 27
    ~BGQE/SETUP-BGQE.TP2~ #1 #2 // Babysitting in Nashkell: 27
    ~BGQE/SETUP-BGQE.TP2~ #1 #3 // Monstersichtung in Nashkell: 27
    ~BGQE/SETUP-BGQE.TP2~ #1 #4 // Gefallener Paladin in Baldurs Tor: 27
    ~BGQE/SETUP-BGQE.TP2~ #1 #5 // Unvergaengliche Liebe im Fischerdorf: 27
    ~BGQE/SETUP-BGQE.TP2~ #1 #6 // Halbork in Liebesnoeten: 27
    ~BGQE/SETUP-BGQE.TP2~ #1 #7 // Unerwartete Hilfe: 27
    ~BGQE/SETUP-BGQE.TP2~ #1 #8 // Viele kleine Pfoten: 27
    ~BGQE/SETUP-BGQE.TP2~ #1 #9 // Betrunkener nahe dem Tempel von Beregost: 27
    ~BGQE/SETUP-BGQE.TP2~ #1 #10 // Ein warmer Platz fuer Noober: 27
    ~BGQE/SETUP-BGQE.TP2~ #1 #11 // Brages Schwert: 27
    ~BGQE/SETUP-BGQE.TP2~ #1 #12 // Legale Seekarten: 27
    ~BGQE/SETUP-BGQE.TP2~ #1 #13 // Erweiterungen Haus der Dame und Haus der Wasserkoenigin: 27
    ~BGQE/SETUP-BGQE.TP2~ #1 #14 // Ein besorgter Bauer: 27
    ~BGQE/SETUP-BGQE.TP2~ #1 #15 // Leichen fuer einen guten Zweck: 27
    ~BGQE/SETUP-BGQE.TP2~ #1 #16 // Cordyrs Quest ohne Sils Tod abschließen: 27
    ~BLACKHEARTS EET/SETUP-BLACKHEARTS EET.TP2~ #0 #0 // Install Blackhearts for EET: v1.0
    ~BLOODIEDSTINGSOFBAROVIA/BLOODIEDSTINGSOFBAROVIA.TP2~ #0 #0 // The Bloodied Stings of Barovia - a dark Ravenloft adventure for Baldur's Gate 2 EE: v2.2
    ~BRIDGESBLOCK/BRIDGESBLOCK.TP2~ #2 #0 // Athkatlan Grounds: Der Brueckenblock: 2.0
    ~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.9
    ~GODCALL/SETUP-GODCALL.TP2~ #0 #0 // Call Of The Lost Goddess V 1.3
    ~GODCALL/SETUP-GODCALL.TP2~ #0 #50 // Install portraits for the major NPCs of the mod
    ~GODCALL/SETUP-GODCALL.TP2~ #0 #200 // Install AI voiceover for major NPCs of the mod (mostly in English)
    ~COM_ENCOUNTERS/SETUP-COM_ENCOUNTERS.TP2~ #2 #0 // Chosen of Mystra's Encounters (benötigt Thron des Bhaal): v1.22
    ~COM_ENCOUNTERS/SETUP-COM_ENCOUNTERS.TP2~ #2 #1 // Soll die Komponente "Verbesserte Druidenbegegnungen" installiert werden?: v1.22
    ~COM_ENCOUNTERS/SETUP-COM_ENCOUNTERS.TP2~ #2 #2 // Soll die Komponente "Verbesserte Wassersäufer-Begegnung" installiert werden?: v1.22
    ~TIDINGS/SETUP-TIDINGS.TP2~ #5 #0 // Dark Tidings: 2.2
    ~DROWLIB/DROWLIB.TP2~ #2 #0 // Drow Library: v0.4
    ~DC/DC.TP2~ #2 #0 // Dungeon Crawl: v13.1
    ~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #3 #0 // Eilistraees Lied -> Ja, aber flicke am bestehenden Spielstand nicht herum.: 7.5
    ~EMAD/SETUP-EMAD.TP2~ #1 #0 // Ein nicht jugendfreies Abenteuer - ein IronModder4 Nicht-Beitrag: v11
    ~EMAD/SETUP-EMAD.TP2~ #1 #1 // Das Versprechen eines Trolls: v11
    ~EMAD/SETUP-EMAD.TP2~ #1 #2 // Der beste Freund eines Bhaalspross: v11
    ~EMAD/SETUP-EMAD.TP2~ #1 #3 // Unter Ihrem Zauber: v11
    ~EMAD/SETUP-EMAD.TP2~ #1 #5 // Character-Mischmasch: v11
    ~GBTHFKP/GBTHFKP.TP2~ #1 #0 // Erweiterte Diebesgilde: v3.0.0
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #0 // EEEE: Melia Quicknight, Crossroads: 4.3
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #1 // EEEE: Bimmy's Badgering Bandits: 4.3
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #3 // EEEE: Bear Encounter near the Gnoll Stronghold: 4.3
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #5 // EEEE: Daenni's Bridge Bandits: 4.3
    ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #7 // EEEE: Undercity Magma Bulwark Encounter; Red Skeleton-(U.M.B.E.R.S.): 4.3
    ~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #2 #0 // Fading Promises: v9
    ~FIGHT-THE-HEAVENS/FIGHT-THE-HEAVENS.TP2~ #0 #1 // Main Component: v1.1
    ~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #0 // Fishing for Trouble by Yovaneth: v3.2.10
    ~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #1 // Fishing for Trouble - Major character portraits: v3.2.10
    ~GORGON/SETUP-GORGON.TP2~ #0 #0 // Install The Gorgon's Eye: v4.8
    ~GORGON/SETUP-GORGON.TP2~ #0 #1 // NPC Character Portraits -> Give portraits to all characters added from this mod: v4.8
    ~GORGON/SETUP-GORGON.TP2~ #0 #4 // Add More Pickpocketable Items: v4.8
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #0 #0 // Erweiterte Handlung um Lady Elgea: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #0 #1 // Erweiterte Anomenhandlung: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #0 #2 // Jerlias Erzladen: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #0 #3 // Elfisches heiliges Wasser im Lathander Tempel: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #0 #4 // Wellenklinge in Schatzkammer: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #0 #5 // Silberdolch in Irenicus Dungeon: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #0 #6 // Barden können in ihrer Feste (5 Kruegen) uebernachten: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #0 #7 // Ein Barde fuer die Bardenfestung: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #0 #8 // Silberschwert gegen Gedankenschinder und Lykanthropen: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #0 #9 // Ein Tunnel fuer Saradush: Beta_7
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #0 #10 // Tempel des Mask im Hafenviertel: Beta_7
    ~ISNF/ISNF.TP2~ #3 #0 // Farben der Unendlichkeit: Ich Werde Niemals Vergessen: 6.3
    ~INLOVEUNDEATH/INLOVEUNDEATH.TP2~ #0 #0 // The Dreadful Tales: In Love, Undeath - a new quest and companion for BG2EE -> Yes, but don't patch existing save games: v1.8
    ~INLOVEUNDEATH/INLOVEUNDEATH.TP2~ #0 #2 // Xzele: Player-Initiated Dialogues: v1.8
    ~INNERSHADE/SETUP-INNERSHADE.TP2~ #5 #0 // Farben der Unendlichkeit: Innershade -> Ja, aber flicke am bestehenden Spielstand nicht herum.: 11.12
    ~JANQUEST/SETUP-JANQUEST.TP2~ #2 #0 // Jans erweiterte Quest
    ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #1 #2 // Keine HC-NPC-Dialoge verpassen -> Nur fuer NPCs in der Gruppe: v12.1
    ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #1 #5 // Weitere Dialogoptionen und keine Sackgassen im Questverlauf: v12.1
    ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #1 #20 // Das Portal muss in der Burg Drachenspeer geschlossen werden (Aun Silberweiss ueberlebt immer): v12.1
    ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #1 #21 // Ifearnan nimmt den Drachenspeer-Gruftschluessel an sich: v12.1
    ~JUNIPERANDTHESTONELEECH/JUNIPERANDTHESTONELEECH.TP2~ #0 #0 // The Dreadful Tales: Juniper and the Stone Leech - companion and a quest mod for BG2EE ToB: v1.7
    ~JUNIPERANDTHESTONELEECH/JUNIPERANDTHESTONELEECH.TP2~ #0 #1 // The Dreadful Tales: Juniper and the Stone Leech - Player-Initiated Dialogues for Juniper: v1.7
    ~LORETAKERS/SETUP-LORETAKERS.TP2~ #1 #0 // Loretakers V 1.4: V 1.4
    ~LUCY/LUCY.TP2~ #1 #0 // Lucy der Lindwurm: v5.0
    ~NTOTSC/NTOTSC.TP2~ #1 #0 // NTotSC fuer BGT-WeiDU, BG:EE und EET: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #1 #1 // Weniger Monster in Abhaengigkeit vom Schweregrad des Spiels: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #1 #2 // Keelor der Zwerg: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #1 #3 // Llindellyns Glueckspfeil: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #1 #5 // Pilar und Gheldehar: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #1 #9 // Kampfbegegnungen: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #1 #10 // Improved Lesser Fiends: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #1 #11 // Improved Haeball: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #1 #12 // Improved Ghotal: 5.0.0
    ~NTOTSC/NTOTSC.TP2~ #1 #13 // Reduce Number of Shaman Cloaks -> Remove Cloaks from generic Orc Priests: 5.0.0
    ~NWNFORBG/SETUP-NWNFORBG.TP2~ #4 #0 // NWN For BG: 0.98
    ~NWNFORBG/SETUP-NWNFORBG.TP2~ #4 #11 // NWN For BG - Worldmap select (EE-games only) -> Use separate worldmap for NWN areas: 0.98
    ~LCA/LCA.TP2~ #0 #0 // Love Conquers All (LCA)
  • lcaeetlcaeet Member Posts: 55
    @Kensei_xXx

    It's fixed, now. Sorry about that.

    gqvqg6jwd3fl.png
  • lcaeetlcaeet Member Posts: 55
    Kelian wrote: »
    Thank you for the mod, I installed it on a fresh BG2EE 2.6 (GoG version on Linux, weidu 249) and noticed issues with the races description during character creation (all descriptions are shifted by one, so first race does not get a description, second race get the description of the first one, etc...).

    It seems that the installation script bg2/xabg2_co.tph is supposed to place the description for the lich race in the first row (0) of the list:
            COPY_EXISTING ~racetext.2da~ ~override~
            INSERT_2DA_ROW 0 6 ~LICH 150 8457 -1 %upper% -1~
    

    but for some reason (I didn't investigate further) the line is actually inserted before the header line containing the description of the fields (ID NAME DESCSTR UPPERCASE BIOGRAPHY).

    I don't know if it will have other consequences, but changing the code to append the lich race description at the end of the list seems to fix the problem:
            COPY_EXISTING ~racetext.2da~ ~override~
            COUNT_2DA_COLS cols
            COUNT_2DA_ROWS cols rows
            INSERT_2DA_ROW rows 6 ~LICH 150 8457 -1 %upper% -1~
    

    @Kelian

    Thanks for reporting the issue and suggesting a fix. It's been incorporated into the current version.
  • Kensei_xXxKensei_xXx Member Posts: 108
    Thanks for your fast response.
    Looking forward to try it out on my next playthrough.
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