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[MOD] Morg NPC, Lawful Evil Duergar Fighter/Necromancer

toopok4k3toopok4k3 Member Posts: 3
edited January 5 in BG:EE Mods
Hello I have released an NPC mod for the Baldur's Gate 1: Enhanced Edition.

You can find the more accurate description at the GitHub page Morg NPC for BG1

Download here

It's a WeiDU based mod and currently in the "works for me" state.
Post edited by toopok4k3 on

Comments

  • JohnBobJohnBob Member Posts: 233
    Congrats on the release !

    And nice work for adding the weel to ar2200 and of course for the new designed area.
  • ThalamondThalamond Member Posts: 127
    What is the alignment of the npc? Please always write this clearly on character description.
  • toopok4k3toopok4k3 Member Posts: 3
    Thalamond wrote: »
    What is the alignment of the npc? Please always write this clearly on character description.

    Ah you are right, just an oversight from my part. Morg is Lawful Evil, as most Duergar are. It's now in the github readme.
  • ThalamondThalamond Member Posts: 127
    Nice, thanks for adding it :)
  • toopok4k3toopok4k3 Member Posts: 3
    I posted an update v1.1 to the github page.

    Changelog:
    Version 1.1
    - Fixed weapon ability icons to use the right images.
    - Added the changelog file.
  • KhrondorKhrondor Member Posts: 58
    edited March 7
    So I tried this guy out, cleared the new area added him to my Dwarf only run. https://forums.beamdog.com/discussion/89214/dwarf-only-run-need-npcs#latest

    WOW, great job, no issues so far, love the items, new area was perfect, difficulty right on, Portrait was right on. Design. A+++++++
    I take my hat off to you!!!!!!!!!!

    Only gripe is his low DEX, all the Dwarfs in BGEE have low DEX, only 1 pair of Gloves) so was thinking of switching his Wisdom and DEX maybe knock 2 points off of both Charisma and Wisdom afterwards so he sits at 75 total stat points. Really need DEX and CON.

    This guy compatible with SOD or BG2EE/TOB? I would love to play him in those also.
  • TrouveurTrouveur Member Posts: 749
    Somehow I missed this info. Congrat on the release !
    I'm eager to try it on an evil shorty run.
    By the way I read in the readme you hesitate to do banters without voices, but banters in BG1 and BG2 aren't voiced, so it's not really a problem. :-)
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