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Solo Heart of Fury Experience Level 1 Ironman (SHEL1I) Runs - Undead Hunter

iwdee_fmc_soloiwdee_fmc_solo Member Posts: 60
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RUN STATUS - 0 / 1
🪦 🌹 🪦
Character: Arthas, EL9
Cause of Death: Petrification Trap
Place of Death: Temple of Waukeen (Heart of Winter)
Proficiencies: Flail / Morning-Star 2*, Mace 1*, Longbow 2*, Two-Weapon Style 2*

Notes:
Although he only survived for ~6 Earth hours, Arthas the Undead Hunter did much with the time that he spent alive. Most importantly, he proved that the Undead Hunter has a reliable, and practical path to Heart of Winter by making it there. It is unfortunate that some of the more greedy elements of his supposedly-lawful-good-character led him to wanting to steal from a temple, and ultimately to his demise.

Playing an Undead Hunter was interesting. If I had to grade the class, I would give them a B. Running around shooting arrows at goblins and enemies is too much of a slog at times, but also part of a somewhat-exciting route because the class actually has the tools to deal with enemies in the Vale of Shadows.

General idea is to clear out the crypts until you get to Crypt 3, the one with Therik. They're reliable places to rest so you don't have to go back to Kuldahar every time. Never rest in the Vale, it will eventually spawn a Yeti, and they are stronger than you. Crypt 3 has infinitely-spawning skeletons, as far as I can tell, and a tiny chokepoint where you can take them 1v1, or potentially where 2 will get stuck and you can pepper one down for free.

Most annoying enemies in the Vale are Yetis, Therik, and Ghasts. Therik destroys you so you have to kite him. Best strategy here isn't to try and shoot him down, but to get him to enter a Crypt, and then juke him out, and go back to Kuldahar to rest. This will cause his spawn point to tie to whatever Crypt he entered, and remove him from Crypt 3. Afterwards, I just farmed skeletons in Crypt 3 until I had Level 9. Then I went to Heart of Winter, and presently got myself petrified.

It's easy to point to this as a bad beat, or a bad play (and it was - just stupid greedy), but I think it also reveals a general weakness that non-arcane classes have. Without access to spells like Protection from Petrification, you are sort of at the mercy of making your saves, or having to know what every trap does.

The Undead Hunter was fun, and it has intriguing promise, but I think it's going to be a while before I roll one up again for a SHEL1I run because the early game is a real slog. Six hours to get to Heart of Winter is about the limit of what is reasonable to do, I think. I think what I'll do instead is keep Arthas going, just to see what the route looks like in full.
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INTRODUCTION

Recently, I became very intrigued by the idea of the SHEL1I viability of the Paladin. Like the Ranger, hope for a reliable and practical run lies tantalizingly within sight for the Paladin. All the class has to do is reach EL9, then use HoW to springboard to the point where they can summon.

Unfortunately, the Paladin lacks the tools to reach EL9. Starting the game as a martial class, they can reliably and practically clear Easthaven, but have to skip Orc Cave and Kuldahar Pass. Fortunately, they reach EL6 after Goblin Bridge, so they can reliably, and practically make it to Kuldahar with Sanctuary. Sadly, this is where the Paladin, and most of their kits will flame out.

The one exception is the Undead Hunter. The Undead Hunter has all the tools they need to reliably and practically tackle the VoS, and 4.5 hours into a run I can tell you this for a fact. Lesser Shadows can be fought, Skeletons fall with ease, Yetis can be kited, Crypts can be slept in, and Ghasts can be ran away from. Currently, my character is slumbering soundly in Kuldahar at EL8, with two crypts cleared. Stay tuned for the videos!

Update: He ded, sending da videos
Post edited by iwdee_fmc_solo on
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Comments

  • iwdee_fmc_soloiwdee_fmc_solo Member Posts: 60
    Sir Lothair's story, and the journey of his replacement, Arthas, have come to and end. Sir Lothair, the brave paragon, forged onward through the snows, and across the bones and spirits of the undead, to prove that an Undead Hunter could reliably, and practically, survive the rigors of a solo, Heart of Fury, Experience Level 1 run.

    Episode 1: https://youtu.be/QuGjLfE689s

    Episode 2: https://youtu.be/iuM4rjxTw-c

    When his superiors heard reports of his exploits, they realized such a man was too valuable to spend on such a task, and immediately recalled him for promotion. His replacement was the young, and promising, but untested, Arthas. Known for his impulsivity, the knight also secretly harbored in his heart an un-Paladin like greed. Will it spell his downfall, or will he master the skeletons in his closet, and forge a trail through Heart of Winter?

    Episode 3: https://youtu.be/N5r0dVXto0I

    The full saga can be found here!

    Playlist:
  • YigorYigor Member Posts: 807
    RIP 🪦
  • AerichAerich Member Posts: 273
    The Undead Hunter is a decent warrior, but falls behind a major spell caster. The lack of spells must eventually tell. Death Ward, Chaotic Commands, and some saves boosters would typically be needed to survive Burial Isle looting as well.
  • YigorYigor Member Posts: 807
    The normal karmic issue cuz this guy imagined that he's an Ironman. 😼
  • iwdee_fmc_soloiwdee_fmc_solo Member Posts: 60
    Aerich wrote: »
    The Undead Hunter is a decent warrior, but falls behind a major spell caster. The lack of spells must eventually tell. Death Ward, Chaotic Commands, and some saves boosters would typically be needed to survive Burial Isle looting as well.

    I imagine so, still I'd give them a solid B, maybe B- for how awful it is to kite Yeti's.
  • AerichAerich Member Posts: 273
    I lack your experience with them, but I’m not sure they rate higher than a C grade.

    You can get past the prologue, but it seems their power doesn’t scale as fast as the enemies as one progresses through the game. If it got that far, the UH would have to wait to lvl 22 for 5th level spells: 4.2 million xp. If waiting for lvl 6 spells, which is the most powerful cleric spell level for solo, that’s level 29 paladin, or 6.3 million xp. The pally will never get to cast more than 1 such spell per day, meaning it gets one entropy shield or one aerial servant per day, never both.
  • iwdee_fmc_soloiwdee_fmc_solo Member Posts: 60
    You're likely correct. Seeing as I never got further than Ch. 1 I didn't get the chance to "enjoy" their "lategame" :lol:
  • AerichAerich Member Posts: 273
    If you wanted a pally-style solo that was more workable, a F/Cl multi class would be a lot more viable. I’ve played other paladins in HoF in party settings, and I’d say they are useful, but mildly disappointing.
  • iwdee_fmc_soloiwdee_fmc_solo Member Posts: 60
    edited November 2
    How big of a problem is the lategame for a non-arcane caster? For one thing I imagine any petrify traps are a problem, but they also don't feel the need to go to ToTL to get Spell Immunity, and other OP scrolls.

    I was playing a (reverted) Cleric / Ranger these last couple of days, and until I derped and forget to cast Free Action, then died to a Ghast, it was going very smoothly. Wondering when serious obstacles for a strong divine caster would be appearing.
  • AerichAerich Member Posts: 273
    Any divine caster is strong. The biggest problem is swarms. A cleric can use sanctuary for scouting and positioning, a Druid typically has to use transitions or more expensive invisibility. It’s important to keep a calm and rational mindset, and minimize risks. Carelessness, rather than lack of resources, is what gets solo casters killed. Dragons Eye is a good test.

    Most traps can be tanked with good saves. And Entropy Shield gives +2 to saves as well as outright blocking projectile traps, which is a good chunk of them.
  • iwdee_fmc_soloiwdee_fmc_solo Member Posts: 60
    Makes sense. For the really dangerous traps, it's probably worth to have Potion of Mirrored Eyes on hand, as well. Can't forget Death Ward, either.

    Transitions seem like a dangerous way to scout given that you can pull the enemy creatures. Crypt 3 in Vale of Shadows is especially dangerous in this regard. Very tight space + in doors => hard to summon and hard to fight for Druid. Leaving is also tough because you have even less space outside, a bad position after transitioning, and not a lot of time before the skeletons transition too, and surround you. Best strategy I found for here was to pre-summon outside (Beetles ftw) then try to get behind my line for calling lightning before I got cornered.

    Undead Hunter, on the other hand, should just clear Crypt 1 + 2, go straight to Therik crypt, kite Therik to one of these crypts, and then farm skellies in Therik crypt until 9.
  • AerichAerich Member Posts: 273
    edited November 2
    I will occasionally farm skellies if I need a few xp to level, but I dislike it.

    The Druid, or any other character using transitions in the big crypt, does have to know where it and enemies spawn on the other side. The enemies seem to spawn relatively far out, so the character should plan to go north or south, or even tuck in close to the door. Of course one must also place summons appropriately for how one plans to avoid targeting.

    And yes, exactly. Summons outside the transition to give the skellies or whatever something to attack, and the Druid just needs to avoid being targeted. If targeted by only one, a Druid can use sunscorch to blind it, then move further away. Blindness resets the targeting mechanism, so as long as the Druid doesn’t subsequently attack and ensures another target is closer, it will be safe. Then its Call Lightning as necessary.
  • iwdee_fmc_soloiwdee_fmc_solo Member Posts: 60
    Aerich wrote: »
    I will occasionally farm skellies if I need a few xp to level, but I dislike it.

    I agree wholeheartedly. Haven't worked out the numbers for UH, but it is a real pain because you can't handle more than 2 - 3 skellies, especially if one has a 2H sword and wants to high roll you with it. Then you gotta run away and reset :#

    Aerich wrote: »
    And yes, exactly. Summons outside the transition to give the skellies or whatever something to attack, and the Druid just needs to avoid being targeted. If targeted by only one, a Druid can use sunscorch to blind it, then move further away. Blindness resets the targeting mechanism, so as long as the Druid doesn’t subsequently attack and ensures another target is closer, it will be safe. Then its Call Lightning as necessary.

    Oooh, that's interesting to know, thanks for sharing the knowledge. I've just been trying to micro my guys to get re-targets :lol: it works some of the time
  • AerichAerich Member Posts: 273
    Micro for re-targeting is fine, but sometimes they are really persistent. Because the Druid has no easy invisibility to encourage re-targeting, it has to use other tools.
  • AerichAerich Member Posts: 273
    Getting back to the UH, I don’t see exactly how it’s going to take Myrkul’s Sending if it can’t take Therik. Going to HoW for xp because it can’t handle a Vale of Shadows encounter doesn’t seem like it’s going to end well, unless there’s a path for it to get back without fighting, and with enough spells or items to render the encounter possible. I don’t think the UH’s Sanctuary duration is enough to handle Burial Isle and Gloomfrost.
  • YigorYigor Member Posts: 807
    edited November 2
    I don't see any problems with solo Undead Hunter on HoF (without that no-reload BS), just with Belhifet and Icasaracht. 😎
  • AerichAerich Member Posts: 273
    @Yigor, care to elaborate about VoS, BI, Gloomfrost, and Dragon’s Eye? There’s some tough levels in there for a minor spellcaster.
  • YigorYigor Member Posts: 807
    Aerich wrote: »
    @Yigor, care to elaborate about VoS, BI, Gloomfrost, and Dragon’s Eye? There’s some tough levels in there for a minor spellcaster.

    All right, I will start a new game right now. B)
  • iwdee_fmc_soloiwdee_fmc_solo Member Posts: 60
    Yigor wrote: »
    I don't see any problems with solo Undead Hunter on HoF (without that no-reload BS), just with Belhifet and Icasaracht. 😎

    Of course there are "no problems" if you are reloading, and don't care about time.

    Even in the Vale of Shadows, the Undead Hunter has plenty of problems. Yetis are a huge problem for a solo Undead Hunter. You can't melee them, and they take forever to shoot down. Therik is another huge problem. In splint mail he hits a munchkin character on a 7, and spending most of your cash on plate mail will only improve this to an 11. He has 50% missile resistance. He's even worse than a Yeti.

    Your best bet is to clear Crypts 1 and 2, then kite Therik to one of them. He's slow so you can get him to enter, then head to Kuldahar, and rest at the inn so that his spawn location points away from his original crypt. This allows you to enter it, and farm the respawning skellies inside to EL9.

    Heart of Winter is full of XP, if you don't greed for Quinn's stash and get petrified :lol:, but spellcasting progression is soooo slow for a pally, and the BI is extremely dangerous. You either need to have two Invis pots, or one Invis pot + be able to make it through the Barrows on a single Sanctuary.

    Gloomfrost: :lol: An Undead Hunter has 0% chance of being able to fight the enemies in this area, even with Animate Dead, at this point in the game. Maybe at any point, tbh. HoF Remorhaz have 100s of HP and can do a quarter of your HP while hitting often and accurate. At best you run through with Sanctuary, or an Invis pot, and get to Tiernon ASAP.

    Dragon's Eye: Post-HoW, you probably have the strongest matchup here of any of the places although Dispel Magic, Traps, the hordes on F2, the hordes on F3, the hordes F4, HoF Yxunomei are all going to clap you.
  • YigorYigor Member Posts: 807
    edited November 3
    Yigor wrote: »
    I don't see any problems with solo Undead Hunter on HoF (without that no-reload BS), just with Belhifet and Icasaracht. 😎

    Of course there are "no problems" if you are reloading, and don't care about time.

    Even in the Vale of Shadows, the Undead Hunter has plenty of problems. Yetis are a huge problem for a solo Undead Hunter. You can't melee them, and they take forever to shoot down. Therik is another huge problem. In splint mail he hits a munchkin character on a 7, and spending most of your cash on plate mail will only improve this to an 11. He has 50% missile resistance. He's even worse than a Yeti.

    Don't scare me too much in advance. LoL 😂

    In an other solo game, my fighter (high mastery in maces) beats Yetis (1 by 1) in a honest melee. Well, sometimes he loses and I'm obliged to reload. 😉

    https://forums.beamdog.com/discussion/88061/solo-hof-from-scratch-melee-fighter
  • YigorYigor Member Posts: 807
    edited November 3
    Here's my char (similar to yours):

    Lothair, LG human, undead hunter, (18/43)/18/18/9/13/17, shield&sword++, flail/morgenstern++, (crossbow++ at level 6).

    Current status: level 4, attracting goblins 1 by 1 in Easthaven. 😉
    Post edited by Yigor on
  • YigorYigor Member Posts: 807
    edited November 3
    All right, Lothair (level 6) is in the Vale of Shadows. 👻

    He's indeed obliged to use a heavy crossbow vs Yetis, it gives THAC0 = 10 and about 30% chance of hitting a Yeti. It's within the limits of my patience so far. 😎
  • YigorYigor Member Posts: 807
    Current status: level 9 in Lonelywood (after clearing Kuldahar Pass and 3 caves in the Vale of Shadows). I've bought in Kuldahar 3 potions of invisibility and 3 potions of speed in order to "complete" the Burial Isle. 👈
  • AerichAerich Member Posts: 273
    Thanks for the progress update. Care to elaborate on any special tricks and issues so far? I’m curious about how you managed the Pass and the VoS crypt entry swarms.
  • YigorYigor Member Posts: 807
    edited November 5
    Aerich wrote: »
    Thanks for the progress update. Care to elaborate on any special tricks and issues so far? I’m curious about how you managed the Pass and the VoS crypt entry swarms.

    All right and thanks for your interest. 👍

    I've completed Kuldahar Pass coming from Kuldahar (or Vale of Shadow). When U come back like that, 30-40 goblins attack U immediately. First trick: let goblin archers exhaust their arrows (2-3 comebacks will be necessary). Second trick: after entering the zone, wait goblins in the narrow path (where only 1-2 of them can attack U). Cast "Protection from the Evil", enter in the melee, kill 1-3 goblins and go rest to Kuldahar (or rather into VoS in order to save money from that greedy innkeeper). Repeat the algorithm. 😉

    Entry swarms in VoS caves: enter a cave and return back immediately attracting few skeletons, go to a narrow path (available near each cave) and beat 1-3 skeletons in a direct melee (your paladin should be specialized in a crushing weapon). Go away rest and repeat. Other minor undeads are also beatable in honest 1-to-1 melee (I have cleared 3 caves before going to Lonelywood). 😎
  • AerichAerich Member Posts: 273
    Ah. Repetitive, but manageable. FYI, even with a LG character you can blackmail Aldwin into giving you free room at the inn. I’m not sure if a pally gets that dialogue option though. Too late for your current run anyway, I presume.
  • YigorYigor Member Posts: 807
    edited November 5
    Aerich wrote: »
    Ah. Repetitive, but manageable. FYI, even with a LG character you can blackmail Aldwin into giving you free room at the inn. I’m not sure if a pally gets that dialogue option though. Too late for your current run anyway, I presume.

    Yeah, I have actually returned to Kuldahar after "completing" the Burial Isle (looting everything without fights, using only Sanctuary). I finally cornered that greedy Aldwin, after presenting him that Eidan's Legacy Ring. Btw, now I have the Cynicism+4 sword finding traps and opening locks.

    Current status: level 14, basic AC = -6, using Flail of Mae. Finally, I can go easily in melee with Yetis. I just petrified 4 Yetis in a row (including one who possessed Mirek's heirloom, darn). 😜

    N.B. I have also the Girdle of Ogre Blood, summoning 5 Ogres. 😎
  • YigorYigor Member Posts: 807
    Hmm... should I be careful not petrifying enemies having key items (keys, symbols etc.), necessary for the game progression? 🤔

    N.B. Even Yxi is petrifiable! 🤩
  • AerichAerich Member Posts: 273
    Well done. Yes, I would be careful not to petrify enemies with quest items or good loot.
  • YigorYigor Member Posts: 807
    Aerich wrote: »
    Well done. Yes, I would be careful not to petrify enemies with quest items or good loot.

    Yes, now the progression seems straightforward until Yxi etc. I will write a report, if something interesting happens. 😉

    Also waiting for fights of your solo Cleric/Mage with bosses! 👍
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