LoL that Therik, supposed to be tough, he was quickly destroyed by my Ogres. I didn't attack him at all, afraid of possible petrification (from my side). 😼 Therik has a nice transfer potion, giving INT+1, but my paladin doesn't need it.
Ignoring the fact that you are reloading, you should realize that the route that you're using wouldn't have to worry too much about Therik, since you made the decision to farm Kuldahar Pass at a chokepoint for the XP to reach HoW instead of the skellies in his tomb.
If you were smart, and decided to use The Three White Doves instead of spending your money from raiding the BI on an expensive +3 flail with what amounts to a downside, and a belt that is of questionable utility since you can just use DUHM to rest-heal and should be at EL16 by this point to cast AD, then you'd probably be able to melee him as well.
Ignoring the fact that you are reloading, you should realize that the route that you're using wouldn't have to worry too much about Therik, since you made the decision to farm Kuldahar Pass at a chokepoint for the XP to reach HoW instead of the skellies in his tomb.
If you were smart, and decided to use The Three White Doves instead of spending your money from raiding the BI on an expensive +3 flail with what amounts to a downside, and a belt that is of questionable utility since you can just use DUHM to rest-heal and should be at EL16 by this point to cast AD, then you'd probably be able to melee him as well.
Phew! I'm not intelligent, okay. But my gameplay works anyway. 😎
N.B. My reloads were rather "technical" (in order to save time while resting in hostile areas) , I could easily avoid them, if neccesary.
Btw, not sure that Three White Doves mace is better than Flail of Mae, since the next big enemy, Yxi, can be just petrified with my weapon! 😉
She's an outer-planar creature, you goober. You'll do double damage with TWD, and have the same chance of one-shotting her (while keeping the opportunity to get her drops).
Phew! I'm not intelligent, okay. But my gameplay works anyway. 😎
N.B. My reloads were rather "technical" (in order to save time while resting in hostile areas) , I could easily avoid them, if neccesary.
You're reloading man, pretty much anything "works" in a reload run. Reloading until you get a safe rest in a hostile area is not a valid strategy for a no-reload run. For example, anyone can raid the BI by picking somewhere in the Barrows where they're alone, and resting until they get Sanctuary back.
Without it you would need to figure out how to get back to Edion's tower if you wanted to get Sanctuary back, and use your limited number of invis pots otherwise.
@iwdee_fmc_solo Confess that U are unable to solo Undead Hunter correctly and just expressed the jealousy in your last post! 😸
This is just sillly Your route relies on clearing Kuldahar Pass by holding a chokepoint. You're stronger against undead so it makes more sense to go straight to the VoS where you can hold a chokepoint against enemies you have bonuses against, and clear a tomb so that you don't have to go back to Kuldahar to rest.
While some parts of Yigor’s strategy may be too high risk for a no-reload run, I think it’s quite clever. The thing about goblins is that their damage (non-critical) doesn’t go over 8. Skeletons can exceed that, and may also have better Thac0. It’s perfectly legitimate in a solo HoF game to play against lower risk enemies. It’s not even farming, it’s enemy selection.
I’ve often thought Flail of Mae should get more credit. It’s a great HoF weapon. As I recall, it’s also much cheaper than the Three White Doves. It’s a better weapon for TFG and most of DE than TWD. TWD will also lose some relevance once the Pally can destroy undead through turning.
And as for the ogre belt, it’s the best available before DE and orrick’s inventory update. The ogres are useful x1/day, and the minor regen is a great help. That saves spells like DUHM for combat.
Comments
If you were smart, and decided to use The Three White Doves instead of spending your money from raiding the BI on an expensive +3 flail with what amounts to a downside, and a belt that is of questionable utility since you can just use DUHM to rest-heal and should be at EL16 by this point to cast AD, then you'd probably be able to melee him as well.
Phew! I'm not intelligent, okay. But my gameplay works anyway. 😎
N.B. My reloads were rather "technical" (in order to save time while resting in hostile areas) , I could easily avoid them, if neccesary.
She's an outer-planar creature, you goober. You'll do double damage with TWD, and have the same chance of one-shotting her (while keeping the opportunity to get her drops).
You're reloading man, pretty much anything "works" in a reload run. Reloading until you get a safe rest in a hostile area is not a valid strategy for a no-reload run. For example, anyone can raid the BI by picking somewhere in the Barrows where they're alone, and resting until they get Sanctuary back.
Without it you would need to figure out how to get back to Edion's tower if you wanted to get Sanctuary back, and use your limited number of invis pots otherwise.
This is just sillly Your route relies on clearing Kuldahar Pass by holding a chokepoint. You're stronger against undead so it makes more sense to go straight to the VoS where you can hold a chokepoint against enemies you have bonuses against, and clear a tomb so that you don't have to go back to Kuldahar to rest.
While some parts of Yigor’s strategy may be too high risk for a no-reload run, I think it’s quite clever. The thing about goblins is that their damage (non-critical) doesn’t go over 8. Skeletons can exceed that, and may also have better Thac0. It’s perfectly legitimate in a solo HoF game to play against lower risk enemies. It’s not even farming, it’s enemy selection.
I’ve often thought Flail of Mae should get more credit. It’s a great HoF weapon. As I recall, it’s also much cheaper than the Three White Doves. It’s a better weapon for TFG and most of DE than TWD. TWD will also lose some relevance once the Pally can destroy undead through turning.
And as for the ogre belt, it’s the best available before DE and orrick’s inventory update. The ogres are useful x1/day, and the minor regen is a great help. That saves spells like DUHM for combat.