The real Lure in TotL
Aerich
Member Posts: 272
You have good items, your characters are getting powerful, and you stomped some difficult parts of the game with simple tactics. You summon, buff, stand and fight, and all fall to your stats and spells. You’re going to push over this castle and… you can’t. The true lure is the arrogance of power, and those who cannot change will succumb (or at least reload). Nightmare casters and behemoth hitters alike must resist the Lure.
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https://forums.beamdog.com/discussion/83050/how-totl-only-from-scratch-solo-moderate-stats-insane-diff
Glabrezu are strong, but they aren’t the kind of thing that worries me. Unless they spam Dispel Magic, or summons, they don’t really bother me by the time I do TotL. It’s crazy how many encounters can be won with a pack of Aerial Servants, Recitation, Haste, and a couple of Symbols.
That's why I say that so-called "no-reload runs" in BG and IWD is a huge BS (it's just an overprotective metagaming). 😼
"Ironman runs" are appropriate in rogue-like games with 1 single Dungeon, having an infinite number of (increasingly more difficult) layers with random encounters. U go deeper and deeper and deeper until U die anyway, just in order to raise like a Phoenix with better powers to restart again from the beginning! 😉
I find pure fighters boring. No offence, but I think you’re nuts to solo one (with planned dc or not) in TotL. That’s way too much time (and boring time, to me) in the expansion. But my relationship with TotL is a like-hate one. I mostly just try to get it over with!
And yes on TotLM. I don’t find it extremely hard anymore, maybe I did the first few times? But it’s just sort of a change of pace the completionism in me feels a need to get through. I dislike it as a jarring interruption to the mood of the game.
TotL, maybe intentionally, has a lot of slightly disorienting patterns and dull colours. It also has some confusing enemies, weird effects, and can be just irritating (looking at you, Crypt Things).
It just isn’t as epic to me, in a good way, as many of the encounters in the main game and HoW. Maluradek is a good example. He cycles through blind, symbols, PW Kill, animate, dispel and so on, without picking up a sword. He’s no Yxonomei for being memorable.
Actually, if U followed the story, the bard in his songs accused Maluradek to be a coward, who didn't use his sword vs Azure Wyrm Aehirglass and let die Four Knights, who protected him! 😎
Aerich I don’t know if you’ve seen the PnP books, but Crypt Things are sort of interesting. I think they’re classified as NOT undead. Their schtick is, when they teleport someone they taunt with claims they’ve disintegrated them. They may try to extort wealth or items with threats of further disintegration. So for a young party, they can be a frightening and memorable encounter. Once. But they’re sort of a one trick pony. Once the gag is played out, they’re more annoying than frightening.
CTs certainly aren’t hard, just irritating. Being teleported is no big deal for a M/Cl type with speed boots. The crypt battles are grindy indeed with CT teleports, semi-undead trolls, and magic-resistant turn-immune skeletons.
Probably, your level 30 is not high enough to turn them on HoF. 😂