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Finch and Aura's glasses

Hello everybody,
I have a question for those who love gnomes (and for everybody else as well) !
have you tried to have both Finch and Aura in your team ? I have tried, and there seems to be a problem with Finch's google of identification and Aura's one. If one works, the second does not. I have tried to play with the files in Override, but in vain ...
If someone can help me, I would be very happy, because I love those two NPCs.

Comments

  • Kensei_xXxKensei_xXx Member Posts: 100
    Finch‘s glasses are bugged. I don‘t know why, but I never got them to work properly with NI. I now usually end up deleting them with gatekeeper and let her wear helmets instead.
  • jasteyjastey Member Posts: 2,781
    Kensei_xXx wrote: »
    Finch‘s glasses are bugged. I don‘t know why, but I never got them to work properly with NI. I now usually end up deleting them with gatekeeper and let her wear helmets instead.

    Which mod version is this?

    The common problem with glasses of identification is that it's hardcoded - you can clone the glasses as many times as you want, but all items together will only have one set of charges of identification.
    For Finch, there is a changed version of her glasses in the pipeline that grants other spells than identification to solve this, but it's not released yet.
  • Kensei_xXxKensei_xXx Member Posts: 100
    edited November 29
    Hey jastey,

    I use the latest version available on an EET Setup.

    If I could make a suggestion, I wouldn‘t force her to wear the glasses but give her a status „blind“ instead, and let the glasses protect from blindness together with some other features. Maybe increased lore or something like that.
    I found her a lot more appropriate for combat if she could wear helmets. But thats just me.
    Post edited by Kensei_xXx on
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