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Mods are Amazing!

So I've known about mods for a while, and I've used a few in the past. BUT I did not know about EET. Then, I found out about IWD 1 AND 2 in EET. THEN I learned about Trials of the Luremaster in EET. THEN, I found out about NWN for BG. AND THEN I found out about the map mod!
Holy crap, you guys. I know most of you probably already know about all of these, but it's like the greatest discovery of my gaming life, and I've been a gamer since I was 6. So that's 38 years.
So now, I have the above installed along with DSOTSC, NTOTSC, SOTSC, TDD, Check the Bodies, and a bazillion more with the map mod.
I basically have a never-ending sandbox of Faerun exploration, and it - is - glorious.

Comments

  • AndreaColomboAndreaColombo Member Posts: 5,533
    Don’t forget to add Infinity Sounds to your mod stack—it’s one of the best out there IMO :)
  • gentlebimgentlebim Member Posts: 26
    Don’t forget to add Infinity Sounds to your mod stack—it’s one of the best out there IMO :)

    Oh, nice. Thanks!
  • shevy123456shevy123456 Member Posts: 272
    I basically only play due to the mods. I try to aim for perhaps 2 or 3 runs per year, sometimes more, though recently I had to cut down on my time investment there.

    There are some mega-mods e. g. Neverwinter Night for BG2, which I think is great.

    What would be REALLY epic would be if we can connect ALL these games into one unified part, a bit like what EET is doing but also to extend it. For instance, making ToB content etc... available after play-through too, ideally even with a new party and new questions. Like a perpetual game state.

    This may sound not realistic right now, but who knows, perhaps in some years. Having all mods for BG2 already adds a lot of extra play time and there is still new content added, though unfortunately there are also some bugs here and there in some mods or other incompatibilities. I like older mods such as Region of Terror too and it is still updated, but it has quite some small-ish bugs, so obviously we don't have the manpower to polish older mods to current standards. (The auto-tool that people used, rarely worked well in my opinion.)
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