[MOD] Detective Guild of Athkatla
Austin87
Member Posts: 337
The mod adds a new Detective Guild building in the Slums area, which can become an additional stronghold for a player of any class - if he manages to save the guild from bankruptcy in two weeks of game time.
Created by the eccentric wizard Adelard the Wanderer, the Detective Guild is located in Athkatla, in the Slums, near the Copper Coronet. A new content will be available starting from the second chapter.
The quest will begin after meeting an unusual new character in the Council of Six building in the Government District.
What awaits you is the following:
- new area with two floors (maps were created by Gorion);
- a new stronghold that will generate income;
- new non-joinable characters;
- one long quest to get a guild;
- small quests and incidents in the guild itself (to get some of them, you need to return to the building later);
- a small episode in ToB, if the guild was obtained in SoA.;
- several new items (mostly books, notes and things needed for the plot or just for immersion in history)
- if the PC owns a detective guild, then Lieutenant Aegisfield will draw attention to this in the first dialogue, asking for help in investigating the murders.
- in addition, in Mae'Var's guild on the second floor you can meet the orc woman Drangolona. She can help kill Mae'Var and then come to the Detective guild. There the player can make a decision about her future, which will have consequences. Almost all NPCs available in the game will speak out, as well as NPCs from the "BG1 NPC in SoA&ToB" mod.
COMPATIBILITY:
BG2EE, EET. On the "classic" version of the game (BG2, BGT) the mod will install only if the Infinity Animations mod is previously installed (since it requires bugbear animation in the game). The mod should be compatible with any other mods, but conflicts with mods that change Mae'Var's guild are possible - "NPC Strongholds", "D0 Questpack (Additional Shadow Thieves Content component)", "Expanded Thief Stronghold". Work with them is at your own risk.
Also added compatibility with the mod "Imoen Forever" by Jastey (if it is installed, then phrases about kidnapping Imoen will not appear in dialogues)
CROSS-MOD CONTENT:
There are some cross-mod character quotes from the following mods (all necessary permissions have been obtained):
"BG1 NPC in SoA&ToB" (Smiling Imp & Arcanecoast Team)
Xan, Coran and Tiax mods (Kulyok)
Quayle, Skie, Khalid, Yeslick, Varshoon, Yvette (Lava)
SilverStar (Seifer & Davide Carta)
Gavin (Berelinde)
Rjali (nullset)
Minaye ("The Beaurin Legacy" mod by jmaeq)
CREDITS:
Mod created by Scheele, Austin and the Arcanecoast Team.
Scheele – author of the idea and script text
Austin – coding, additions to the script
Gorion – maps of new locations
Tipun – technical assistance
Alisia – additions
Endarire - proofreading of 233 lines of English guild text
Art objects: nordic__bugbear_by_thatdman, orc_by_michalsalatav2, The Fixer by Smolin
DOWNLOAD:
https://github.com/Austin-BG/SearchGuild/releasesPost edited by Austin87 at
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